Breaklight
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About Breaklight
- Birthday 04/17/1976
Personal Information
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Flight Simulators
DCS : AV8B - F/A18C - CA - Mission making
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Location
Netherlands
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Interests
Aviation and Military
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Occupation
Military
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Website
https://tawdcs.org/
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It would'nt be so bad if you did'nt spend 100hrs of hours building, testing and trouble shooting the missions you make lol [emoji85] I discovered this bug this week. To add to this, it would be nice to be able to export the warehouse settings to any invisible farps that have been placed. Now i have to fix each farp separatly after every update. Unless someobe has a easier workaround? Verstuurd vanaf mijn SM-G930F met Tapatalk
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Lomac-Productions started following Breaklight
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Breaklight started following Lomac-Productions
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GBU-31(V)3/B not available in Mission Editor triggers
Breaklight replied to W4LL0N's topic in Mission Editor Bugs
+1 BUMP!! I have run into exactly the same problem.... -
Feefifofum good point! Verstuurd vanaf mijn SM-G930F met Tapatalk
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And this is a good place to check out for some other tips and tricks https://www.youtube.com/playli...M8zQ0bxUMIJuD4D1Ijr-8bTvh36am5 Welcome to the joys and frustrations of the mission editor! :) Verstuurd vanaf mijn SM-G930F met Tapatalk
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Group su25 name "Frogs", consisting of four units called respectively "frog1", "frog2" etc. Six triggers to set a flag, and as each su25 unit is destroyed increase the value of that flag. When the value of that flag reaches a certain amount, send a message on screen MISSION SET / SET FLAG VALUE 1=0 ONCE / UNIT DEAD frog1 / flag 1 increas 10 Repeat the above trigger for the units frog2 frog3 and frog4 ONCE / FLAG EQUALS flag1 equals 20 / MESSAGE TO COALIOTION your side blue or red " joepie, two frogs dead!" Try this, should work but i'm not at home behind my pc to check it Verstuurd vanaf mijn SM-G930F met Tapatalk
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Instead of draining fuel and such, trying putting tbe su25s on 'uncontrolled' This will spawn your su25's but without pilots, so they will just sit there. You can only select "uncontrolled" when you place the su25's as cold on a parking spot, anything else and this option will not be avialbly. Incontrolled is different to late activation in that it does spawn the vehicle but without intelligence ie the pilot Verstuurd vanaf mijn SM-G930F met Tapatalk
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Help/advice : static object trigger action
Breaklight replied to Breaklight's topic in Mission Editor
Oh and initially i was using the wrong trigger type (On death). So thats one to keep an eye on Verstuurd vanaf mijn SM-G930F met Tapatalk -
Help/advice : static object trigger action
Breaklight replied to Breaklight's topic in Mission Editor
Update : Indeed, the ammo storage has 10,000 health points. Hit it with 4x mk83's and you might knock 600 points off. But, then it is damaged and burning, and it will constantly lose health points. Also, static objects are seen as UNIT and NOT as a GROUP. So any "group" triggers or conditions will not work. You need to use the UNIT type. So knowing how much health points an object has and using the UNIT ALIVE LESS THAN condition gets the problem solved. In this case, 95% = 9500 points. And then as action, explode unit with 2000 (as secondary explosion) gets the bunker killed. Verstuurd vanaf mijn SM-G930F met Tapatalk -
Help/advice : static object trigger action
Breaklight replied to Breaklight's topic in Mission Editor
Kaba and toutenglisse thank you for your replys! 5 tons tnt?? Guess thats why ai tanks after shooting for awhile manage to kill it. Gonna have to rethink how i want to get the effect i want. Verstuurd vanaf mijn SM-G930F met Tapatalk -
Intended action : Static object (ammunition warehouse) is bombed, after which a fire starts and then followed by a secondary explosion which blows the place up. What just doesnt seem to work is any of the following on the static object warehouse : Condition - Unit / group dead = nothing happens Unit / group alive less 99 = nothing happens Unit hits (1) = nothing happens Why? Does dcs not see a static object as a unit or group perhaps? Well, i put a trigger on with condition unit alive = message all. It worked.... so why not the other conditions? Bug? Am i missing something? I know i could put an ai infantry next to the static object and then Link the trigger to that, but then the player can get the kill without actully hitting the bunker, which i dont want. Bombs in zone i dont want either because sometimes dcs will miss it if the bombs are shorter than 1 sec in the trigger zone. (Again, zone has to be small otherwise a miss will be counted as a hit). Plus, its a mp map and then i'm going to have to put 600x of bombs and stuff in with the OR command x( Anyone ever tried this? Or have a work around? Or can point in me on the direction of a solution? This problem has been driving me nuts the last few days. #ihatetheMEsometimes Thx, Breaklight Verstuurd vanaf mijn SM-G930F met Tapatalk
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Vhf i think there are encryption problems, whilst in the uhf none. So my educated guess is same as yours, UHF FM Verstuurd vanaf mijn SM-G930F met Tapatalk
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Ground troops usually just have vhf FM and a jtac would have access to the uhf fm. I think thsts how it is. Verstuurd vanaf mijn SM-G930F met Tapatalk
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Your question is in regards to dcs or how a command center would communicate in realife? In real life the CP would probably have access to both. After all, communication is their core buisness. Verstuurd vanaf mijn SM-G930F met Tapatalk
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Bump, Dont suppose anyone figured out a solution for this yet? Verstuurd vanaf mijn SM-G930F met Tapatalk
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Refueling and Rearming without FARP for HELO
Breaklight replied to hotrod525's topic in Mission Editor
What if you take the sunstag mat, put it down and make it invisible? Verstuurd vanaf mijn SM-G930F met Tapatalk