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papy.rabbit.08

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  1. Didn't want to just re-up this topic, but here is another perfect exemple of AI planes having a magnet againt missile around them... Tacview-20210305-133324-DCS.zip.acmi problem.trk
  2. Hello, just to know your opinion, what do you use for night AA combat? Night vision goggles or JHMCS?
  3. As I didn't get any other answer, and as my Tacview files aren't enough, here's a track file with a good exemple of 2 missiles going mad at the last moment. Don't know if it is something normal or not. fa18vs2su33.trk
  4. I'm taking also back this topic. Is it at least possible to have a dead zone in the center of the FOV where the cursor would not follow head movements?
  5. Thanks for the answer, I also hope it's getting fixed, I have stop playing for now, too much frustration. Why is my topic marked 'cannot reproduce'? I thought the tacview file was clear enough.
  6. Hello, I've already written on steam for some days ago, but the answer didn't seem to help. So I'm trying here. I feel like the AMRAAMs are not working the same as before. About 90% of the time, even with a hard lock, with TWS or RWS my AMRAAM go for the chaffs but about 1 inch before hitting the target, often turning at 90°. I have done a scenario (based of the quick starts with the F15) where I'm against two Su-27, and I have tested every options. I need 4 missiles per target to hit them... Have anyone else noticed that? I tried to that a video on youtube, but it not getting good. So I upload my last 2 tacview files, but I have 25 if needed... What I have noticed that it easier with only one target, I wonder if there is some interactions between the missiles or if they change lock... Thanks for the help! Tacview-20210118-171418-DCS.zip.acmi Tacview-20210118-170757-DCS.zip.acmi
  7. Hello, don't know if it is the right place to post, but I have a question regarding the editor. Is it possible by any mean to make a AI aircraft join the player's group once the mission has started? Thanks
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