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About Frederf

  • Birthday 04/12/1983

Personal Information

  • Flight Simulators
    DCS, BMS, FSX, IL-2
  • Location
    Campbell, CA
  • Interests
    Flight Simulation

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  1. LASTE wind is for weapons solutions only. The TVV (and thus pitch scale) on the HUD always use the INS current velocity vector.
  2. The MiG-21 has historically not had the DUA sensor on the fuselage. That was added at some point I think slightly before the bis variant. I'm gathering the assertion is that UUA-1 is in degrees wherein a "20" on the gauge indicates a rotation of the fuselage vane of 20/360ths of a circle, yes? Limit of UUA-1 is not wing lift but controllability. If curious I did experiment to find UUA/true AOA relationship in... 2016. Correlation was high confidence. It's not 0=0 and 2x the slope simply. If you expect higher CL from more AOA then you will be disappointed. Maybe AOA/UUA-1 relationship is wrong but CL relationship is not that far off. Performance won't change but body angle would.
  3. There is a graph of stick force vs output fraction I'd you want it. It's not entirely linear.
  4. Air bunches up. The pressure wave from a leading edge of a wing can influence areas farther forward just like a wave in front of a ship's bow. The actual CL graph can be extracted from DCS by experiment and compared to known CL curves from the real life aerofoil.
  5. All IP/RP/OAP ELEV are absolute elevations. All bearings for IP/RP/OAP are true bearings. Since IP/RP/OAPs are relatively displacements from a steerpoint their relative position must not change by INS drift. Any drift of steerpoint will cause both to drift by the same amount (discounting any tilt effects). CZ removes the slews in the bucket that you're currently in. IP/RP/OAP displacements are not cursor slews and must not be affected by CZ.
  6. It's not that it loses connection, it's that the radar can't be sure the new target and old target are the same. You have a good 13 seconds of track coasting. If it picks up within that coast time then guidance continues. If not then new track is new target.
  7. Active pause, infinite ammo, external views, invincibility and making very simply air start custom missions in the editor are very good for practice purposes. Real pilots have to spend hours and hours each time they fly out to the bombing range just for those one or two attempts. Sim pilots don't.
  8. Your RTX 3060 supports DP++ dual mode so a passive adapter should work.
  9. The TGP is current in CCD (TV) mode. Even in an IIR to IIR direct comparison I would expect the $3,000,000 TGP to have better image quality than a $90,000 missile.
  10. It depends on which action you did first. Since it's doing a toggle when both press and release events occur there's no absolute command and there's always a chance that the events and the switch state are out of phase. The only way to ensure absolute agreement is to have an explicit on and off command which we don't have. The initial state of the sim variable would depend on ramp or flying start and if sync controls was set it might get an extra flop in on initialize. This is the best you can do. Pause/alt-tab the game and flip your joystick switch once to get them back in sync. That or make a keyboard bind so you can flip the sim switch without the joystick switch to get them in sync.
  11. It all depends on what you want to do. Even real pilots don't learn everything equally or completely. There is a mission they want to accomplish. This mission has requires certain tasks. Those tasks are supported by certain actions. Each action is supported by systems or procedure knowledge. Like a chain every detail you learn is in support of a higher level concept. For example you want to do a long range strike. That might require knowing weapon selection, fuel planning, GM radar, air refueling, etc. Take one task: air refueling. To do that you should know formation flying, radio communication, fuel system management. To manage fuel you might learn what are the tanks, pressurization, and lastly where the fuel door switch is and when to open it. So you know what and where the fuel door switch is in support of fuel system knowledge in support of air refueling in support of flying a long strike mission.
  12. The RF switch is pretty complicated. Despite the wording, there are allowed transmissions in quiet/silent but they require specific pilot action. E.g. in radar quiet you should be able to get a dogfight lock, AG radar mapping sweep, etc. From memory in DCS it largely does what it should. Does it do all the very specific, odd logic exceptions? Possibly not.
  13. I just did a spot check after experimenting on Vaziani to know that they vary. I feel like there were a few overall templates like 3 or 4. I didn't exhaustively map every airport. One was enough. It also gets hard because wind is defined at different elevations and airports are between the wind definition layers. I drew the diagram.
  14. The transition between dry and augmented thrust appears to happen at exactly 75% axis input.
  15. It's been how it's worked for ages. There have been a few requests for radio landing aids to have a different logic such that non-conflicting aids remain on (e.g. when the opposite runway has no aids). An interesting detail is that (last I checked) there were small edge cases where ATC could assign verbally a different runway than the radio aids were configured for. The wind rules for radio aid selection depend on particular airports. Some are diehard always one runway. Some take a very strong tailwind to change and some are nearly 50/50. I did an experiment in 2018 and found the boundaries of Vaziani's ILS selection and ATC selection. They are based on different rules as the picture should show.
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