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dickagm

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  1. I have turned windows UAC off and the popup message saying that windows has blocked the starforce driver disappeared. The game finally run, but have other problems like the game doesn't run in 1920x1200, only in 1600x1200!? I'm with nvidia GT525m and latest drivers.
  2. Finally managed it to work at a constant 30fps in 3D mode, in short I can say I'm very happy with the result even without any buildings in the scenery, the 3d effect and the head movement gives awesome sense for speed and space. I'll try to make a quick summarize of the situation, which I hope will be in help for others that are trying to fly with 3d goggles. First part - initial setup First of all I started with a clean install of windows 7, ati 10.4, dcs 1.0 updated to 1.0.1. Modman - performance Flares mod and no cloud shadows mod. The game was set at medium graphic settings @ 1920x1200@60hz The catalyst 3d settings was set to best quality only the smoothvision and AA was turned to "use application settings" and vsync was totally off. The result was between 64-70 fps, Great Performance! Second part - IZ3D driver After just installing the iz3d driver the things where changed a lot. The performance dropped to about 37fps in 2D mode, when switched to 3D mode (shutter/simple, for my goggles) the performance drops to about 27fps. There's needed minimum 30fps when your device/monitor is working @ 60hz or for example if your device is working @ 85hz the minimum needed fps is 42.5 or the synchronization between the eyes will be lost and a bad flickering between the eyes will happen until the fps get back to 30! From this point any kind of changes (lowering of the settings) on the ATI catalyst will not have effect over the performance, only the game settings are influencing the performance! Third part - tweaking the graphics.cfg and options.lua Please note that those settings are not final and I think they can be tweaked in another way but a lot more tests have to be made. I'll appreciate if someone while looking the changes I have made have ideas for making the scenery more beautiful while keeping the performance. Actually currently the performance is very close to the edge and sometime it happens to flick up the eyes for a moment but it's very very rarely. Part of the tests I made from a recorded track from mission "Kaldahar", it's very playable with those settings, other parts are tested with the mission "hard day" which is pretty light scene but have a lot of atmosphere, haze, clouds. here are the file modifications: graphics.cfg ------------------------------------------ Medium { near_clip = 0.5; middle_clip = 4; far_clip = 45000; structures = {10, 1000}; trees = {100, 2000}; dynamic = {10, 1000}; objects = {1000, 15000}; mirage = {3000, 15000}; surface = {7000, 15000}; lights = {100, 7000}; lodMult = 0.5; lodAdd = 100; ------------------------------------------- LandLodDistances { LandDay { L01 = 10000; L12 = 20000; } LandNight { L01 = 8000; L12 = 20000; } Map { L01 = 30000; L12 = 90000; L23 = 180000; L34 = 300000; L45 = 400000; } MapAlt { L01 = 30000; L12 = 90000; L23 = 180000; L34 = 300000; L45 = 400000; } MapTex { L01 = 30000; L12 = 90000; L23 = 180000; L34 = 300000; L45 = 400000; } MFD { L01 = 7000; L12 = 14000; } } ---------------------------------------- maxFps = 0 ---------------------------------------- options.lua ["views"] = { ["cockpit"] = { ["mirrors"] = false, ["reflections"] = false, ["avionics"] = 1, ["russianHud"] = false, }, -- end of ["cockpit"] }, -- end of ["views"] ---------------------------------------- ["graphics"] = { ["multiMonitorSetup"] = "1camera", ["color"] = "32", ["heatBlr"] = 0, ["scenes"] = "medium", ["water"] = 1, ["fullScreen"] = true, ["visibRange"] = "Medium", ["aspect"] = 1.3333333333333, ["textures"] = 1, ["shadows"] = 0, ["display_mode"] = { ["avi"] = { ["bpp"] = 32, ["resolution"] = "640x480", ["full_screen"] = false, ["aspect"] = 1.333333333, ["height"] = 480, ["width"] = 640, }, -- end of ["avi"] }, -- end of ["display_mode"] ["effects"] = 3, ["lights"] = 1, ["haze"] = 1, ["terrPrld"] = "20", ["height"] = 768, ["resolution"] = "1024x768", ["civTraffic"] = 0, ["width"] = 1024, }, -- end of ["graphics"] Best, Niki
