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SorelRo

DLC Campaign Creators
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About SorelRo

  • Birthday 03/08/1978

Personal Information

  • Flight Simulators
    DCS, FSX, P3D, X-PLANE
  • Location
    Vancouver, BC, Canada
  • Interests
    Aviation, Flight Sim, IT
  • Occupation
    IT Manager
  • Website
    https://www.facebook.com/SABSorelRo

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  1. Hmmm, i'm going to check this, i'll let you know, if i can find what's causing it. By the way, what version? In Russian or English?
  2. Did you come close to a complete stop on the runway or the parking? Speed less than 10 kms, should trigger that mission complete score.
  3. I hear you, think about how it is from my point of view, when this campaign was done AI was different, worse in some ways but way better in others, and from patch to patch, there are changes and nuances that could screw up a mission.
  4. I believe that there are 2 per launcher, but I may be wrong, keep in mind that the Igla's performance was changed when it was introduced to the KA-50 and it is way too accurate and precise, but that's not something I can change or tinker with.
  5. Be careful when cutting across waypoints like this, triggers may not be triggered, as the missions are built around a very precise flying, bombs, do not require you to be close, you can drop way over the SAM range, you need careful aiming, also, rockets, have quite a good range, I believe you are trying to get in too close, also, pre-flare, drop a few flares when you turn into your attack and keep releasing flares as you go down the "chute" A good pass or two will take everyone out, or almost everyone, also, don't dive with the afterburners on. this way the missile will go for the flare and not your engine, if you want to bait them, you can do a few parallel runs at high speed and pull away when you notice the launch, they don't have a resupply truck, so the will ran out.
  6. You should have had a visual with the bombers though, and be way above the clouds on this one, unless something changed in the weather, I'll check. Cheers,
  7. The new version of this campaign has not rolled out, unfortunately the updated version for this mission didn't make it to the update that went out today.
  8. You could always skip a mission, if it becomes frustrating, This campaign was never easy to begin with, it could be very taxing if you make any mistakes and you expose to SAM or to the Mig's.
  9. Continue playing it man, then if you would like you could replay it. I'm not the one to tell you what to do.
  10. If you read the forum, you will see that this campaign is going through a full overhaul. Unfortunately it won't be in the next patch.
  11. Yeah, you have to be landed and stopped for a 100 scored to pass the mission.
  12. That's normal DCS behavior mate. AI never takes off in formation if you have to taxi. It used to work nicely in the LoMac times, but not anymore.
  13. As you get close to the FARP you should receive a message to go to another landing spot. Do you have your radios on? 251 is the frequency. From there, you have to land to a LZ then turn back to the invisible LZ and the next part of the mission should load. I'll test it later on today and let you know if everything works okay,
  14. No worries, pretty much everyone is on OB these days, and the versions will get merged anyway soon. That's why I was a bit surprised. I'm glad it worked. I hope you enjoy it.
  15. The latest DCS update. What version are you on? OpenBeta or Stable? The updated mission was included in the OpenBeta update in December 19th 2023, it is in the change log: DCS: UH-1H The Huey Last Show Campaign by SorelRo Mission 2. Take-off pad is colliding with an existing static object - fixed Mission 52. Triggers approaching LZ tweaked
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