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ExoLight

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  • Flight Simulators
    DCS World, Falcon BMS
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    Hon hon hon !
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    Flight sims, programming, aviation

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  1. ed_fm_enable_debug_info would only show you one force vector (plus velocity vector) anyway, since the ed_fm_add_*_component functions aren't used. You won't see individual force vectors (stuff like airbrakes, control surfaces, gear, etc), only their sum as one big vector. If you want to see individual forces, you need to apply them in ed_fm_add_local_force_component instead of in ed_fm_add_local_force. One easy way to do it is to collect each force in a container (std::stack works very well for this), and each time ed_fm_add_local_force_component is called, apply the force at the top of the stack, pop it, and return true. When the stack is empty, return false. This way, you can easily visualize and debug them without having them merged in one big vector that's located inside the airframe, at the center of mass. It doesn't change anything about the MT problem though, you still need to run it in ST.
  2. That's odd, it works with my friends. You sure you've got the latest export file and streamdeck profile ? Just in case, I zipped them (they're even more recent versions, these are only on my fork and not on the main repo yet) and attached them to this message. Please try these ones. M-2000C.zip
  3. Hi again everyone, I flew the F-5E a few times these last few days, so I made myself a profile for it. Would be a shame not to share it, so as usual, PR opened. For those who would want to download it, when my PR is merged, head to the repository and download the latest master source. Although, @Bailey, maybe we should tag a version and make some new releases? Last one is from four years ago. Pictures of what it looks like :
  4. On GitHub too, my changes have been integrated in the main branch. I just modified the M-2000C.lua file to add what I needed. If you haven't modified your own export scripts, you can just download the whole repo and update all export scripts. Otherwise, just download the latest script at "Scripts/DCS-ExportScript/ExportsModules"
  5. CCRP and CCIP are merely terminology to describe the calculation method for delivery, that it, either showing the pilot where the bomb will land, or showing him where they need to be for the bomb to land on given coordinates. The Mirage 2000 and F-14 have completely different avionics and philosophies of employment. Thus, both guides are correct.
  6. It's been merged in the main repository, you can download it now. Here's a direct link.
  7. Hi all, A while back I made myself a Mirage 2000C profile. It occured to me that this project doesn't seem to have a M-2000C StreamDeck profile, so I thought I'd clean it up a little and upload it to the repo. It handles PCA, Green V/UHF control panel, some radar controls, and 4-state lamps (instead of just 2-state) for AP & master caution/warning operations. PR opened. In the meantime, here's how it looks like:
  8. Do we know where the problem comes from in StreamDeck DCS Interface exactly? Is it getting confused somewhere in parsing, and if so, isn't there a way to patch it so it handles these edge-cases rather than hard-coding them?
  9. I don't have BS3 installed, so I can't do it for you, but you could probably just copy paste command_defs.lua in a Lua interpreter and get the number associated to whatever command you need. Something like "print(device_cmds[your_cmd])". You could also dump all of the table, if I remember correctly: for key, value in pairs(device_cmds) do print(key.." => "..value) end Of course, having the StreamDeck plugin fixed would be best, but I have no idea how to do that, and that bug seems to have existed for a while.
  10. Thanks, fixed. Also adjusted the WSO UFC's indicator index from 20 to 18, although I don't think there's ever a case where pilot and WSO's UFC have different states, so having a second export for that might be useless?
  11. Hey guys, I noticed the F-15E script crashed midway through, which made some exports unavailable. Fixed it, PR opened. Problem was located in the UFC functions, called a method on a nil object. On another topic, for those who would want some StreamDeck icons for the Strike Eagle's master modes, I quickly made some. The archive is attached, and here is a screenshot of how they look: F-15E master mode SD icons.zip
  12. Dear all, Thanks for this great mod ! Love what it adds in terms of immersion. However, I have noticed a size problem when playing around with the FCLP lights box. While width is alright, it is significantly shorter than the carrier's landing area, coming at 500ft instead of ~775ft. So, I then did some quick Google Maps measuring, and on all Naval Air Stations with an FCLP box that I checked, it was a lot longer than the one in-game : they were all ~236m long. That equates to ~775ft, which also matches the length of DCS's carriers landing area. Here are some images to illustrate : NAS Pensacola's runway 7L's FCLP box : Naval Equipment Mod superimposed on top of DCS : Supercarrier Correcting this would be a huge plus ! And, while I'm at it, adding the FCLP box textures, so we don't just have lights, would be awesome. Thanks again for your time !
  13. You're right. I use joystick gremlin for that kind of stuff (toggles in DCS are a massive pain), although I haven't edited my profile for my WH's speedbrakes switch yet. However, it is probably much easier and better for everyone if the devs added these directly into the mod - only for the most useful switches, of course. I would argue that the speedbrakes, the master arm, the master lights, the gear and hook, the launch bar... are good candidates. Correct me if I'm wrong, but it's just a matter of editing the default.lua file, right ? I remember editing the F18's one to add a master arm ON else OFF command, then getting it wiped after an update... pushing me to setup joystick gremlin. Avoiding that kind of hassle would be great, IMHO.
  14. Hey everyone ! Tried out the mod a bit the last few days, I really love it ! Dear devs, thank you for making everyone enjoy your passionate work. Now, I haven't seen these here yet, so let me share some delivery tables which should greatly help to do some old-school bombing practice. They should especially come in handy until CCIP is fully modeled (AFAIK, it isn't yet done for the rockets and gun). I saw someone earlier in this thread speak about HOTAS-specific keybinds, and I was wondering if it would be possible to add some of them for the speedbrakes switch ? Right now, there are 3 different callbacks (AFT/CENTER/FWD), but if you have a speedbrake switch which mimics the real one (like on the Warthog, Cougar, Winwing...), you can't correctly bind the center position. Some switches, like the master arm, could also benefit from this ; having a ON ELSE OFF master arm bind, like in some other modules, would make toggle switch binding so much easier.
  15. Up and +1. A hotfix is necessary. Many servers don't use the in-game ATC for a variety of reasons, ranging from having human controllers to just not bothering with that old rusty AI tower. This is quite a big problem.
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