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JanRalle

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Everything posted by JanRalle

  1. Would be great o include the Phinal luftwaffe F-4 special shemes, not speaking of the colorfull ones just the Retro paintet JG71 Norm Camo ones, 38+10, 38+33 and the Standard Norm 90 37+22
  2. Thinking of getting the F18 stick, but since i switch modules Pretty often, what happens if i fly Hornet with Hornet Stick and switch Profile for example to Mi-8 and left the Hornet stick on? First do the profile switching without specific hornet Mapping work in general? Second, do keep the buttons its positions? like trigger is still trigger etc.? or is there a "pattern" in switches buttons? I assume Hat 2 and Hat 3 stuff will be pretty messed up?
  3. I know got the opposite, sat the cargo softly down and it exploded. But no audio file, mission did also not proceed after landing at the oil rig
  4. Did the same mistake, in mission 4 you are supposed to land on the Subbase and not the airfield. I simply overlooked it in the briefing
  5. Slingload for hip is still broken in the stable version, only fixed in the current open beta. Also mission end trigger location is the same parking spot where you started. No Ned for landing on the runway.
  6. Noise_1 with value 1.5 looks quiet good. but looking trough landnoise for autumn it looks like this: :
  7. can you explain a bit more ? how does they interact with each other? why is Noise 1 so much different to Noise 2?
  8. trying with the lines from Original lua (3 and 256) looks like its loading Noise_1, the caro pattern remains but way smaler
  9. i deleted also the FXO metashader, not looking good now
  10. There is a pattern of different shaded squares, looks like a layer of the texture is way to low resolution. In the headset it stands even more out.
  11. Bug Report: The same type of Artifact from the Old Hange appear now on a type of Ground Texture, its even more Prominent Inside the VR headset. Location for Referenz, only Ground tex mod after cleanup loaded, only testet Autumn so far, latest 2021ver.
  12. How does the new winter fit with stuff like the Crew Campaign?
  13. Hey its me, the Hangar Guy again The said Hangar is also the VR menue, in the Wip textures it has lots of artifacts inside. OEM for comparison.
  14. Lots of similar references in this post and on this side: https://www.sightraider.com/soviet-airbases-in-the-gdr/
  15. Must say i dont like the new bunkers, the base looks even more weathered than it even should after over 30 years out of service. And the doors are Steam cleaned last weekend and pattern Mirror is a bit to obvious. while looking for reference pics it seams that there are mostly (camo) painted doors and brick walls. But even long Abandon the look not that bad.
  16. Since you redone some hangars, maybe also possible to look into those building attached trees? they are not affected by the standard tree files. testing also the Wip version, looking good so far
  17. Maybe something with the snowline in terrain.cfg.lua? /brake Was playing around with the Airfield Cracksmask from Taz and your mod, and i achieved some nice results. Slightly more defined plates but not as smooth as the whole Taz mod. would also like to see a bit more variation in color for individual plates. Maybe a bit of Gras in the gaps? Oh and testing 5 texture mods at the weekend, by far the best looking Autumn is yours
  18. The reflection also stutters and lags sometimes around, at least in VR.
  19. The Option is copied over to the normal settings, seems the VR option just left there without function. Option in the standard settings tab works like before.
  20. As a workaround for the other skins with those strange gloss you can change to the matte spec file named specm livery = { {"mi_8_tex1", 0 ,"mi_8_tex_1_rus",false}; {"mi_8_tex1", 2 ,"mi_8_tex_1_specm",true}; {"mi_8_tex2", 0 ,"mi_8_tex_2_rus",false}; {"mi_8_tex2", 2 ,"mi_8_tex_2_specm",true}; ........
  21. The Aeroflot skins description file points to the main folder and is not using the custom one in the skin folder itself livery = { {"mi_8_tex1", 0 ,"mi_8_tex_1_rus",false}; {"mi_8_tex1", 2 ,"mi_8_tex_1_spec",true}; {"mi_8_tex2", 0 ,"mi_8_tex_2_rus",false}; {"mi_8_tex2", 2 ,"mi_8_tex_2_spec",true}; ........ should be changed to livery = { {"mi_8_tex1", 0 ,"mi_8_tex_1_rus",false}; {"mi_8_tex1", 2 ,"mi_8_tex_1_spec",false}; {"mi_8_tex2", 0 ,"mi_8_tex_2_rus",false}; {"mi_8_tex2", 2 ,"mi_8_tex_2_spec",false}; ......
  22. Still cant get it to work, My settings, tried different ones also. on mission start and Arborn i push the Radio button on hotas, comm menu is showing up and vaicom is working. After some time only vaicom works but no onscreen comms open. when i map a Key button to DCS radio button comm menu opens again but only on keyboard and not on hotas
  23. Some furt testing, nearly never happen in Multiplayer only SP and as said before :(
  24. When i play Singleplayer nearly in every mission the DCS comms menu refused to show up at some point. At the begining it show all options even in the air ("/"and radio transmit Button are working both to show the recipend) but it some point it regret to work. When i go to Preferences in the Vaicom Pro options, select and unselect "Disable Menus" it will pop up once. Most time happening in missions with custom F10 options but in others too. Tried different combinations of "ïmport F10 menu" "disable Menus" "allow Options" always same result.
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