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TomcatFly

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  1. Affirm, same here.
  2. (JFYI regarding point 1. This is not the intended way and it will stop working at some point. Instead, use the Special Setting "Stick Pitch Smoothing Period".) Yes, I already use a little delay in that pitch smoothing period, but it does not have any influence on the pitch trim sensitivity that, in my opinion, remains extremely sensitive. And anyway, in VR the problem it's not at all the pitch/roll sensitivities, nor trim sensitivity. But what's been explained at the beginning of this post.
  3. Yep! ED and/or HB, if you're listening, please consider to add some kind of "IFLOS" (supercarrier style) to help us VR users on this specific kind of AAR. It's not unrealism, but a way to make VR experience much better. As already told, no probs at all doing AAR in 2D.
  4. This is definitely interesting!! Thank you!
  5. My point is 100% on VR. In 2D it's simple. And, believe it or not, I had situations where I was spot on, stable, but Jester was delayed so that appeared reverse to what green lights where indicating. Forget the boom.
  6. Input are dumped, no probs in flying the F-4 and keeping it stable...but again, I refer to VR only, in 2D it is extremely easy to refuel and remaining connected till the end. Also, Jester is of great help and nicely made, but some times in VR I had clearly noticed his hints not "in phase" with what it is really happening in terms of up/down position and also fwd/aft, so listening only to it could be misleading sometimes, other times it looks perfect instead..so I still think that 2 lights should be much more visible in VR (intensity) and this - joined to Jester hints - will certainly make the VR refueling much more possible and realistic. Again, as told, in 2D no problems at all in refueling...but I prefer flying VR Anyway, I will try again for sure.
  7. I totally agree with airfede78: in VR I personally think it's too much difficult to remain in position once connected to the tanker, so being able to refuel without disconnecting many times, simply because depth of field in VR appears so compressed that it is almost impossible to see enough clearly Fwd/Aft green lamp on the bottom right side of tanker nose while Up/Down lamp is maybe little bit easier to see. Just my 2 cents...but maybe if the tanker green alignent lights intensity was little higher it would very likely help us VR users making our life easier on refueling and so making the experience more realistic and even closer to reality Yes, using single throttle while connected as well as correct seat height helps a little, bit - in VRc- still too unreal and difficult remaining in position once connected. Also, once connected, even forgetting the alignment lights and taking a reference of the tanker compared to hud or canopy frame edge can help, but again - in VR and due to a too much compress depth of field - I personally feel it is still too difficult and unreal compared to what it is doing it for real..or in 2D that it's so much easier.
  8. Still happening to me too, even in VR. I need to close Jester menu to be able to click the cockpit.
  9. ..but not like today, until few months ago, with not too much long flights (20-30mins) between me + friend I often fly with in DCS, I was pretty able to replay the flight nicely, of course without pushing too much on replay speed. Now, instead, running a replay, aircraft cannot even reach the runway that mine or my friend one position is already offset (3-5 mins into the session) of few meters, normally later offset. So currently it got much worse in my case, here not having changed settings and anything else.
  10. I just tried to replay a .trk file of a nice aerobatic close formation flight I made with a friend and , even after 2 mins, often my plane is few meters offset from the other, even without touching the replay speed... I also remember that replay (yes we know it used to be a debugging tool..) used to be quite fine until few months ago and the offset could appear only if pushing too much with replay speed or with too long replays. This replay feature used to be a great option to review - for example - a formation flight from ground pov (F11 view point) and understand how manouvers appear and are execute... At the moment it simply seems useless since not precise and too inaccurate at the point that sometimes during review one or other plane crashes on the ground do to its total offset in space.. Let's hope ED is listening and will be able to solve this issue asap.
  11. Yes, it would seem that as soon as we change the viewpoint, the head movement is completely lost...a huge pity! P.S. Dev's confirm that until new replay sys will come out in the future, as soon as we change the view it's not possible anymore to re-enable the head movement in the replay.
  12. Hi all, I rememeber it's an issue present since very beginning, anyway I had a flight yesterday and roll trim appeared too fast, almost impossible to bring it back to perfect centre using stick trim hat. Even worse using keyboard default binding (LCtrl+\ or Ctrl+,): even with a very quick tap - it makes the jet quickly bank 30° or more. I also looked for any trim centre function, but did not find anything. So for now I just removed roll hat from roll trim functions. Any update on trim speed adjusting possibility or did I maybe miss something during this months? P.S. I'm using OB, 100% updated of course. Thanks
  13. I had a flight yesterday and roll trim appeardd to be too fast, almost impossible to bring it back to perfect centre using stick trim hat or - even worse - using keyboard binding (LCtrl+\ or Ctrl+,). I also looked for any trim centre, but did not find anything. Any update on trim speed adjusting possibility or did I maybe miss something? Thanks
  14. It's really an amazing MB339, congratulations to all the dev. team and the long work they did to reach such a top quality jet! Question: any one having the feeling the pitch and roll trim being little bit too much effective, even to the single hat switch trim click (TM F-16 HOTAS joystick in my case)? Sometimes, it seems (my feeling) one click up / down (same for roll axis) is little bit too much to keep the jet nice and stable as I would expect the real 339 should be, at 200, 250, +300 kias. Thanks and enjoy the 339!
  15. I tried the same just afterr 2.8 update,.but as soon as back in the VR cockpit, flippung switches etc with fingers (or thumb) as before, does not make any switch or selector to move...as if it worked only with pointers...
  16. Very good, thank you! Hopefully Leap Motion and/or DCS will react on this point...a big pity it's not anymore possible to use Leap Motion with 2.8. Thank you!
  17. Sure it is in new ED new 2.8 world. Leap motion keeps working top. A pity that at the moment it's impossible to use it without "pointer" feature set, that anyway it's and it was nonsense too.
  18. Hi, with world 2.7, I could use leap motion pointing with fingers (and disabling the useless selection pointer lines). With 2.8 I sadly see no more possibility to disable this with leap motion enabled (setting not existent anymore). This meas that it's not possible to click ot touch any selector or switch with index finger, but you need to point the green line starting from each vr glove onto the switch or selector, then try to click it "from far". In other words, this makes impossible to use leap motion again with DCS. Anyone notice this? Why this? ...and where I'm possibly wrong? Thank you
  19. Yep, something absolutely needed indeed!
  20. Yep, I love leap Motion but a pity still not enabled on 3rd party aircraft: Let's hope it will soon be upgraded and made it available even there....
  21. TomcatFly

    Pilot body in VR

    ...and look here how realistic (F/A-18C in this case) is the head shaking during catapult launch as well as when the carrier disengage at the end of the deck!! ...do anyone know if this is present in VR too?
  22. After last OB update, voice chat is back working perfectly!
  23. It is and it will be. The last details were still about the previous unofficial version (the free version), anyway not anymore supported since some time, as indicated by the team some time ago in this thread.
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