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Tiger-II

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Everything posted by Tiger-II

  1. To add: while 23000 lbs is MGW, it should still fly, correct? What would be the correct way to take off in that situation? I checked the mission: at Beslan, it reports the aircraft at 1700 ft on the ramp, SAT is +14.4 deg. C, pressure is 29.92 inHg, and there is no wind.
  2. I can't help but think the second crew member, aside from being a second pair of eyes, is superfluous to the aircraft. I think it could easily be a single-pilot ship. I think by not having a second human, we are missing a lot more than ability to operate weapons. I, too, struggle to find a second crew member to fly with that also doesn't want to fly their own aircraft. I think the vast majority are here to *fly*, not be flown. There is a reason I keep going back to the 'Shark.
  3. @Swift. and @bradmick Thanks for the posts. Yes, I had removed the FCR from the loadout. I realize that. Exactly. I didn't get that far with it; struggling to lift off at all got my attention.
  4. I don't think this issue is limited to the Huey. All the helicopters have issues when it comes to pro-torque input. I think ED think that it is purely torque that rotates the helicopter in one direction, but this actually isn't the case. The tail rotor is quite active even in the pro-torque direction. It has another effect, too: the helicopter should be harder to turn in the same direction as the main rotor, but the opposite is true in the sim.
  5. They've got rid of it. It's too much of a cheat.
  6. Because it is largely an excuse for doing or not doing something, unfortunately. Then there is the added complication of the recent change in Russian law, so maybe there is something about the MWS that can't be modelled.
  7. I've yet to find anyone who wants to seriously fly a position other than pilot, in anything.
  8. I get roll instabilty when lifting off, too. Current build. Not my stick/controls.
  9. "Tiny bit"? Isn't it major functionality that is currently missing?
  10. @Raptor9Thanks for the link. I'm aware of rotorcraft aerodynamics. That is not the problem. It seems my ... expectation ... is that it has more power/lift capability than it actually does. As it is, I'm loaded 1500 lbs below max gross, flying on a standard day out of an airport at 500 ft AMSL (I checked). I thought it would be able to handle that with margin to spare, so you can perhaps understand my surprise when it took everything it had to get off the ground. The load I'm flying with seems to put it right on the edge of the envelope, which quite honestly I wasn't expecting.
  11. I need to hit the manuals PDQ to see if Yaw SAS is operational. Feels like it might be. She's at 21500 lbs (8*Hellfire, 2*fuel tanks).
  12. Laser burnout has been a feature since the original Black Shark (even before DCS). If you aren't using it for a while, switch it off and let it cool down.
  13. Twitchy?? I actually had to remove my curves as I found they were not sensitive enough across the board (I haven't flown in about 3 months, so something maybe changed globally). Ka-50 is the easiest to fly of all the helis in DCS, and I don't find that to be less true now. What kind of controller are you using?
  14. I'm having weird control problems, too. It's not my controllers. I even had it require right (not left) pedal to keep it straight when lifting off. Single player. Something is screwy.
  15. I completely agree with this! We get ripped off as simmers because "niche market" (which isn't so niche).
  16. Hi, I have a whole day left of my trial of the AH-64, which sucks because my new rudder pedals arrived a day early (today) and so I have almost no time to get used to both. I noticed it previously but didn't really "see" the problem as I was controlling pedals with the second throttle axis of my HOTAS. First flight, the helicopter required a lot of RIGHT pedal to counter torque (uhh... seems rather implausible... anti-clock rotor; left pedal). Second and subsequent flights, she requires a tiny bit of left pedal. HUH? Third problem, is while she is nearly at max gross, she requires 130% Tq to get her airborne, and once off the ground, feels to lack power to climb. Yes, I'm aware of translational lift, yada yada. Throttles are fully forward to the FLY detent. All my missions are configured for standard day and zero wind. Aircraft is at Beslan (I think 1500 ft altitude). I'm used to flying the beast that is the Mi-8, so I don't consider myself a rookie. Is there a known issue with power/torque, or am I being dumb? I tried the UH-1H out of the same location and it flies fine.
  17. Ahh OK. I thought it was part of the BS3 update.
  18. @trevoCI don't fly MP as some do which is part of a regular online squadron. I just find it offers more variation than loading a mission (I find re-playability a problem). I tend to fly solo or fly support for others.
  19. Is it supposed to be able to handle an asymmetric load like that? If yes, then this would appear to be a bug. I've never tried to carry asymmetric stores on the Shark. My usual loads are either Vikhrs and gun pods, or Vikhrs and fuel tanks. I rarely carry anything else.
  20. It's partially to do with how they look for the laser. Vikhr looks backwards at the source, so like looking at a weak flashlight, it doesn't need to be very bright. The Kh-25ML looks forwards, so the laser needs to be much brighter for it to see the laser spot on the ground to track towards (same as a conventional LGB).
  21. An IR source is an IR source. It matters not whether it is a burning truck or a gas explosion or a rocket motor. If the source is within the FoV of the sensor, and occurs suddenly, then I'd imagine that is enough to trigger the system.
  22. I thought it had a flight dynamics update as well? There were tweaks to rotor downwash behavior IIRC? ...meaning there are other changes. I'm sure they were discussed here previously.
  23. Clearly not if your system suddenly shuts down to protect itself. Either GPU or CPU overtemp does this usually.
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