  3. Thanks for the attention guys! In the middle of my experiments my system get to a total mess so I even wasn't able to log on and deactivate DCS and I have left with only one activation. I hope to have the luck and not loose it too. Anyway after a fresh install of windows 7 and catalyst 10.4 the locked fps problem is gone and I finally managed to achieve 60-70 fps without AA and middle graphic settings in game. I know that my cpu is not the best for this situation but also I can see that other peoples are achieving similar results as I do. Unfortunately I didn't found what caused the fps to stay locked at 30 fps even with vsync off and maxfps = 0, it may be the iz3d driver to be messed up with catalyst driver? Anyway Is there anybody playing with goggles, please share what are your pc configurations (hardware/software), some opinion? For now I'm pretty busy at my work to continue testing those 3d goggles but for the short time that I have managed to achieve (around 1 minute) of flight without the worse flickering to appear I can say that it was very very fun especially when combining with trackIR I can say that everything in the cockpit as well as the hud is pretty clean visible, but for now I'm to far from targeting and firing (I have the feeling that this will be the "dark" side of playing with goggles). I see that all that stuff is pretty tricky to put everything to work together seamlessly and a lot of time will pass until I make everything to serve as well as possible. So any help will be appreciated! Thanks, Niki
  4. Hi there, I recently got a pair of headplay pcs goggles which are supporting 120hz sequential 3D mode at 1024x768. For this to work the game must give minimum of 60 fps (30 fps per eye) or the 3d effect is teared out, actually it switches the left/right eyes at every time the fps drops below that minimum so when look at some heavy scenery place the left/right eyes are begin to flicker constantly which make the game unplayable in that mode. My rig is q6600@3.1Ghz, ATI 4870x2, 8Gb ram, Windows 7 ultimate x64, Catalyst 10.3 Until now I have played the game with all in game settings to high, (1920x1200)on a 60hz display and the catalyst settings to high, only the AA was set to a lower value like Edge detect 8x. With those settings I'm getting between 20-35 fps without any cfg or lua tweaks and I was satisfied by now. I know that some more fps can be achieved by tweaking of the cfg and lua files but wasn't necessary until now. I expected that if I lower the resolution about twice that the game performance will go up around twice but it looks that's not happening at all. So when everything is set at high (game settings and video settings) and 1920x1280 display I got ~25 fps, but when I change only the display resolution to 1024x768 the resulted fps was about ~35 fps. Hmm I feel this is to little improvement for such big difference in first case around 2 million pixels have to be calculated and in second case only 800K pixels have to be calculated, anyway I tried to switch everything to low (game settings and video settings) and the result was maximum 50 fps. I can see here in the forum that people are stating that have reached a lot more than 60 fps when the display refresh rate support it of course with similar hardware like mine, before I start of tweaking the cfg and lua files can somebody tell me what can be the reason for so slow performance in my case? I feel that a lot more can be taken from that hardware without change the processor but something is limiting it. Can that be windows 7 or ati drivers problem? Additionally when start using the iz3d driver in 3d mode the performance is going down about twice again, so for using the goggles in 3d mode I need at least 60fps in standard 2D mode so when switch to 3d mode the fps to be at least 30 fps to avoid the flickering. Is there anyone who can share his experience with 3d goggles and or iz3d driver please? I'll appreciate if someone with hardware like mine share his thoughts about too. Please excuse my English and the long explanation. EDIT: I'm not sure how happened but right now whatever changes I made I can't get anything different than a constant 30fps (in normal 2D mode on my monitor), when I check with rivatuner monitoring I see that GPU 0 usage is at about 15% when dcs run at 1024x768 and on 27% when at 1920x1200. It looks something is locking the fps to 30, the vertical sync is off (when switched to on it's the same) and maxFps = 0 (I tried different maxfps values but nothing). How I can make the GPU to be used at 100% or just some how to get out of that fps lock? Thanks, Niki
  5. Thank you Dragon2781, That's working for me, even installing 1.0.1a over all ready patched 1.0.1b Strange that the not working patch (from 1.0 to 1.0.1b) is still available for download on the official site. For the editors, it would be very nice if all the settings remain after patching.
