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rato65

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Everything posted by rato65

  1. Thanks @Arrow11 and @roobarbjapan, inspiring image and work! Glad to see the mod is used.
  2. very good initative to make an official thread with this fantastic mod. you have done significant NEW work with this mod, and I can absolutely understand the limitations you face due to locked SDK stuff - thanks very much for the detailed explanation. Anyway, keep on going, as you see so many people just enjoy the Blackhawk, and so do I. Again many thanks for sharing your impressive work with the community! r.
  3. Thank you, I just thought it might have been adressed now since in the last beta update reports they say that at least Helicopter AI can now take cargo from ships. I did not test that though.
  4. I wonder if this is a bug - I cannot get helicopter sling load ops working from moving ships: - either I place a cargo on a vessel and connect it to the naval unit in ME: cargo stays in place on moving vessel BUT will not appear in cargo Comms menu in game - or I place a cargo on a vessel and do NOT connect it to the naval unit in ME: cargo stays at ABSOLUTE position, vessels moves - cargo not (so vessel moves away from cargo), but it is available in comms menu -> both do not make sense for naval sling load ops. Do I overlook something or does anybody experience this also? Thx, r
  5. Does anyone know if 1.1 now allows any controlled sling load UNHOOK? (Can't download and check myself at the moment...)
  6. That is great news! Thanks for your work and digging. One question - does this mean you CANNOT see the sling line but you CAN see the cargo attached?
  7. Had a chance to test it yesterday - wow, what a great mod! Beautiful model, fantastic cockpit, superb flight behaviour! Thank you very very much for providing this for the comunnity! I am excited to follow further progress on this. One question though - do you plan to reduce polygons in order to save some fps in future?
  8. This is so cool. It seems you are bringing NFS (Need for speed) into DCS? VERY good idea
  9. sounds like a collision model issue...maybe too complex?
  10. The liveries are in the download package. content of folder "liveries" to be copied into your saved_games folder/liveries. see readme.
  11. new update is available: version 0.3 (updated download link on first page) - small texture corrections - fixed - crew models and crew-livery textures - added - instrument dash texture added - right rear door animation - added - open the right rear door with livery description.lua custom_args entry - added As an example, 706 livery has open door configured inside the description.lua file, custom_args entry. Can be changed easily in any MH-60 livery by uncommenting the last line in the description.lua with i.e. notepad or similar text editor.
  12. correct, currently there are no pilots in the model.
  13. Thank you - my mistake. Please delete your last download of the pack, I have uploaded a corrected package. Hope it works now.
  14. Version 0.2 is available (updated download link on first page): - new static shape and textures for HH-60 with folded blades and tail, restrain rods - added - new textures: USCG rotors, small corrections on fuselage, wheel and gear - added - small model and mapping errors (front antennas, foot steps, left back doors) - fixed The static folded version can be loded in Mission Editor under "Structures-Standard Structures - HH-60 folded". If anybody knows how I can change this to the "Structures - Helicopters" subcategory in ME, including the proper icon, please let me know. The AI version of the (unfolded) helicopter remains to be loaded from the normal helicopter list in ME.
  15. Wow, impressive mod from what I read. Did not download yet. One question - did you manage to do sling loads whithout too much swinging?
  16. Seriously? ... hey, anything creative is good! I did not find any "ugly" here....I do not know what the "strikehawk pod" is, though. Might fit, might, not - the proportions are probably not exactly the same, but I do not know. Worth a try anyway. Main issue will be the connectors - they are certainly not at the same positions so far for both helicopter models. The HH-60 model only has the CG1 and CG2 at the +- center of gravity at the moment, for the 2 asset sets, plus those for the lights. But none as for the weapon load outs on the UH-60.
  17. (initially posted in wrong thread, so moved here) @prccowboy- it is incredible what you have made from your initial idea - really really great! And a lot of work already with the quality of assets and liveries, my respect and many thanks! It is great now to follow different paths with this helicopter class, and it inspires me to follow the MH-60T variant in more detail and ultimatively make it flyable (which is what I am most interested in). And seeing the new blackhawk screenshots, even another one is on the way. Exciting times!
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