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NineGzuz

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  1. Thanks for the official response, at first I thought it would increase sales of DCS as it lowers the barrier for entry, but having thought about it further, there probably isn't market for easy flight and hardcore sim features (it's usually one or the other) Appreciate the suggestion but cheap sticks have far too few buttons for the Apache, so I'd be in the same situation where I have to take hands off the stick to look at the keyboard, move the mouse to change the view etc I'll try the CPG seat and see what happens
  2. It can be done sure, but it's very frustrating to fly almost any aircraft with merely an xbox/ps5 controller. What I'm asking for is to make it easy and enjoyable to fly with it by having an optional flight model / control system to suit an xbox/ps5 style controller. (yes at the expense of realistic flying, but it was never going to be realistic when you're using keyboard/mouse/xbox controller). For example it's incredibly easy to fly a helicopter in Ghost Recon Wildlands because it's flightt model is completely gamified to suit the game console controllers. So I'd love an option for an effortless flying mode. (but keeping everything else hardcore sim). That way I can still enjoy using all of the systems and tactics of an Apache without fighting limited controls available.
  3. I'm not suggesting DCS is changed in any way that takes away from how you're already flying. That's the core of what makes DCS so great. I'm asking for options that people like yourself wouldn't use (since you've already got the input gear needed to simulate flying in a realistic way). What I'm after is a full simulator with some options to allow me to fly with standard/common PC inputs (enjoyably). There's already a "Game Mode" flight mode for some modules, and the Apache would benefit from it too as a start. But also some tweaks to make it key/mouse/xbox controller friendly.
  4. Sure, I understand, and I wouldn't want to take away any of the realistic flying for the people lucky enough to have a good set of flight controls. But being a wish list forum, I'm wishing for more options to allow me to enjoy DCS Plus it would open the sim to a way bigger audience, as one huge and expensive barrier for entry would be gone - there's a lot of gamers out there with mice and keyboard, and xbox controllers on their PCs, and there is a thirst for milsim type games (and none of them are any where near as good as DCS) - so it would seem to me at least on the surface to be a good business choice (Of course I don't know what pros/cons are for running a successful software business)
  5. The point is the ability to play a deep simulator without a huge hardware/input investment - making it accessible and easily enjoyable with default PC controls.
  6. War Thunder (or anything else tbh) doesn't' have any of simulation aspects that I love about DCS. The systems management, the battlefield tactics and target prosecution is the interesting part for me. The learning to fly part not so much. Hence my wish - DCS without having to spend time and money on flying Anyway, I think this topic has run it's course. Thanks for the encouragement, and have a great Christmas and Holiday period!
  7. Not to put too much of a fine point on it, I'm not interested in practicing - I'd like to just blow up a few bad guys at the end of a long day - that's the whole idea behind my original post - just a bit of fun and make believe and some really good explosions
  8. I have no doubt that people out there who practice enough and can fly on an xbox controller perfectly well, but that's not the same as making a sim/game more accessible - Get Good is not the answer I'm looking for
  9. Firstly, I'm not suggesting to simplify the systems of the Apache, or to turn this into an arcade shooter or that action mode that was part of original Blackshark, or even Flaming Cliffs. That would be an injustice to the beautiful features of this sim. What' I'd like to have, is the full sim experience. But without the investment into a HOTAS, seats, desks, justification to family members etc Yes I know that's part of the experience and if you're lucky enough to have that viable in your life, then you have my admiration. But that's just not the case for most people. Although a console controller, and mouse and keyboard, well they are inexpensive and unobtrusive, and many folks already have these. What I envision is: Flight controls, and firing of weapons on the controller. Keyboard for advanced functions, that aren't needed in the heat of combat. Mouse for looking around the cockpit and pressing buttons and switches. For the above to work, the flight model would need to be greatly simplified to make it forgiving for the inaccuracy and short throw of a control pad. Ghost Recon Wildlands is one example of extremely easy helicopter controls (although perhaps too easy as it removes the hovering and floating feeling of a helicopter, but it's a good starting point). You can put the controller down, and then use mouse and keyboard to do cockpit work. I would also like to suggest combining the mouse look and cursor into one - similar to first person shooter, where mouse movement changes where you look, and there is crosshair in the middle of the screen to point at buttons and switches. Given that these input devices are so prevalent, it could be a good business decision for Eagle Dynamics to increase the accessibility of DCS to a larger audience. perhaps even console support (they do support mouse and keyboard btw) and also playing on the go. Laptop and a controller, and you can sim from anywhere! Especially in a multi-seat aircraft, it'll open it up to that friend that wants to be part your crew but won't the input hardware for the aforementioned factors. DCS is already quite a niche product, why further limit it's reach because of the input requirements? If you look at Steam, there's clearly a big market for realistic and detailed milsim games. Thanks for reading, happy flying, and happy holidays
  10. Hello rotor Heads Any chance of having an unrealistic and forgiving flight model for people with really basic / common gaming input i.e. you're typical dual Analog style console controller? A great combination would be a console controller for flight, targeting and firing weapons, and releasing CM. The basics. You are able to let go of the Analog sticks without the helo losing control. Plus using the mouse to look around the cockpit and press buttons. ( please combine mouse look and mouse clicking into one, where cross hair is centred) I think it would open DCS up to a bigger audience, due to the common place of these type of controllers. Many people are put off, especially helicopters due to the large investment in hardware to play properly. As well as for DCS'ing while travelling. It's easy to pack ab Xbox controller in with your laptop. Perfect for when a friend comes over and you both can easily fly a mission together, since any gamer would find this control system intuitive. I know Black Shark had an arcade mode, but that took away much of the magic that makes DCS awesome. You want to be able to play a full simulation, just with more accessible and common input system. Console controller and mouse. Thanks
  11. I really like the idea of these 'two seater' modules. I don't have the luxury of a proper sim setup right now, but can easily use a mouse and keyboard to operate the gunner/wso/rio seats to get my sim addiction fulfilled while another person online does the flying. It's also a nice way for sim new comers to start playing DCS, since they don't need to invest any money into hardware to get a good sim experience. Plus they'll likely be pairing up with a sim enthusiast in the pilots seats to help them learn. October/November is going to be very fun
  12. How does the force trim work? In the huey and the shark it's just a push button. But the apache's force trim looks like a up/down rocker or two way HAT to me.
  13. they really should have made the throttle modular too I would have a huge collection of grips for the stick and throttle, but they never really committed either way - I mean we have two grips now, over the last 12 years, yay haha. Thankfully, Virpil are doing some realistic throttles now too, like the F-14, I hope they continue supporting more, I know the F-16 will be popular, I mean it already is that other sim.
  14. I'm hoping that the AH-1 hold pattern will allow more time for better information, and perhaps we might the the AH-1W. Which is a beast :-)
  15. My response to the video: 1) It makes perfect sense not to allow air to air combat in the free version of DCS World. It would ruin multiplayer with free accounts being used to hack. This plagues every F2P game. DCS have avoided this entire issue, so very clever of them to do so :-) 2) Also dynamic campaign is not something care about at all. I quite like hand crafted missions (although with a little bit of randomization (e.g. target locations))
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