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Valk

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Everything posted by Valk

  1. On a lot of parking spots the aircrew doesn't respond. I was unable to rearm and to place/remove wheel chocks. Strange thing is that it depends on the parking spot. The eastern spots are okay, but parking spots on the western part of the airbase pose problem. Tried it with slot 6, 8, 30, 44. Those definitely pose problems. Parking spots 100 and up are okay.
  2. I don’t want to be disrespectful towards T-Day but there is a post where he apparently was happy with the at that moment current G-onset, but a year later the G-onset appeared to be too slow after all as it was improved (OB changelog 17/03/22). https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/2.7.11.21408.1/#:~:text=DCS%3A F-16C,engine setting%2C etc. I’m no 4000 hours Viper pilot and I don’t know how it feels (which should be irrelevant anyway because data should be the driving factor) , but I see what I see in those demo pilot cockpit video’s, and that’s an instantaneous stop of the roll. No inertia, no wobbles. And that’s not what I expierence anymore since the FM and FLCS update. I’m just hoping it won’t take another year before ED realizes that the roll inertia needs improving, because we know and deep down ED knows it as well that it isn’t correct now. It's just a question of not admitting it, IMO.
  3. Yes, I've tried the M2k and you are right. It behaves more like the pre-FM updatet Viper. Also, thanks for uploading your track files. Hope ED can sort it out, now they see that there are multiple people experiencing the same problem
  4. Here are my track files. I think the FSSB stick definitetly has something to do with. I've tried doing 1/4 rolls with my old thrustmaster warthog base and the roll inertia feels less pronounced. But like SC Panda said in the other post, the Mirage 2000 feels more like what Viper used to be before the FM update (see third track file). Thank you for looking in to this and I hope the team can sort it out. Viper quarter rolls with FSSB.trk Viper quarter rolls with TM warthog base.trk Mirage 2K quarter rolls with FSSB.trk
  5. I appreciate the quick response. When I release the pressure on my FSSB stick the roll doesn't immediately stop. It's not that the roll drags on forever, but It defenitly doesn't behave like it used to before the FM update and it doesn't correspond to what I see in those cockpit videos. If I want to do 1/4 rolls I now have to counter them with opposite pressure, what to my knownledge shouldn't be necessary with a FSS stick.
  6. There is an update in that other post. Now the current "as is" FM behaviour is considered correct although it's quite the opposite of what was initially considered correct. I hope ED sheds some light on how they came to that new conclusion, because it baffles me.
  7. I don't post often, but I felt that I should, because I really can't understand. This completly contradicts what you (ED) stated in 2019 when you confirmed that there was no roll inertia (what IMO is confirmed with cockpit footage of demo pilots). Now after the FM update there is plenty of roll inertia. And now you say that the current behaviour "feels" correct. What is that based on because you always say you work with data and not on how it "feels"? Like I said, there are plenty of cockpit videos that shows there is no roll inertia when doing 1/4 rolls. (This topic is also being discussed in another post with links to multiple cockpit videos of demo pilots doing 1/4 rolls). Can you please shed some light on what made the team now say it is correct as is? I appreciate ED's striving for constant improvements in getting the FM as realistic as possible, but to me it feels you are cutting a corner here. (FWIW, I'm also a FSSB user.)
  8. Couldn't have written it any better. I'm also a FSSB R3L user and this is my experience as well (although the stick shouldn't matter that much). I know, it's still WIP, but for me personally, this issue really more than offsets the recent improvements.
  9. Thank you! In the mean time I've been experimenting a bit myself. I created these code lines for 3-way switches. But I haven't been able to code something for the ECM # buttons that works with numpads that don't have fixed on and off positions, because they register only momentary inputs. The first press on the numpad key toggles the ECM # button on, but the second press doesn't toggle it off. I 'v'e used your code and changed the value_up to 1.0, because otherwise it automatically toggles back to off when releasing the numpad key. Probably it's something pretty easy, but I'm a total noob at coding Most important thing for me was the 3-way switches, so thanks for putting me in the right direction.
