Jump to content

sopebird

Members
  • Posts

    46
  • Joined

  • Last visited

About sopebird

  • Birthday 10/01/1991

Personal Information

  • Flight Simulators
    DCS World 2.5.6 OB
    Microsoft Flight Simulator 2020
  • Location
    Beijing
  • Interests
    Flight Sim
  • Occupation
    PhD, Researcher

Recent Profile Visitors

889 profile views
  1. Thank you very much for the clue. I found this from wiki of QVFR: In the DCS World settings, you must disable 'VR' -> 'Bloom effect' and 'System' -> 'Lens Effects' as they produced poor visuals when using foveated rendering. After testing, I found it is the Lens Effects that caused this "gray box" of rendering area. Best Regards!
  2. Hi folks, Anyone noticed the gray box moving around when DFR on in DCS? I think it is the rendering area. Pretty much noticeable when looking at high contrast scenes or looking toward sunlight direction. Not found in MSFS2020. I’m using Pimax Crystal with gama set to 2.0. Not sure whether this is my setting problem or a common problem. Thanks to any one who know the reason or solution!
  3. All the information that we provided in this post showed it is not correct as is.
  4. It's definitely not correct at all. I saw a real working HUD before. I know how HUD works. Since I have already gave a solution, why ED still chose to ignore this bug? Quite a simple fix. Kind of frustrating. But anyway, thank you Tholozor for linking the above post.
  5. No, the forward piece of a combiner will not block HUD indications. There are the high angle HUD views of other DCS aircrafts with dual combiner HUD: In reality, the forward piece of combiner will not block HUD indications at high viewing angle. You can know it through real aircraft cockpit photos and videos. I also watched real working C-17 HUD during air show. The forward combiner will not block any indications. So, it is really an annoying bug of F/A-18C module since the launch day.
  6. When using Track IR or VR to move your head, there will be a "non-transparent bar" that block some important HUD indications or texts. Especially when your view angle in cockpit is high. Sometimes, for example during landing, even the FPV can be blocked at a specific angle.
  7. When using Track IR or VR to move your head, there will be a "non-transparent bar" that block some important HUD indications or texts. Especially when your view angle in cockpit is high. Sometimes, for example during landing, even the FPV can be blocked at a specific angle.
  8. Why moved to mod section? I reported this because modification of the HUD file that corrected HUD indications failed IC recently. So I want an official fix of this bug. It is a bug, not a mod...
  9. The fix I found is to change 4 parameters in C:\Program Files\Eagle Dynamics\DCS World OpenBeta\Mods\aircraft\FA-18C\Cockpit\Scripts\Multipurpose_Display_Group\HUD_AVQ32\indicator\Pages\HUD_base : line 66: scaleCombinerPos({0, -0.0288, -0.009}), -- meters to DI change -0.0288 to -0.0144 line 117: local useBinocularFOV = true change true to false line 121: local upperRadius = DegToDI(5.44) change 5.44 to 7 line 125: local lowerRadius = DegToDI(5.86) change 5.86 to 7.5 The above modification used to not affect Integrity check(IC) in servers. But I found it did recently. Please give it an official fix. Best!
  10. I remember someone had reported something like this of F/A-18C hornet. When using Track IR or VR to move your head, there will be a "non-transparent bar" that block some important HUD indications or texts. Especially when your view angle in cockpit is high. Sometimes, for example during landing, even the FPV can be blocked at a specific angle. This is quite annoying and unrealistic because I know how real HUD works. The fix is actually quite simple, but the problem is that modifying the exact file (C:\Program Files\Eagle Dynamics\DCS World OpenBeta\Mods\aircraft\FA-18C\Cockpit\Scripts\Multipurpose_Display_Group\HUD_AVQ32\indicator\Pages\HUD_base) will fail IC in servers. ED please fix this bug since F/A-18C launched, thank you!
  11. The AI aircraft kill FPS numerously. An empty deck is much more fluent. Suggestions: Should find a way to reduce resource usage in multiplayer mode or missions when there are many other aircraft. For example, use simple modeling or aggressive mip-map.
  12. I didn't see obvious difference (anti-alising and FPS) with different MSAA mask option. HP Reverb, 150% super sampling in Steam VR, RTX 2080Ti.
  13. GR4. Retired from RAF this year. Lots of real parts available to model GR4.
  14. Hi, I would like to customize the cockpit of harrier a little bit. But I don't know the names of cockpit textures in description.lua file. Can anyone give me a template or any hints? Thank you guys! Best
  15. Jester call out of enemy position during dog fight is indeed not accurate, at least, not realtime. This always happen:when he finally called out the position, the enemy already passed that position. The call outs is correct only when you are steady on enemy's 6 o'clock or 12 o'clock.
×
×
  • Create New...