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ghashpl

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Everything posted by ghashpl

  1. I talked about it few months ago - it would greatly improved mission making and starting points on airfields. Right now we kinda need to manually add, place, and configure every single plane/group and in terms of bigger missions I'm running out of space to place them (for example I do not place FC3/trainers because on Khasab there's no place for them all) I would add a little suggestion that apart from allowing/banning weapons for a plane/heli, the mission maker should allow/ban modules - for example I don't want to see Mig-15 on mission xyz.
  2. if I want to be rude I would say "your age" I get the meme, I know it's somewhat funny - but how many times you put/interact/see cows on servers/missions there are tons of more important stuff
  3. a lot of things are not-working/broken/broken-again/going to be broken new modules are in EA old modules are in EA promises that are not (yet) fullfiled but yes - we need flying cows guys... like... come on... ask yourself what is priority in this game
  4. Hello, F/A-18 got a key (called "Throttle Finger Lift (Both) - UP/DOWN") which will enable AB only if it's pressed. In F-16 we have only toggle key (called "Cycle Afterburner Deten - ON/OFF") which cycle enable/disable AB. I in the middle of the fight I usually don't know if it's enable or disabled so I need to cycle both throttle and AB detent switch. Would be nice to have that option from F/A-18 in F-16.
  5. Would be nice to have an options to set unlimited fuel for tankers (or by LUA scripts) This would be great for MP sessions when there's a lot of people draining them. Any chance?
  6. Hey, I would like to have an option in ME, that could send a message to the unit that used an F10 radio menu. But only to that unit. On multiplayer missions, we are spammed by messages because they are send to everyone. I think it could work like this: Trigger - switched condition (or once) Condition - flag value that is corresponding to added radio menu Action - "Message to caller/initiator"
  7. Channel Map and Syria got it and those were made by new SDK so probably not a bug but feature But it's very hard to read the map
  8. The new forest overlay (solid green) for Syria and Channel Map is making maps unreadable because it covers the terrain isolines. Could we have an option to make it transparent like on Caucas map? Making missions with that solid overlay is very painfull.
  9. Some (many/most) NATOPS options/procedures/functions are not applicable for DCS so use the manual that comes with the module - it's in the module files.
  10. Hello, can we have the same option in F-16 for afterburnet detent like in F-18? F-18 - holding a switch (zero for keyboard keybind) lifts up the detent F-16 - we can just cycle the detent Is there a way I can add my own keybind for this?
  11. You mean, when you are in CCRP and you slew the TPOD, the steerpoint moves aswell?
  12. Thx for help. My code is like: - use F10 menu to check distance - get player - get enemy unit - calculate distance - view it for player It's single player mission and it's working good.
  13. I did something like this: isPlayer = Unit.getByName('unit/pilot name here') if isPlayer then trigger.action.outText("this unit is controled by player", 10) else trigger.action.outText("this unit is not controlled by player", 10) end
  14. Hey, how to get the unit controlled by player (jet, heli, tank). I want to measure distance from player to different objects (bulls, enemy, etc). And there can be many "Client" units in mission, not just only 1 specified one. I didn't found any giveMyUnitNameOrId() function. Should I itarate all coalition units? Or... how to get name or id of the player that used F10 menu command? Thanks
  15. Hey guys, haven't fly in C-101CC for few weeks and today I cannot shot/fire/drop any weapons. (the buttons for guns and bombs pickle was reset in options menu) I've checked: - cold and hot start - master arm ON - fixed weapon switch to AG and cover is up - station is selected - for hydra -> ROCK on MODE selector - for mk-82 -> BOMB and NS/TL selected - optical sight ON The armament panel (top right) is showing yellow arm light. Space and ralt + space doesn't work too I can jettison stations. Any ideas?
  16. I think you changed MSSA and antyalisasing re-run the game should be ok or delete folder fxo and metashaders
  17. Try a shallow dive ( less then 15') and you will be ok
  18. Default role for F-16 is CAP that's why no bombing loadouts. Create your own or as stated by Quigon choose the weapons manualy by right clicking the stations.
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