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airtom

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Everything posted by airtom

  1. Hi, first of all, I appology if there is already any thread solving this issue, but I couldn't find it. I have problem with city names font on ABRIS. It's too small in all zoom levels. I don't know how to make the font bigger. Watch for "Paskhovski" on screenshots (attached). Same font is used for all small cities and villages. I am not able to read any of them in any zoom level, which is critical in mission. Also please advise correct aspect ratio for ABRIS and SKHVAL. Thanks.
  2. Nonsense question.... Once again, the MIZ file is ZIP file! But the extension is .miz instead of .zip. Definitely problem of Internet Explorer. Solution: Zip the miz file (although it doesn't make sense), upload the zip file, ....., download and unzip ... you will get .miz file again.
  3. *.miz file is in fact ZIP, but with ".miz" extension. This is absolutely correct file for LO or DCS to load.
  4. Fazeta mission created and performed by EchoTeam.cz web: http://www.echoteam.cz youtube channel: http://www.youtube.com/echoteamcz
  5. You chill out m8 ;) Who said using zoom is fine? I never did... I'm just saying, don't use labels, play in as much realistic way as possible. Nothing less, nothing more :pilotfly:
  6. That's why you have UNREALISTIC zoom in game (by changing FOV). Using labels is definitely unrealistic, no matter what. EDIT: Oh, you deleted your post? :)
  7. Not a problem to get to 5000m or go 600km/h http://forums.eagle.ru/showpost.php?p=848387&postcount=735
  8. I'm pretty sure, they blink there for a while. Looks like when you loose enemy you turn them on to see where he is. :doh:
  9. Are you serious playing with labels on? :D
  10. I agree. But you must be aware of fact, that many virtual pilots are using TrackIR. View limits shouldn't be set by game, but by TrackIR itself, otherwise you will have sudden stops at view boundaries. Especially when looking up. I really hated (while tracking enemy in dogfight) when camera suddenly get stuck and I wasn't able to look just a little bit further... Btw. in Black Shark, there are no view limitations, so why should be in FC2 ? ;) Oh, and one thought. Didn't ED put view limitations into cockpit just because of not full 3D cockpit model and missing some parts?
  11. Watch real pilots: Do you still think, they cannot look straigt up? ;) I'm pretty sure, they can look wherever they want and I don't really see helmet limiting them. And btw. it's not only about helmet limitations, they still can turn their body the direction they need. So no, you're wrong. To simulate reality, there shouldn't be view limitations. (at least not the default limits) @ theGozr Those youtube links are from your post ;)
  12. Well, I rather prefer no limit at all and free look with TrackIR (which already has some limits). So this way as long as I turn my head within TrackIR FOV there is no ugly camera stop at boundaries set by CameraAngleLimits ! And I don't really care about missing body parts, because never look that way down ;) PS: Why should you be limited when looking straight up?
  13. This mod is intended for TrackIR users, allowing free look within FOV of TrackIR with no sudden camera stops at ingame view boundaries. Here's the mod: X:\Flaming Cliffs 2\Config\View\View.lua Line 106: CameraAngleRestriction[PlaneIndex.iSu_27] = {1,60,0.4}change to -> CameraAngleRestriction[PlaneIndex.iSu_27] = {[b]0[/b],60,0.4} ---------------------------------------------^^^Change the value 1 to 0 for all aircrafts you want to have without limits (example is for Su27). I made also ModMan compatible mod on lockonfiles.com, but it's waiting for validation. I will paste link here as soon as it's validated. EDIT: Here is lockonfiles link: http://www.lockonfiles.com/modules.php?name=Downloads&d_op=viewdownloaddetails&cid=269&lid=1723&ttitle=FC2_no_cockpit_camera_angle_restriction#dldetails
  14. You're welcome. You might also want to look at: X:\LockOn Flaming Cliffs 2\Config\Input\Input_parser\ There is batch file "Input_to_TXT_eng.bat" which will export all commands layouts of all devices into TXT format.
  15. I made this table for quick reference, so you can easily see, which keyboard command is used by which aircraft. This might be handy e.g. when creating joysticks profiles... EDIT You might also want to look at: X:\LockOn Flaming Cliffs 2\Config\Input\Input_parser\ There is batch file "Input_to_TXT_eng.bat" which will export all commands layouts of all devices into TXT format. commands.zip
  16. Well, this "rare anomaly" now last couple of days... I haven't been able to connect STP 1 server for last 3 days, no matter how many players there (e.g. right now there are 4/9 players). Can you please check your connection Goose? (or might be some change in game connection settings?)
  17. Ah, ok then. But would be nice to have that option ;)
  18. You don't get my point. The mod looks great itself. But why the sunny weather should look grey? I thought, this mod will improve foggy or cloudy weather. So my question is, can this mod change the sky color only when appropriate weather is chosen in game?
  19. When I set in game weather: Season: summer Temperature: 20° No clouds No fog (default weather) why should the sky look foggy grey? To me, it is unrealistic. Can this mod be done for different weather settings?
  20. Good to know, is the problem with ADSL congestion common or is it just some rare anomaly?
  21. Yup, I noticed that too. There were 6/9 players and I wasn't able to connect. When lesser players there, it was ok. Might be some reserved slots for STP guys on server?
  22. Well, any other FOV value (don't mix FOV with zoom, 100degree FOV != 100% zoom) not corresponding to 100% outside zoom (try to compare your FOV with F2 or F4 view) is simply incorrect, because all outside objects seem to be either closer or further than they actually are. This is very important for estimating distance and have situation awareness, e.g. when flying in formation. But if you try to set that corresponding FOV (I found that setting at about 30 - 40 degrees), then you see really small part of cockpit, just HUD takes about 1/2 of entire screen ;) And that is simply not acceptable. Sure, there is Z axis for zooming in and out using TrackIR inside cockpit, but the range is not that wide as it could be. So the only solution nowadays to have correct 100% zoom and quite wide FOV inside cockpit is simply to have 6 monitors (ATI eyefinity), and I'm not kidding. It is truly sad...
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