

Krag6
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Everything posted by Krag6
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This is not new, it has something to do with wind and how it acts on water.
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Yup tested on all maps, most of the planes. Neither " \ " or radio menus show the comms.
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@Nagilem whats the deal with windows update 1908 and O+?
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Fantastic answers thanks!
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Is that the least draggy solution?
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What is the best way to run 2x Aim54 4xAim7? Putting the Phoenix on the outside or inside stations?
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What if you fly onyl with a human rio
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For the New (V20) Tomcat campaign we could (if possible) use the correct waypoint format. Tomcat can only have 3 waypoints and bunch of other support points.
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[FREEZE FIXED INTERNALLY] JDAM Feedback thread
Krag6 replied to NineLine's topic in Bugs and Problems
GBU-31 Multiplayer Pickle Crash To Desktop Gbu-31 is warmed up, fuze set to instant. As soon as I'm in range, pickle, crash to desktop with no error message. Log attached. dcs.rar -
Dear PbO_CEF, we could use with slowing down the tankers. On F14 Campaign i mostly fly CAP, and because shes so hungry, I often need to refuel. After an hour and a refuel, one tanker is literally out of gas and has to land. Not to mention chasing them at .9 mach, I cant catch 'em for like 20 minutes sometimes (untill they turn around). Lower the speed of tankers, they're flying too fast and eating all the fuel, its hard to chase em.
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[ALREADY REPORTED] HARM's losing guidance in TOO mode.
Krag6 replied to xavnl's topic in Bugs and Problems
[ALREADY REPORTED] HARM's losing guidance in TOO mode. Version: Open Beta 30038 As a preface to the post thank you for the new Harm Flight model. Not sure if accurate but i trust ya ;) After firing first 2 HARM's at a target, missile 3 and 4 (that's in sequence, NOT pylon) don't seem to track/have broken guidance. In this scenario i spawn SA-6 and fire at the SR/TR with first 2. After radar is destroyed I spawn and fire at SA-3, 1 missile at SR and 1 at TR. Missiles fail to even come close to the radar. (harm1.trk) In the second scenario i spawn SA-3 first, SA-6 second. Same idea. (harm2.trk) harm 1.trk harm 2.trk -
[ALREADY REPORTED] HARM's losing guidance in TOO mode.
Krag6 replied to xavnl's topic in Bugs and Problems
In your opinion, don't you think that the Flight model/guidance is kinda borked? Seems that harms tend to start descending too early and then correct and end up gliding to the target. It gives it silly small accuracy margin as they literally have to impact the radar. This happens whether I fire from far away or close up. Close up (12-15) miles I've seen em loft up and literally stop guiding at all. Not sure if there are any fixes from previous patch. -
I wonder if you could put a repeater for the RIO A/G weapon selector on the Controls Indicator overlay (Rctrl+enter). It would help with readability of the setting, as it is near impossible to see in VR.
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I've gotten 32 mile lock on bear. So yeah RCS matters.
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Can we get a Fix for F/A-18 CVN campaigns that feature F14? Tomcats crash into each other on the deck and never go up, every single mission.
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So me and my buddy got a problem with Hornet over Caucasus CVN campaign. The Tomcats just keep on destroying themselves on mission start or landing. Posting the screenshot and mission file. My buddy landed on the boat and slammed into a pile up, which was funny but probably shouldn't happen. Id say move some of the Tomcats to airfields. Ai doesn't like boat operations. Hornet over Caucasus-CVN_ongoing.miz
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Okay good stuff, thanks for clarification.
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Yeah i guess that's the ideal situation that impossible to code as of now. Alright we can consider it closed.
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I noticed that as of last version the 4 middle station (3,4,5,6) loadout options for GBU's is not consistent. Station 3 is: Gbu 10, 12, 16, 24 Station 4 is: Gbu 12, 16 Station 5 is :Gbu 12, 16, 24 Station 6 is: Gbu 10, 12, 16 Looks like you wanted to add Gbu 24 to Station 4 but you added it to 3. or you wanted to add 24 to 6 and its in 5
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Here's the mission i use to crash it and 2 logs from 2 crashes. I cant get you any tracks as the game literally exits. Sometimes it took a minute to do it, sometimes it crashes instantly. I managed to crash it on purpose by selecting F14B Intercept slot, then using F10 menu to spawn Mig31. Dcs2.log i managed to not crash thru one missile. dcs.log insta crash basically a second after mig31 spawns If you need any more testing ill be happy to help. PUCKER TIME.miz Logs.zip
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Are your slats forward? That increases drag by a lot.
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[NO BUG] Higher Visibility/Contrast Cockpit for VR
Krag6 replied to Krag6's topic in Bugs and Problems
Yeah its not multiplayer compatible. Thank you though. -
I've been having tons of fun with Tomcat in VR (Oculus Rift), however there are couple of panels that are extremely hard to read in VR, even when zoomed. The toughest by far, and basically impossible to read is the RIO ground weapon selector. Only way to actually read it, involves Physically moving the camera (ctrl+shift+numpad) about 3-5 inches away and switching. Apart from that its not too terrible, id most likely put the Tacan wheel's there too. They require a lot of guessing to what was actually selected. You might say its even more important as you might switch tacan in flight, while weapon selector will most likely remain the same after being set. This might not seem like an issue for somebody who has played/developed tomcat for a long time and at this point knows all the panels by heart, but is a problem if you're learning from zero. If I was to propose a fix, I'd say an alternative art cockpit with higher visibility/higher contrast text or less weathering. Something that you can select from main menu and is optional. Thank you again for this amazing product, I wish you all the best! Krag
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Good stuff. We played Mission 1, was great.
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