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GaryG

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  1. Similar experience for two different persons on newest 44266 beta, on MP Hoggit TNN server. There are no spawns on carrier, so flew hornet from nearest landbase, landed. Took of CAT1, everything OK. Landed and tried to take off again, CAT1,2 not attaching. CAT3 bunched me into short hop and landed on deck damaged. Another player tested CAT3 and had same happen. He was also on his second landing after doing some bomb runs. I then took new hornet, landed again. In all 4 CAT's I could attach and detach. Launched CAT3 OK. Landed and same thing, could not attach other CAT's and CAT3 bunched into air. So it seems one launch is OK, but second launch for same plane causes the Bug.
  2. I did some testing. Simple mission with 1 hornet flight of two. Both set as client. -> start mission from mission editor then, Case A 1. role Lead 2. role wingman ->OK 3. role lead 4 role wingman ->OK 5. select back from role -> Spectator 6. role lead 7. role wingman ->OK 7. Spectator 8. role wingman -> Crash Case B 1. role wingman -> Crash Case A and B attached logs (unless I mixed up... :) ) I would look into this function EDCORE: 0x00000000000436CC (WorldGeneral): AI::GoToWaypoint::GoToWaypoint + 0x5C dcs.log-20191218-212200.zip dcs.log-20191218-212510.zip
  3. Hi, Different address on crash than on BIGNEWY example, but same stack. Addr same as on raelis. Three logs. two first on join Hoggit GAW hornet slot. Last one on Hoggit TNN hornet slot. Single player instant action works. Haven't tested flight lead/wingman. dcs.log-20191218-204117.zip dcs.log-20191218-204524.zip dcs.log-20191218-205058.zip
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