  6. That didn't worked for me. I have set the default language to Russian because I'm playing the Russian version but the game still start with the same errors. I never had to change my languages or add Russian language at all to play v1.0. I'm using English for default and Bulgarian (cyrillic alphabet) as secondary.
  7. I have similar error message When I click OK, the game continue to load. Another thing, in mission I can't hear communications, mine the wingmens and the tower. No subtitles too! I give a task to the wingmen and he is doing the task I'm ordering, but no report trough audio or subtitles. Everything is switched ON in the game options. Windows Vista x64 patching from Russian online version 1.0 to Russian online 1.0.1b Reverted to 1.0
  8. Hey thanks for the fast replies guys, I'm going to buy then :pilotfly:
  9. I searched around without a success, is it working on vista x64? Is there somebody using it on VISTA X64? I now that it's not anymore officially supported by MS, but I guess that it may be included in the base driver support or SP1? planning to buy one, just must be sure that it will work on my system. 10x in advance :)
  10. Hi there, I have installed the game on 2 computers, at home and at the office loosing 2 of my activations. My question is: if I deactivate the game from one of the computers and get the new deactivation code, are the game on the second computer looses it's activation number too, or it's unique deactivation procedure just for that hardware? And after that did my first activation code from which 1 activation is left is still available plus the new deactivation code? 10x in advance EDIT: please, nobody knows what will happen? I have to uninstall today because my old computer will go for upgrade. What will happen with the game that's installed on the other computers when I deactivate it from one of them? last EDIT: for those that are wondering like me what will happen I'll say that already deactivated the game from one of the computers and on the other one the game still works. so don't worry if you are in situation like me. for the editors! maybe somewhere there is detailed information about that type of licensing but I can't find it in the documentation that came with the game. maybe I'm too lazy to find it. anyway for the next time will be better to place that info on some easy place, so the users to have easy access to it, not to dig in to the forums for such essential thing!
  11. Hi there, I'm having problems with trimming + force feedback. When I release the trim button the stick moves in the opposite or some other direction. For example when I push the stick forward to pitch down the nose and release the trim button, the stick moves automatically to the left side and the chopper start to bank in that direction. (it's like the stick chooses some random position) I saw some topics in the Russian forum about Logitech Force 3D with some suggestions but I'm not so familiar with the language and its hard to understand did somebody made this stick to work with BS? Please help me to set this joy. 10x in advance :) EDIT: solved partitially After a long fight I was able to use my joystic and to fly nicely, but without FB trimming that keeps the position of the stick. Actually I disabled the force feedback in the config files and enabled the "center" mode inside Logitech Profiler, so to keep the stick as like it have a spring inside (to stay centered). Then the joystick showed it's glorry, actually it is alot better than my previous logitech attack3 which is still stable and precise, the Z axis for rudders is verry helpfull and the throttle is verry precise. Anyway it's not something I recomend, it's better to give more money for something pro. It's so bad that the default options in which both softwares run (BS and logitech drivers) are not compatibble to each other, and this type of lotary to find the right combination before start play is so dissapointing. P.S. One suggestion for ED: please it will be so intuitive for the users to solve their problems if all those additional options are avaible in the configuration UI of the game (like diable FF, invert FF axises and etc.). I loosed one day in reading in to the forums to found what options I have!?
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