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dundun92

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About dundun92

  • Birthday May 20

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  • Flight Simulators
    DCS World 2.7.5, and Falcon BMS
  • Location
    Houston TX
  • Website
    https://www.youtube.com/playlist?list=UU0-7L3Z5nJ-QUX5M7Dh1pGg

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  1. as far as i'm aware, yes, though TBF I havent tested it in detail
  2. In DCS, the former happens, if you regain lock the missile exits INS mode and re-gains mid course DL. This is also unrealistic. IRL datalink channels are correlated to the radar track; the radar will not correlate a completely new track to an old one.
  3. How dare you question a board game as a source of accurate info; if the board game using top secret NATOPS sources says the F-16 has a better radar than the F-15, you should believe that over publicly available data and common sense!
  4. Another reported issue, just as a reference to add to this thread
  5. I dont know why we are mentioning balance when the F-16 is affected by this exact same functionality (both low alt detection range and lookdown detection range reduction), and in general the F-16 radar is by far worse than the F-18s rn in both detection range and tracking reliability (combine it with stuff like the F-16 DL ghost contact bug, etc). The low altitude detection ranges for the F-16 are abysmal. Whether this is fully realistic, I dont know, but at least IMO it probably shouldnt; sidelobe clutter wont be in the frequency spectrum of a hot target; its one of the reasons HPRF sees hot targets so far away; they are in a "clutter free" part of the spectrum. But I'm not an RF expert, so maybe I'm wrong here.
  6. I probably should clarify, this is more against human players. Against AI, theres a lot of ways to beat it 1v1 even with worse missiles
  7. The best red BVR missile is the ER. I will grant, being SARH its not an easy missile to use especially vs AMRAAM carriers. But with proper employment and support tactics, the ER really is hands down the best red BVR missile (if we exclude the SD-10 on the JF-17, which is probably the best missile in game rn ). Generally, ER support tactics involve launching at a medium range (e.g, 60km at 12km alt), shooting, and diving at gimbals to the deck; this kind of ER shot will generally force bandits to either turn cold, or drop a lot of altitude (see this video for some details). With some practice vs AI/humans, its not hard to figure out the optimal range to do this at various altitudes (generally, at high alt, its anywhere between 40-80km depending on 120B vs C, and exactly how high the bandit is). While you cannot win a 1v1 joust with these fights, it does allow you to push off threatening bandits. In general, your best "BVR" killshot is a stern aspect shot in the ER NEZ on an unaware bandit (<8km on the deck); the ERs big motor and large NEZ helps alot with this kind of shot. Shooting from front quarter is risky because its easy for an AMRAAM carrier to spot the smoke trail and quickly snap an AMRAAM onto you, which while can be survivable with some smart notching, is a situation you want to avoid. As for the R-77, many people like it as a BVR missile; I personally dont. I usually only take 1. Its a great sub 5-10km WVR pre-merge jousting missile thanks to its maneuverability and ARH capabilities, and in these last-ditch scenarios can mean the difference between trading or notching and surviving. But as an actual BVR missile, its pretty bad (especially at lower altitudes). It is worse than the 120B range wise thanks to its draggy grid fins, and at low altitudes, looses quite a bit of speed in turns. A high alt, it is decent (it would probably be more viable here if ED gave it loft), but the ER simply has way more range than it here, and a properly supported ER is simply much more lethal. As such, its usage as a BVR missile is quite limited IMO, and it is best used as a support missile for close in scenarios. As for the ET: firstly, against certain targets with super low IR cross section (JF-17, F-16), its hardly "BVR" as the track ranges are so insanely low. 2nd, while vs AI and clueless people on airquake it will hit people, most more competent pilots are going to have the SA to judge you have probably fired an ET based on your range (perhaps even spot the smoke trail), and pre-flare to defeat the ET. In sum, its again one of those specialty missiles like the R-77; it has some use cases (e.g, shots vs beaming targets in NEZ where an ER wouldnt track), but its limited at best. Personally, I only carry 1 ET as well. Im sum: do not take 1v1 jousts, you cannot win them unless they screw up badly. If bandits try and sort you, just turn cold, reset the fight into friendlies, and use them for help. Try to find unaware bandits, and get within 8-10km behind them and take a lethal ER shot that will be hard for him to evade. If a bandit is high and you cant just extend, use a properly supported ER shot to push him down and turn him cold.
  8. I can confirm, there is a new slight cockpit shake effect in the Flanker this patch
  9. I linked that one because thats the only one I could find from a quick search; IK at some point both the 220 and 100 performance charts were uploaded by Chizh there; the one I had linked in the deleted post came from the 220 doc
  10. Sign up deadline is pushed to tomorrow at event start
  11. I was under the impression that this doc was OK as this was uploaded by Chizh himself on the DCS userfiles? https://www.digitalcombatsimulator.com/en/files/645686/
  12. No, that got fixed. Whether its "fully" or realistically fixed, IDK, I havent tested personally, but there definitely is stores drag, has been for a few months now
  13. what is the exact loadout though (6 AMRAAM? 8 AMRAAM? 1,2 or 3 bags)? We need to know so we (and ED) can cross check with the RL manual EDIT: OK you said above no bags, im gonna assume 8 AMRAAMs for worst case, and check
  14. Just a note, corrently all the Su-33 slots are taken until we get 4 more F-14s, so for now I can put you in Su-33 reserve. The only way to get a guaranteed slot right now is to go F-14, just as a FYI
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