prccowboy
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Mission Watching the Devildog broken: convoy does not move
prccowboy replied to escaner's topic in Bugs and Problems
did you fly to the FIXED POINT? the convoy won't start until you go to the fixed point (not WP1) -
I don't remember many of the details; but I seem to recall that when I've done it that it was a single blade of the propellor, scaled down to 1/100th of original size with origin point at the propellor's spin axis; textures embedded in the model and it feels like I also did something with keyed animation. I also recall having to code prop details under SFM_Data, engine section (ie. type, prop_blades_count, prop_locations, prop_direction, etc.) not sure if that helps, but maybe will point you in the right direction
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Cowboy's (NOT a) SeaHawk UH-60a Mod (AI only)
prccowboy replied to prccowboy's topic in Utility/Program Mods for DCS World
the download link for my UH-60a mod is in the first post in this thread. When installed, it will add a new helicopter, "UH-60a MOD (CLP)". Select this then change loadouts to modify the type appearance (ex: HH-60G) it works in either folder; but the download files are already zipped into a folder structure for the tech folder If installed correctly in Saved Games (NOT Program Files), it still works as of DCS 2.9.3.51704. I suspect @Timex3 you have incorrectly installed some mods in the core installation Program Files. To fix that you should run a "Repair DCS" and check the following options "check all files", and "search for extra files after repair" After you have fixed your DCS install, then you can place the mod in the correct folder. If done correctly you should have a folder which is usually something like: "C:\Users\[YOURNAME]\Saved Games\DCS.openbeta\Mods\tech\CLP_UH-60a_MOD\" -
looks good. did you go 4k for that texture? Had I known anyone would want so much cockpit detail for an AI, I would have done a different UV wrap (and actually put more mesh detail into the cockpit)
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1. right click and hold, then move mouse up and down to zoom 2. you may want to look at the actual internal cockpit model (this is a separate model and not the same as the external plane model) 3. middle button/scroll wheel click and hold then move mouse to reposition
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I was having this issue as well; I couldn't understand why SHIFT+PRTSC (Print Screen) stopped working. then I noticed DCS was looking for SysRq (system request with no modifier); so I tried only the PRTSC button and it worked (no Shift or ALT combination).
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Added liveries for South Korea and Germany in 1.1.0816 AFAIK, those torpedoes still don't operate as a proper airdrop MK-54 for AI deployment.
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appears to be fixed in 2.8.7.42583. thanks
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Cowboy's FSF-1 SEAFIGHTER
prccowboy replied to prccowboy's topic in Flyable/Drivable Mods for DCS World
I have noticed a potential crash issue with latest OB; I have not yet resolved the reason, so I have removed the download. -
it's already been reported in multiple threads on this forum.workaround posted there
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ADMIRAL189'S CORNER - INCOMING SHIP MODELS
prccowboy replied to Admiral189's topic in Static/AI Mods for DCS World
it might be related to your collision model and damage code (ie. belongsToRunway definition). When close to the ship, DCS may be attempting to check contact between aircraft and your model on many complex surfaces and slowing down performance while doing all the checks. (removing LODS also removes the collision model so it could be why you see the performance increase when you do that), perhaps try simplifying your collision model and code the landing pad as a runway -
are you animating the elevation from -100 keyframe (gun pointed straight down) to +100 keyframe (gun pointed straight up)? If you don't have the animation matching the expected angles, then it won't sync
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glad to see that the 64514 configuration is working for you. thanks for posting screenshots - always helps me