  10. Resetting the database partially solved it. I get 'salute' to work, but 'request refueling' doesn't work: recipient texaco is currently not available. If I go through the comms menu (F-keys) and request refuelling manually and later on give the 'ready pre-contact' the voice comman, that gets understood and recognized.
  11. VSPX is unchecked. For most programs I make screenshots of my settings, so if a problem pops up I can easily check if something has changed. So I've definitely already checked. But in this case no settings have changed. It's all still the same, obviously except for the new functionality with the dustom path (which I've set according to my situation: OB -standalone).
  12. No, it's not that either. Voice attack understands what I'm saying. My pronunciation isn't getting butchered by the speech recognition engine:) And it happens to commands that have been working for ages.
  13. It's not that. It doesn't recognize 'salute', 'request rearming' and a lot of other commands that used to work perfectly prior to the update with the real ATC plugin.
  14. After installing the Realistic ATC plug-In I have a strange problem. Most of the voice commands are not executed although Voice Attack clearly understands them, but doesn’t recognize them (f.e. unrecognized: ‘Texaco request refueling’). If I then manually through the comms menu (F-keys) ask a refuel and later give the voice command ‘ready pre-contact’ Vaicom understands and executes it. On the other hand, I can go through the whole JTAC process without any problem. All voice commands are understood, recognized and executed. Had the same problem as others with the stuck at 10% issue, but solved that. Have also already deleted the export.lua. Any ideas?
  15. Yep, that's where I found it as well. Couldn't remember. Anyway, works fine for me. And indeed, with every update you have to change it again, but I've integrated in a couple of mods I change with JSGM after every update. So it only takes a couple of seconds. And when ED will change it, I'll just remove it from my mods. But in the mean time it's an easy fix and it solves my problem.
  16. Add these lines to the joystick default.lua file. { down = control_commands.ApPitchAlt_EXT, up = control_commands.ApPitchAlt_EXT, cockpit_device_id = devices.CONTROL_INTERFACE, value_down = 1.0, value_up = -1.0, name = _('Autopilot PITCH Switch - ALT HOLD / A/P OFF (Multi-pos switch)'), category = {_('Instrument Panel'), _('FLCS')}}, { down = control_commands.ApPitchAtt_EXT, up = control_commands.ApPitchAtt_EXT, cockpit_device_id = devices.CONTROL_INTERFACE, value_down = -1.0, value_up = 1.0, name = _('Autopilot PITCH Switch - ATT HOLD / A/P OFF (Multi-pos switch)'), category = {_('Instrument Panel'), _('FLCS')}}, In the Controls Options you'll now have two additional actions ('Autopilot PITCH Switch - ALT HOLD / A/P OFF (Multi-pos switch)' and 'Autopilot PITCH Switch - ATT HOLD / A/P OFF (Multi-pos switch)' which you can bind with Joy_BTN27 and Joy_BTN28 of the warthog throttle. Setting the switch to the middle position will disengage the PITCH Autopilot.
  17. Had the same problem. Changed the mission and spawned from a different parking spot and the problem was solved. It may have had something to do with the turbulence from airplanes taking off, but I'm not sure.
  18. Thanks for the mission, Suntsag. One can easily see that you put a lot of effort into creating it.
  19. Had the same problem initialy. But you have to make sure that the middle of the VVI intersects with the bomb drop line. There's no room for error anymore. Be really accurate and then the bombs should come of. Works for me with GBU-12 and Mk83 in Auto mode.
  20. So I have 4 Thrustmaster MFD's. In the hornet I have assigned 3 of my TM MFD to respectively the left, right MFD and the AMPCD. I assigned the buttons of my fourth TM MFD to UFC functions. And that works perfectly. I would like to do the same in the viper: use 2 TM MDF for the left and right MFD and use the buttons of the third and fourth TM MFD for other functions (IPC, ...). Problem is that I'm not able to assign functions to my 3rd and 4th TM MFD. Am I missing something, is there a workaround, will it be available later in early access, ... Any help is much appreciated!
  21. It happened to me aswell today. Couldn't get the right engine to start either. Was also on Blue Flag PG server.
  22. I experience the same. Game freezes when pressing pickle button.
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