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    Only DCS World (Stable and Open Beta)
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    Foundry worker

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  1. Hi I am playing around with a mission that have does modules in it: - Moose AI.AI_A2G_Dispatcher (After 2 seconds) - Moose Ops.Airboss (After 5 seconds) - Moose AI.AI_A2A_Dispatcher (After 10 seconds) And I load them in the mission in that order to. I have setup so all planes wish are 2 planes at the time will spawn and start from cold, from airfield and from a carrier. For example I got a group of F/A-18 with task to CAS starting cold from ramp on a carrier. The same carrier that I got a F/A-18 client plane starting cold from ramp at. The F/A-18 plane spawns in from this module: "AI.AI_A2G_Dispatcher" When I play this mission local from my machine, then everything works fine. And when I play this mission on a dedicated server, then the client F/A-18 plane don't start cold from ramp on the carrier. It starting from the air... Why does it so? And how can I change it to be like it is when I play this mission local on my machine
  2. Hello! I am playing around with moose and set up some triggers in the editor to give random orders to the MLRS BM-21 Grad 122mm vehicle. If I don't use moose, it works fine, the MLRS BM-21 Grad 122mm team spawn in and do the random orders. But as soon as I use moose to spawn them in the mission, they will not take any orders. My orders is in the triggered actions on the group. And without moose, it works fine. But when I spawn them in with moose, it does not work at all. How can I resolve that? This is the code I am using when I am trying it with moose Spawn_Vehicle_1 = SPAWN:New( "MLRS BM-21 Grad 122mm" ) :InitLimit( 7, 14 ) :SpawnScheduled( 120, .5 )
  3. Hello! I need to ask... First, I do send 3 files into bin folder ("D3DCompiler_47.dll", "opencomposite.ini", "openvr_api.dll") That is from the "OCXR_WMR_ACC_v0.6.3" zip folder. And I continue read the guide and see this: "5) Delete your D3DCompiler_47.dll inside the Bin folder of your DCS Install " So I need to delete this file I just put into my bin folder?
  4. Hi I can read this here on this forum: Will my paid campaigns work with the new module? This will be up to content creators if they choose to update their campaigns to the new module, other wise they will work as normal. So I wonder when ED are going to upgrade there own old A-10C campaigns to work with the new A-10C II module? Does anyone know? (As for now I can only see the A-10C 16-2 Red Flag Campaign show up on my A-10C Module and not in with the A-10C II module)
  5. I have updated the map with SA-2 sites on the one who was named SA-2 PVO_1989_SAM_Template_v.2.miz
  6. If DCS crew dont stop put out unfinnish stuff and not do any single friendly mission stuff to do, then I am going to quit this.... I got all modules and maps unitil now.... But DCS just puts out unfinnish stuff and dont do anything for us...... how about some immersive campaigns to play with..... So we who spend money can make some stuff with our modules and maps.....
  7. Or dont have it at all :P ED just want to release modul and make money..... They are not ready with F/A-18, and most important not ready with F-16, and going to put energy to release a A-10C II..... And how is the work on VR going for them.... They say they will put energy into that..... But 4 years later nothing has happend....
  8. Hello! I wonder if there is any pilots in here that have fly the viggen for real and would like to share your hotas setup. I really like to get some sensitivity settings for the pitch and roll. And to be able to load your setup and see how you have mapped all things. I am on Thrustmaster Warthog setup my self.
  9. I have not playing DCS for a while now. But yesterday I updated the Open beta and tested Viggen. Is taxi light broken? (I can see the light bulb it self is going on and off, but there is no lights at the runway/taxi/parking area that is lighted up by the bulbs)
  10. Thanks, that did the trick. Now I just want a code to inactivate that flag when the unit go outside the zone.... :D
  11. Thanks for this..... The code worked fine, and I got flag 900 as true when my unit enter the zone.... But how to make the flag to false when I turn around and fly outside the zone? Could I add a else in the code or something? And what does: interval=20 do?
  12. lefuneste01 Is there any easy wasy to just toggle stuff on and off with like a ini file? Like a file where all stuff that is include in this app would be listed. And value 0 for off and value 1 for on. (And the default value also listed in there) So we easy can install this mod, and easy just put stuff on and off in a single file with 0 and 1 at our choice. :thumbup: For now I just want the copy paste option to be on, and everything else off.... But I cant find any easy way to do that right now..... All I can see is a bunch of keymappings, and there is a lot of them to remember.... :cry:
  13. Hi I wonder if its possible to disable the mouse cursor to move around when I move my head in the VR headset, and only work when I use the mouse? This is how it work now with my settings Settings in the VR tab: Use mouse is checked And now if I move the mouse, the cursor is showing up on screen, and if I now move my head around, the cursor is moving to...... Is there a way to disable that thing? So the cursor is only moving when I move the mouse, and not move at all when I move my head around.
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