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Now Available. Download link in 1st post. AI only RQ-4 Global Hawk / MQ-4C Triton asset mod The RQ-4 Global Hawk is a high-altitude, long-endurance, remotely piloted aircraft with an integrated sensor suite that provides global all-weather, day or night intelligence, surveillance and reconnaissance (ISR) capability. Global Hawk's mission is to provide a broad spectrum of ISR collection capability to support joint combatant forces in worldwide peacetime, contingency and wartime operations. The Global Hawk provides persistent near-real-time coverage using imagery intelligence (IMINT), signals intelligence (SIGINT) and moving target indicator (MTI) sensors. ------- included liveries/variants: - USA 092038 (default) - USA 168461 (MQ-4C) - NATO SA-0015 (Blk 40) - AUS RAAF 9SQ A57-001 -------- Changelog: v1.0.0704: 1st Release -------- Notes: The plane will be alphabetically listed with the C's (Cowboy's Livery Pack RQ-4 Global Hawk). As always, this is my artistic representation based on photos of the actual aircraft / my modeling skills, and not necessarily 100% accurate. ============== USE AT YOUR OWN RISK. Installation: unzip the files and copy the entire contents of the 'Mods' folder in the zip file to your DCS user files folder, example: C:\Users\[YOURNAME]\Saved Games\DCS.openbeta\ (You should end up with a "CLP_RQ4_GLOBALHAWK" folder under Mods/aircraft, example: "C:\Users\[YOURNAME]\Saved Games\DCS.openbeta\Mods\aircraft\CLP_RQ4_GLOBALHAWK\") ===== To UNINSTALL: simply delete the "CLP_RQ4_GLOBALHAWK" folder from the above location (Do NOT delete the entire 'Mods' folder as this will remove any other mods you may have installed) ===============
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thanks to all for the feedback. I'm motivated to finish up the RQ-4/MQ-4C for a public release soon. I still have some coding to do on the flight model and some texture clean-up but I will attempt to get out to my beta-tester asap.
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thanks for confirming. odd thing is that it is not consistent. I've seen it both working and broken replaying the same mission
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as of latest OB 2.8.6.41363, AI aircraft nose/ nose gear animation is not working properly during taxi. Aircraft do not show nose dive behavior when braking but struts animate correctly; resulting in aircraft nose appearing steady while nose gear moves up and down -- seemingly floating above the runway. in other words, instead of nose moving up and down and compressing the shock struts, the nose does not move but the wheel goes up and down instead (sometimes floating above the ground)
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I have started multiple projects based on requests in this thread, but most haven't held my interest long enough to progress very far. However, this one *might* make a release. I make no promises - it is a lot of time & effort to make one of these mods and I admit my motivation is dwindling. Most of the subject matter that I focus on is very esoteric. This means that I struggle to justify the amount of work to publicly release a mod for a few community downloads. So, that said, let me know if there is continued interest in the Global Hawk / Triton and if there are any specific liveries desired.
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How to Blender 2.8 EDM Expoter and INGAME integration
prccowboy replied to Grajo's topic in How To Mod for DCS World
try having at least 1 keyframe for every 90 degrees rotation -
Strangest Forward Air Control Mission of the Vietnam War
prccowboy replied to Geschirre's topic in Screenshots and Videos
nice job! impressive amount of research and attention to detail! -
Use arg of loadout object on Pylon
prccowboy replied to Tanuki44's topic in How To Mod for DCS World
AFAIK (and how I have structured my mods): when you define the pylon, you declare the animation arg in the plane model (ex: animation to have different visible pylon types) and default value, example: pylon(5, 0, 2.7, -2.1, -0.62, { arg = [YOUR ARG NUMBER] ,arg_value = 0, Then for specific ordnance, you can change that arg value to something else, example: { CLSID = "[YOUR OBJECT]", arg_value = 0.13}, -
Militariy Aircraft Mod
prccowboy replied to BlackLibrary's topic in Flyable/Drivable Mods for DCS World
what patrol speed were you expecting from a turboprop surveillance aircraft? -
thanks. note: I just tested (on Nevada) and saw no issues, so if you can find a repeatable scenario let me know - just remember, the Tu-214 is relatively big, it needs room to maneuver
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Can you try swapping another big body plane (ex: E-3a) in that same scenario to see if it is airport/taxiway related or if it's specific to the Tu-214?
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