Do you work for Bohemia Interactive?! Anyway easy on the hostility bigman, I was just trying to point out some of the reasons Shaman might think that.....
Yup, maybe you're right. Maybe it will be excellent and just what DCS needs. But I can assure you its not the only new approach to making good looking trees, and as far as I am aware has only been used on the Arma 2 engine so far. Also you must consider the differences in what is an acceptable polycount. In Arma the models can have a higher polycount, whereas I imagine ED would want the best looking trees for the bare minimum count. On the surface this might sound the same, but BI might be happy with their trees looking good at a minimum of 100 polys, where ED may want theirs looking good at 16.
All I'm saying is, that in my opinion, you cant beat stuff developed in house, which is possibly why BI made this rather than use speedtree?