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RentedAndDented

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About RentedAndDented

  • Birthday 10/12/1980

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  • Flight Simulators
    DCS: World FC3, A-10C, AJS-37, UH-1H, Mi-8, Ka-50, A/V-8B N/A, F-5E, MiG-21....
  • Location
    Darwin, NT, Australia
  • Interests
    Motorcycle racing
  • Occupation
    IT Stuffs

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  1. Logic isn't your strong suit much is it? The owner of ED is a warbird pilot who has a pretty good clue of how these things handle. Even then, it's an imperfect simulation as it must be, and you're laser focusing on one area you think is wrong. As has been said, they're all different airframes. You are simplifying the aerodynamics of it to a completely pointless degree. Maybe.....just maybe....the pilots in the videos you post are more skilled than you?
  2. Just to be clear, I am not saying a Spitfire will do that. I am saying that relative to another Spitfire, if you are behind it in a dogfight and it is asking for more lift from it's wing by pulling G, your relative effect might be perceived to be as strong as the relative effect of a heavy on a much much lighter F/A-18.
  3. If you do have a look at the visualisation video you'll see that's it's not as simple as you think. An increase in AOA causes an increase in the size of the vortex which it shows. The link is in the post just above yours. I also think this is actually reflected in your post where you compare a Hornet behind a KC-135 and a Spitfire in a dogfight. There are a few factors here: 1. A spitfire in a dogfight is turning so the wing is generating more lift, and a stronger wake vortex as a result. 2. A KC-135 level will generate a vortex much bigger than a Hornet will, that's why it would be referred to as a Heavy and Hornet would be warned when under ATC. This might cause the effect to feel 'similar' given the size relation of a Spitfire vs. Spitfire and Hornet vs. KC-135. A case in example is the A380 Super Heavy that passed over a bizjet of a similar size to a Hornet, and rolled the aircraft over several times, bent it, trashed the interior and caused it to lose several thousand feet of altitude recovering. It might be a little over-modelled (I am not a pilot so I have no personal experience to speak of), but I don't think it is by all that much.
  4. I am pretty confident in saying no. It will be a refinement and bugfix of the existing F-5E, I think they were pretty clear on that.
  5. There is a supplement out there for the -400 I found some time back. The -402 I have never seen. I am going off memory of years ago mind you, fully admitted. But that's what I recall.
  6. Hmm I would have to double check but I could swear my cruise AOA is closer to 4 than 3 when I follow the FPAS page? Am I missing something there? And - the sustained turn rate matches the GAO document so I don't know what else they can do. I also saw the -400 turn charts and I don't think it is too far off from where a -402 engined Hornet might end up (about where the GAO doc is) but I wouldn't genuinely know either.
  7. It will tax the pagefile but it will do so as little as possible. The idea is that the most used memory pages stay in memory. It's a very similar concept to how protected mode on CPUs work - process states are pushed to the stack when another process wants to execute, and retrieved when the process has to be run again. This is how windows could multitask even with only a single core CPU present. Bits of the O/S, other running programs etc will all be offloaded to pagefile when something like DCS is running as well as bits of DCS itself. It's just that DCS can exceed the point where the cost of paging justifies a RAM upgrade to 32GB prevent it because processes start waiting for disk I/O for memory pages. The pagefile is always being used and it's a normal function of any modern O/S in some form or another. Just because 32GB looks full and say you have an overall 40GB commit, it doesn't necessarily mean you need an upgrade, it's windows doing its job and keeping the needed bits of memory in memory.
  8. Hi guys, I am guessing this won't work so well with SP campaigns? They're a prime candidate for this due to the heavy scripting IMO. Cheers
  9. Am I missing something? G tolerance is modelled and you will black out.
  10. Well fair enough, thanks for providing the numbers. I don't *think* that should be right.
  11. Another thing to be wary of I think is that the simpilot can go around dogfighting the jets completely clean. This basically never happens IRL and you'd at least have pylons. Add those massive chunky wing pylons on the F/A-18 and I think it loses a lot more than the F-16 does. I haven't tested it yet, but that's my feeling of the situation anyhow. I was watching something, maybe FPP where they did some fully slick trials pitting the F/A-18 and F-16 against each other. Apparently in that state, I think the quote was that fully slick the Hornet is 'an impressive aircraft' and 'acquitted itself very well', and this was before the EPE Hornets were a thing. Additionally, the use of a hard deck will keep the F/A-18 from being at very low altitude where it seems to be tuned to perform best (carrier suitability I guess) and the F-16 will gain that advantage in actual service, generally speaking. We might be minmaxing it too much perhaps?
  12. Like you say this has been argued to death, including in the recently closed thread. But, I have a question. Apparently, the HAF F-16s are heavier than a USAF block 50 due to the provisions for the CFTs. The USAF aircraft should need a higher fuel fraction to meet the same weight and performance on the chart. Could that mean you've effectively given the other aircraft a boost by keeping their fuel fraction low to match the HAF figures? Could that be an issue at play here? Not at a PC right now so I can't check.
  13. Dunno if that is a bug or if it is more that the pilots will just be rostered to fly and the jets will be just what is available to fly. You'd hardly have Flip not fly because his personal fighter is down. I think that is intended.
  14. Thanks for the reply. I have seen that appearing everywhere now, here's hoping for the fix. Cheers.
  15. The refuel bug I have seen outside of the campaign, it's a DCS bug. You can order the wingman to rejoin after you think he's had enough. Edit: Except of course in R1 he might not be your actual wingman....
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