

Krag6
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Does disabling pruning not work in 11.05.09?
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Holy shit that's pretty exciting. Any details on TF74?
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Yeah but there's only 11.0.7 version for Caucasus, it has multiplayer generation problems compared to 11.1.0. I managed to mod Mirage campaign for F-16, if any one needs id be happy to share it.
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Any chance for Viper over Caucasus?
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Would it be possible for the script to send out a KC-130 and KC130MPRS every mission, or maybe look at the packages going out and mod it for those? For the F16 campaign i had to change the 171st sq to KC-130, and there are some missions where only the KC130MPRS goes out.
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Are the BAT files broken with the last Open Beta version? (39384) Bat files seem to close right away without any errors, cant generate new, skip or fix. FIXED: Had a registry key Exit the CMD as soon as it was run by default, probably some leftover code of something i installed recently. Everything works correctly now.
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Will we get a radar computed solution for gun sight? Not just manual funnel?
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Before we release the F-16 campaign as standalone, can we for the love of John Boyd, name the campaign "Viper over PG" not "Falcon over PG"
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Id say we can easily wait. Viper's great but it definitely an early build.
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How long till we can expect Viper campaign?
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THIS NEEDS TO STOP! No I'm serious, for people like me and couple locals I'm sure the patching and patching again process is natural and all. But if a new person comes in here to play, and they want to play the latest version of Lets say FA-18 campaign, they gotta download like 3 files and combine em in correct order. Can we put the campaigns in a neat list like back in the days? We don't need 3 different Versions!
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Double check you put the campaign in correct folder. All kinds of nastiness may happen if that's not correct. If you modified any text files, make sure they were edited in a script editor like notepad++
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If you go to any moonless date/time like 6 april 2011 (not sure if no moon or the missing moon bug) the shadows over water from objects and terrain are just blobs, both in 2d and VR. This especially miserable the higher your altitude. Tested on both Caucasus and PG. This is on OB 2.5.5.33184
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Those Charlie model phoenixes are still half as powerful as the AI Aim54 from F14A anyway.
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Recently I've been comparing the performance of AI Aim54 missile vs Heatblur version. Results are miserable. FC2 F14A phoenix has above 50% more energy in most situation than Heatblur counterpart. Ai F14A shoots their missiles at 70 mile range and they impact with higher speeds than HB 25 mile shots. If we add the omniscience of AI radar in any situation, we get a missile that if launched at 30-20 miles (a followup shot) is undefendable without terrain mask. TLDR: Nerf AI F14A aim54 performance to realistic levels. On that note the jet performance seems to be correct compared to HB counterpart. Track Included. Had to modify AI F14A to fire closer to get better comparison. Otherwise they engage from 70 miles away. Phoenix.trk
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They do, we sold em A model phoenixes. Heatblur pheonixes are ballanced at least. Generally the kitties flew with 2x 54A 3x 7m 2x 9m loadout
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Can we replace F14A for iran with F14B? F14A has a magical eagle dynamics Aim56 uberphoenix missile with 50% more energy than mk60 one. It is literally not defendable whether shot in tws or single lock. And before you say git gud, ****in play against it. It is omniscient and omnipowerful. You ever tried fighting against F14B with mk60 motor missiles? It's not even remotely as hard as this.
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Hey do you know if for 2 player Tomcat campaign, is it feasible to spawn one jet? When we did that back in the days (when the campaigns initially came out) our dcs crashed. Are we forced to spawn 2 jets even if we only fly one? Also How far are we from having just an Mbot Caucasus/Mbot PG where its not aircraft specific? You can generate missions for whatever you want. Wouldn't that cut the development time, since there's only one campaign to make?
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PB0 i think we should change the tankers to just fly in Orbit. On any of the maps. Because of the path they take you got 50% chance to get shafted when you want to refuel.
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Pb0 we need to fix up the tankers on the PG map. Having S3B tanker so far from Cap area is making it useless. You will waste 2k gas to get there, S3 has 3-5k gas in itself. And then waste 2k on goin back into AO. Waste of time. Replace it with 135 MPRS, and if you want S3B tanker anywhere put it somewhere over AL Dhaid in the middle.
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Lower Radio Menu Entries Not Visible/Cutoff After Latest OB (2.5.5)
Krag6 replied to Fubarbrickdust's topic in VR Bugs
Hey guys i have found the fix for our Issue. I use odyssey Plus but my issue is the same as yours. Use script editor such as Notepad++ to edit these files. Don't use regular notepad! To fix it: go to main dcs directory\Scripts\Ui\RadioCommandDialogPanel\CommandDialogsPanel.lua Line 184 (local height = 400 * fontScale) controlls the size of the window. Myself i changed it to 700 (local height = 700 * fontScale) This file will most likely revert to original form with each patch, so i advise to make a mod. -
Cool i found the issue for me. I modified file called "CommandDialogsPanel.lua" to increase its borders for VR. With the modified file it no longer shows the prompt. Its located in the main game folder /scripts/ui/RadioCommandDialogPanel I have since then removed the modification. Everything works now.
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I got no such file. Any ideas?