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OnionSpider13

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About OnionSpider13

  • Birthday 05/28/1990

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  • Flight Simulators
    DCS, IL-2

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  1. The only modules I don't have are the two deprecated ones (BS1 and Hawk) and the CEII. Technically I don't have all the individual FC3 aircraft (except Su-33), but I purchased the entire FC3 pack together. It kind of annoys me that the store shows the rest as "not owned," but it's fine. I have all the terrains, and almost all the campaigns. I echo what a lot of people on here say: I want to see DCS continue to grow, so it is worth it to me to purchase modules that I may only ever do a quick free flight... except for the CEII, haha. I still don't understand why that plane is in this game.
  2. Yes, and it works as it is supposed to. The problem is that the TACAN mode switch starts in the "T/R" position but functions as if it was in the "OFF" position. When you right click on it 3 or 4 times, it rotates to point at nothing, toward the SEAT ADJ switch.
  3. On the Nevada map, I placed an MB-339A at several airbases in with the hot parking option. The front seat's TACAN mode switch operates correctly, but the back seat's TACAN mode switch starts in the "T/R" position, but it functions as if it is in the "OFF" position. When I right click on the switch, It can be rotated four times clockwise, eventually pointing to two non-existent positions. The TACAN mode still functions correctly on the HSI, but all the functions on the switch are shifted.
  4. I'm brainstorming some ideas of how such a mod/module would be designed. At the easiest level, it would not be multicrew and have only a single location to issue orders to the rest of the crew. Obviously the player would be the captain of the ship, but what location would the player be in? Would it be the navigation bridge? The conning tower? The CEC?
  5. So as far as armament is concerned, the only thing missing in-game is the Mk 143 Armored Box Launcher for the BGM-109?
  6. Removable glove pylons... is this request specific to Iran? Were they/could they be removed from USN jets?
  7. Are you guys planning to discuss any of the new features prior to the update, or is it supposed to be a surprise?
  8. Yeah I don't know why the roadmap shows only 3 upcoming modules. But HB stated multiple times that there are 4 upcoming modules, 2 of which are unannounced and will come before the A-6. IronMike stated this in the Eurofighter merger thread.
  9. Isn't this basically asking them to confirm it? If they don't respond at all, will you assume they ARE making it?
  10. Very cool, I'm glad to hear that you guys have at least considered it!
  11. Earlier today, IronMike stated in the TrueGrit subforum that HB loves to see our wishes concerning AI assets. From what I recall, they already stated that they don't intend to add any naval assets to the F-14 module (other than the Forrestals). In the last couple weeks, I noticed threads in the ED forum and Hoggit asking for Iowa-class battleships to be added to DCS World. Without discussing the real-world usefulness/effectiveness of battleships, I personally would find their inclusion in DCS to be really immersive (particularly in 1980s USN battlegroups). So here's the question: Assuming the 1980s Iowa-class battleship is never a free AI asset, would you folks be interested in HB developing it as a paid asset? I would be happy for any 3rd-party dev to model it, but it fits best within HB's wheelhouse, so to speak (F-14, A-6, Forrestal).
  12. I don't know how to quote from another thread because I'm not that smart, but IronMike said in HB's Eurofighter announcement thread that it is NOT either of the two next gen modules.
  13. I personally am not that interested in a naval F-4, but I agree that HB would be the perfect dev for it!
  14. Uhh, I don't know much about the Rafale, but I would assume there's a LOT that's different underneath the hood, so to speak.
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