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About grim_reaper68
- Birthday 07/16/1976
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Flight Simulators
DCS World, FS 2020
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Location
France
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grim_reaper68 started following Helicopter Gear and Gun animation mechanisation improvements , strange pink ghost light, where does it come from , Heli rotor blurred problem. and 3 others
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I finally managed to make it work! After a good observation at the M2000 and the Mirage F1, I saw that the flare wasn't vary in intensity, but grows up... So it's linked to a Argbased Scale. And here is the result. For the light dimming, it's an ArgBased Float on the multiplier of the lightsource... Dcs World Openbeta 2024.04.21 - 19.37.18.02.mp4 And here ingame Digital Combat Simulator Black Shark 2024.04.21 - 20.14.34.05.mp4
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Hi I have a problem with my blurred rotor blades. I'm using the arg 40 for rotation and for the switching from normal to blurred blades. So Ihave 2 different meshes, with their own textures. I 3DSMAX, my blurred mesh is translucent (almost invisible) but in DCS not. I've tried several different opacity maps, also changing the alpha channel make no difference... If I look at the KA-50 or other heli, they used the arg 40 too for the rotation and blurred effect. So if some modder can help me through this.
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I already saw this video, but the method works only on target spot.
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OK. But how about the dimming, I can't add keys or draw a curve while using visibility arg. Only go straight from 0 to 1. I surely missed something.
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I presume that I should use a visibility arg to light it up?
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Hi How do you do to have a light with such an appearance? I'm talking about the flare effect. It seems that it's using a texture, but I don't understand how it's made in 3DSMAX. If someone could explain it to me.
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Military Assets for DCS by Currenthill
grim_reaper68 replied to currenthill's topic in Static/AI Mods for DCS World
Hi Damien, I've send you a MP for fixing the landing gear. -
Hi look into the pilot.lua file, for this lines GT.Transportable = { size = 100, valide = true }; you just have to add valide = true and it will work, but don't forget to add the comma after size = 100, or it won't work.
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File updated https://www.digitalcombatsimulator.com/fr/files/3332173/ Make sure to have the original files (DCS repair) to be sure that it works.
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I will take a look this evening. Hope they didn't modify the whole strucutre again, last time I spent aa lot of time to make it work again... Just tested now, no module break, but the pylons aren't visible.
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Sikorsky CH-53E Super Stallion
grim_reaper68 replied to Dweeeeb's topic in Flyable/Drivable Mods for DCS World
Hi i encouter a strange thing with the windows... And when I made a cold start, no wheels are an the ground. -
Helicopter Gear and Gun animation mechanisation improvements
grim_reaper68 replied to BIGNEWY's topic in DCS Modding
Hi I'm just trying to make some test to mod an heli, the gears works reverse, they go down as it's airborne... -
grim_reaper68 started following damienntrix
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Hello, after looking at the Ka-50 and the MI24, it seems that the front gear is arg = 0, right main gear arg = 3 and left arg = 5 I saw in your models that you used the args 1, 2, 4 and 6 for the bumper loading (the fact that the gear goes a little up, when the heli is touching the ground), and turning the front gear. Maybe you should define the arg (I don't know how it works in DCS creating mods), or maybe the gear should be named PlaneGear like it's in the lua files from the MI-24 and Ka-50.