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Lace

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Everything posted by Lace

  1. I'm just waiting to be able to play again, thanks to the Oculus issue, DCS has literally been a non-starter for the last couple of weeks.
  2. Indeed. These guys weren't fighting buttoned up in IFVs and MBTs. We need to see them moving.
  3. It was requested a while ago, and I think there is an 'Unlimited Fuel for Wingman' option now, which alleviates some of the most frustrating catchup>bingo>ejecting typical wingman scenarios.
  4. Yeah, I agree to an extent. I always try to have a weather and atmospherics element to my missions, as It adds so much more depth. Some variation is a good idea, I just feel that complete randomness would be a leap too far, and would result in too many scrubbed missions, unless you specified some min/max criteria for each parameter.
  5. Not necessarily. Missions often work backwards - there may be a prescribed TOT to fit around other taskings, the weather brief will dictate the weapon delivery and even weapon type (no LASER through undercast etc), the time of day may play a part on the attack heading (attacking out of the setting sun). All of these things are considered when planning and briefing the flight, not the other way around. Of course, things can deviate from the plan, the weather might not be as briefed, or there could be an operational delay, which pushes a TOT back a bit, but complete randomness is unrealistic IMHO. You don't plan a sortie, then roll the dice on WX and timings, the WX and timings are an integral part of that plan.
  6. I wonder if the Iraq map is going to be released in a similar way, given the initial focus seems away from the obvious (ODS/Kuwait) area? Nice to see the CH-47 in the trailer, a great fit for this map and a prime candidate for an alternative campaign in that setting. I agree with @Ronin_Gaijin RE the Turkmenistan airbases - It's not an area I am hugely familiar with, but given his justifications I hope it is something that ED will perhaps reconsider.
  7. Lace

    Home airshows

    We regularly get Typhoons and Grizzlies at low level over our house. It is fairly easily recognised from the air, so I'm not sure if it is intentionally chosen as a WP, maybe it is just the OH sunbathing topless in the garden. but for any active aircrew, we are 10 ish miles south of Smokey Joes, not quite as far as Dun Fell golf ball (IYKYK). Give us a wave.
  8. As per the title. Distant LOD model shows the canvas tilt removed, which suddenly appears once you get closer. A minor issue of course, but I couldn't see it reported yet.
  9. The simple compromise, which I've mentioned on other similar threads is to disassociate swell with chop. Chop can be linked to wind, as in real life, and swell can be independently set. Chop is largely cosmetic, and swell effects the vessel pitching, rolling and heaving movement.
  10. I too have my reservations about the UI integration. DCS already stretches PC resources, and another seemingly unnecessary process running is certainly not going to help matters. It reads to me like the good idea fairy paid a visit to the team, and they are too far committed now to write it off and just make an aircraft module, which ultimately is what we all wanted in the first place. I think perhaps they were a l little too ambitious with this one, I hope I'm proven wrong and they turn it around, but I feel we are in for a long ride of frustration and troubleshooting well after general release.
  11. J & similar. The E is too loong. Not as aesthetically pleasing.
  12. Another bulletproof moustache right there.
  13. Oh, I know the nav basics, it's just I find it's generally not that necessary in game. I have a little LHS time in the Gazelle IRL, and that was also all done looking out the window. Generally very short VMC flights over known terrain though.
  14. Confession time... I've been flying the Gazelle for years without ever really using the NADIR. I recently started looking at it, but I find the Gazelle is very much a VFR, map and stopwatch type of aircraft. Most missions are <30minute combat radius. Its hard to get lost.
  15. No doppler on the Gazelle, I just look out of the window. How high are you hovering?
  16. Yes, I've uploaded it to User Files, it's just awaiting approval.
  17. I have made a small semi-realistic training mission for the HOT 3 missiles. You are a Cyprus Air Command Pilot tasked with performing a firepower demonstration at the RAF Akrotiri small arms range. The mission takes place at dusk, and can be carried out under NVGs or using the ambient twilight. Duration 30-40 minutes. No radio comms or needless voice chatter, just perform the task as briefed. Edit to state the obvious - Syria map required. null Cyprus HOT3 Training Exercise.miz
  18. The 500lb GBU-12 ideal for anti-armour, especially as you can essentially guide them in through the commander's hatch. Anything in the 1000lb class or over is excessive for single vehicles.
  19. I take it back, mine had a much better flight yesterday evening, and even managed three vehicle kills. I did find I had to be much closer to the targets, and stay in a very predictable (and therefore vulnerable to return fire) orbit, but he did ok. He picks up targets from a long distance, and starts tracking them, which is good, but still fires through the terrain if they are blocked and he is 'Weapons free'. It's also worth remembering (I'm guilty here also) that it's only a 7.62mm minigun, so doesn't have the stopping power of the other helicopter's bigger crew served calibres, and will be mostly useless against anything armoured.
  20. There is no 'landing speed' for the Viper, it is all AoA. If you are coming back heavy you could be 180KIAS+ over the fence, if you cleaned off the jet and are running on fumes it will be around 140. Also density altitude makes a difference as stated above, so another reason not to fixate on the speed, and just look at the indexer.
  21. Mine manages the odd hit (<1%), though you need to manage his ROE as he also tries to shoot through mountains.
  22. Because realism. Because planning, anticipation, fuel management, pressure to make ToT over a long ingress and get desired weapon effects otherwise hours have been wasted. Needing to AAR otherwise you just won't get home. Operating in some of the most heavily defended airspace in the world at that time. Needing a full strike package to work together, rather than just safely cruising around a killbox waiting for a TIC call. It doesn't appeal to everyone, but there are plenty who do want that. Desert Storm was a real 'pilots' war against a near-peer enemy. GWOT (especially in later years) was a low-intensity ground operation against insurgents and technicals, with a bit of uncontested air support thrown in.
  23. Agree with the points above. Though not tried any BFM yet. Very noticeable that there are no big trim changes required when changing configuration. Managed a couple of decent traps despite having not flown it in a while. Overall very positive I think.
  24. Agreed. I'd love a Desert Storm Iraq map, but we've got enough sand to do medium altitude CAS wheels over. An OIF Iraq map* is just more of the same. For sure Kola will be my go-to map once that is released. * Of course I'll still buy it, begrudgingly.
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