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Supmua

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About Supmua

  • Birthday 07/10/1969

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  • Flight Simulators
    DCS, MSFS 2020, IL-2
  • Location
    USA
  • Interests
    Tech, Medicine, Sims
  • Occupation
    Cardiologist

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  1. I forgot to mention that because hand occlusion is built into the OS, I can actually see my HOTAS gear or anything that my hands are touching. This is feature is very neat. EDIT: I didn't see the real gear but since the positioning of the in-game F/A18 and my own HOTAS are basically almost 1:1, it gave me that sort of impression. Hand occlusion also includes the entire arm/shoulder, my iPhone and Apple Watch also show up so I can actually flick my wrist to check the time on the watch or whip up my phone to read messages while playing--without taking off the headset. Another good thing is that Reshade 6.01 works with OpenXR, so oversaturation issue can be easily fixed by using tonemap filter and dial the saturation down to around -0.2.
  2. Very similar. It has the same narrowish vertical FOV, but decent horizontal FOV (I’m using the lightseal size that puts my eyes very close to the lens inserts). It’s basically a gimped Aero 2 for me with crazy good OELD screens and higher res (much better and brighter than PSVR2 screens with zero mura), albeit wireless with more compressed image fidelity due to Wi-Fi streaming. There is also no dynamic foveation support to help with framerate (at present there is fixed foveation option in the setting but I’m not sure if it’s even working).
  3. I've been messing around with my Apple Vision Pro and DCS using the Testflight version of ALVR vision with nightly version of ALVR streamer, and the result is already quite impressive. In the ALVR settings, I use 3600x3200 emulated resolution setting (default res on these microOLED screens), HVEC encoding, 120 Mbps. There is hand gesturing support option so controller isn't needed (the only gesture needed is the Steam overlay menu on/off--done with left thumb+left pinky pinch). DCS setting is pretty much unchanged from my Varjo setup. Steam rather than Varjo is set to run OpenXR. My PC has direct connection to a network access point and the Vision Pro is the sole device on a separate wifi channel to minimize latency. The visual clarity in DCS is very similar to my Varjo Aero perhaps slightly less, which is surprising considering it's wifi-streamed vs direct connection. Color fidelity however is superior with the microOLED screens resulting in great amount of contrast and vibrancy, although as mentioned before with the current iteration the default color saturation seems way too high on every app. There is minimal color fringe and only seen at the edge of the screen (moderate on the Aero), no chromostereopsis issue (popout red, popin blue). Night flying is a superb experience with true blacks and zero color banding (even though color saturation is too high at present). Framerate isn't as good, but not bad either (80-85 fps on F-18 Caucasus Freeflight, 70-75 on F-16 Night Freeflight). This might improve with a bit more fine tuning of the settings in DCS/Steam/ALVR. I think this is definitely a viable option once the software side improves, and should Apple decide to unlock the developer's USB/thunderbolt port for wired connection the image quality and latency might improve even more. I might put together a DCS guide once the software is more mature.
  4. My two cents. Been using mine since Feb 2nd, mostly as iPad and home theater replacement . Right now it’s very new and not great for PCVR gaming. Apple has never been big on gaming so this device is meant to be used with contents from their app stores (movies, music, productivity apps, simple games). This may change as they seem to be sponsoring more games similar to what they did to movies and music. The most striking aspect of this headset is the screen (3.6K x 3.2K dual micro OLED) which is what I would call pristine, good enough as a monitor replacement with no mura, true blacks, excellent contrast and brightness that can make my eyes uncomfortable in certain scenes especially from IMAX movies. The PCVR option via ALVR/virtual desktop is interesting but until Apple opens up the device and allows direct USB/thunderbolt connection (via their developer’s adapter or consumer kit) performance and/or image quality will probably be subpar via WiFi streaming.
  5. I have one coming my way with Feb 2nd delivery, won't be any good for PCVR but it will likely trigger other companies to release more headsets if successful so indirect positive effect maybe. It does support Steam Link so you can stream Steam's nonVR games to it.
  6. Got mine awhile back. No issues and the extra buttons are really great.
  7. It can work right out of the box without any mods or command lines, but you have to use Steam OpenXR instead of Varjo OpenXR. Steam OpenXR currently does not support Varjo quadview or eyetracking so you will lose those benefits. On the other hand, Steam will convert the default quadview output from DCS (which does not work correctly unless you use mbucchia’s mod) into working stereoview without the need for mod or command line; and Steam overlay can also be quite useful allowing you to place a desktop window within DCS (discord, pdf viewer, etc.), or run concurrent SteamVR apps with DCS (for example, fpsVR).
  8. The screenshot shows autoexposure: OFF in the bottom left, that option is not present in DCS setting. So you may be using a 3rd party mod with postprocessing ability and on-screen overlay, just have to turn off that overlay somehow.
  9. Can you take a screen shot of it? Could it be from a 3rd party mod with screen overlay on? Are you using OXRTK?
  10. Can a few people check NVIDIA's NIS option (sharpening via NVIDIA control panel)? I think it works in VR now especially with DLSS, better than in DCS setting I think.
  11. I'm currently pretty happy with DLSS Quality, sharpness 0.2, technicolor 3. DLSS does a pretty good job of eliminating shimmering if your sharpness setting is not too high. The performance is the best so far vs prior releases with the combination of DLSS and dynamic foveation (90 fps in most freeflights). The new graphic update adds a lot of options to play with, almost too many, but that's good. Still have to try manual DLSS settings as well as using newer DLSS version (DCS currently uses 3.5.0).
  12. Not on ground level. I can get 90 fps but only in the air and outside of congested areas, and definitely not at max settings. DLSS doesn't help much in CPU limited situations, with heavily scripted missions the best bet would be locked 45 fps setting for smooth gameplay.
  13. It's always a good idea to have the Aero on with Varjo Base running, before doing anything else. Anyway, for DLSS option I find it to be similar to MSFS in terms of image quality with slight increase in blurriness and if you dial in any sharpness setting the shimmering artifacts can be seen right away, easily seen in maps with prominent ground details such as Mariana. DLAA is better but incurs performance hit similar to MSAA 2X. A good compromise might be DLSS at high or very high quality settings. I'm also not sure if DFR is fully optimized with DLSS either, noticed more stuttering but this could be because of the new graphic engine itself. Also haven't had a chance to try it in non-DFR mode.
  14. Have you tried the non-MT version? I played around a bit last night with DLSS quality setting and didn’t notice any major issue (MT DCS with Varjo Foveated mod only). Try removing all 3rd party mods if you still can’t get to run and see how that goes.
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