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Purg

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  1. When I was using my CV1, I could import video - but it's just so much easier to do it in a flat screen when I'm trying to learn the aircraft.
  2. I also watch video - I've imported Chucks guides to my kneepad but I seem to learn better watching other people do what I need to learn.
  3. I'll pile on. After a long break from DCS and recently getting the Reverb, have been spending some time the last week learning the F/A-18. Learning the systems has been difficult in VR so I've reverted to my 50" TV for the time being so I can refer instantly to information on a second screen or my iPad. The contrast in immersion is extreme. While spotting ground targets has been much easier on flat screen, I don't think I could ever go back to flying actual missions once I became familiar enough with the airframe. VR makes the whole mission interesting, even when nothing is happening. 2D, I get impatient waiting for the 'action' to begin.
  4. Carrier take off and circling above it just watching the rest of my flight take off. Best VR flight session ever.
  5. Seems costly given that you have to purchase the modules, terrain and missions you want to use.. twice.
  6. I have a pair of gloves in my A-10C cockpit. I only just noticed them when I saw a pair of hands sticking out of my canopy. (Touch was sitting on the edge of my desk..) I guess that was the reason for the smiley.
  7. Kneeboard working has only been in the last couple of patches in 1.5. Are you sure you're running the latest version?
  8. Agreed with it being pointless exporting the displays. You're just soaking up valuable GPU and frames on something you're not using. Though, very cool that you're able to position them so that they match the location in the cockpit. Taken a couple of months but my brain no longer freaks out when I move my arms and my in-game arms remain stationary.
  9. I've resorted to modifying labels so that I can at least determine there's a target there at realistic ranges. I have it so that there's no information on the distance or type of target, it's just a red "." starting at 10nm out. Thinking of changing it to black.
  10. Absolutely no expert myself but I use it incrementally. It's not VA doing the forward scroll but in-game DCS via UI Layer. I'm sure the same could be achieved through VA just as easily if you defined a button to scroll continuously while you hold it down.
  11. I go a little deeper with mine, just got it working moments ago before coming here. Using my Warthog and VoiceAttack, pressing in the Mic button causes VA to centre the mouse on screen. Within DCS, I've also set up the Mic button as a modifier. So with the modifier I've mapped my DMS as left click, right click, forward scroll and backward scroll. I've also mapped my pinky switch as Zoom (with and without modifier). So as long as I hold down the Mic button, I can move my head and click and turn switches in cockpit using DMS. Much better than fumbling about for the mouse for a decent amount of buttons and switches.
  12. Only doing the instant action but I couldn't recreate the drop in the Mirage when I turned radar on. Running i7 Intel and a GTX1080.
  13. If you're running the latest Beta, you can set a zoom option in UI Layer (probably last in the list of "controls"). I use a Warthog and set my pinky switch to it. You might also check that your cockpit settings are 1024 which should up the clarity as bit as well. With these two set, there's nothing important that I can't read in the cockpit. Currently I'm diddling with labels (I don't MP much these days) to find a balance between the range I would expect to visually spot targets. Currently editing the labels.lua to reduce that to 2000 on ground targets and trying to come up with a decent figure for air.. considering 7000. Good thing about labels is that they're editable. I'm also only showing them as a ".", no range, no info, just red . or blue . My first test flight in the F-5 was a take-off using instant action, a flight of about 100 miles, then a landing. On a flat screen, I probably would have been bored a couple of minutes after takeoff. In my Rift, I was mesmerised the whole journey.
  14. For me the CV1 experience will be single player only. Will likely use minimal labels (showing the red or blue dot at close ranges without the info - just have to find out how to set that up again) as spotting targets is much harder given the resolution issues. Dogfighting in VR against someone with a high resolution monitor and TrackIR would put you at a distinct disadvantage, IMO. In a furball, it'd be almost impossible picking friend from foe unless you were right on them. Having said that, I don't think I could go back to playing on monitor again. I tried briefly and the sense of being in a cockpit actually flying the aircraft is just too great to give up. If I do MP in VR, it'd likely be co-op with friends.
  15. I also use the pinkie button for zoom - the fisheye perspective is a little off-putting but manageable. Target spotting is problematic with VR, even more so with air threats. In ground clutter they're much harder to spot unless up close. At range, they'll not be visible a lot closer than on a high def flat screen and almost impossible to identify. Also having 1:1 look, I can comfortably look 90 degrees each way but not much more. For VR, I'm considering playing it as single player only at the moment and to modify labels so they only show up within a certain (close) range and only as a (red or blue) dot. They're the limitations you have to weigh up as to whether to persevere with the current VR gen or go back to monitor. For me, the sense of being inside a cockpit currently outweighs higher visibility on a flat screen. I don't know if I could go back to a monitor for flight or racing sims.
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