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Woody01

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Everything posted by Woody01

  1. AI warbirds that actually act in a way you would expect! This has been a long time coming and a point of extreme frustration for warbird enthusiasts, but finally after our initial testing AI warbirds (Bf-109, Fw-190 A8) don't flip onto their back after absorbing all your ammo, have their engine quit and climb back to Paris. Helicopters to test next (can they still absorb 8 AMRAMMS?) but so far, a great step forward, thank you.
  2. Thank you very much for a solution to this, it has plagued me for a while. When you say ".ogg sound file is poorly compressed or incorrect" could you explain what is correct? I often add concerts to our training missions to play over the radio and I suspect it was one of these that broke it, any idea what compression or settings would be correct? Thanks again.
  3. Hey man. Jump on the discord channel and we can go from there. Check out our 2021 and beyond video for all the info you need https://youtu.be/jyHenUc1UKU You will find our discord channel here - https://discord.gg/JAwECggJ See you there.
  4. Our group flew a MP mission last night that was based around a JTAC in a Stryker on a hill working with several divisions of jets. Also having a couple of Apache's doing FAC(A) so we could spread the load a bit. Apache's were fine to use DCS comms but not the tactical commander in the Stryker. It was a real shame to find for a 'Digital Combat Simulator' (as in not just a flight simulator) that this glaring omission is present. Anyone know if this is planned to be implemented?
  5. I'm excited for this map, we have a huge contingent of Australians flying with the Kiwis at TFK so for us it would be really cool. For those that cant envision usable scenarios for this map I would put that down to a lack of imagination, same with the NTTR map. I build a new MP mission for 20~ pilots every week and I can think up a bazillion mission ideas on this map. Looking forward to it! Will need Kangaroos to go with the cows though to put in the LSO position
  6. For what its worth, last night with around 20 people in our multi player mission we were attacking/capturing Shiraz airport with multiple aircraft types and lots of different munitions. FPS for everyone during the battle was as low as it could get looking at the airport, but the moment we captured the airport the frames went back to normal. I have no idea what that means but we thought it was interesting.
  7. For the last 16 years The Flying Kiwis has been a pretty casual group that has welcomed anyone. Going forward not so much the latter part. We have an amazing core group of about 40 people and our scheduled flight nights we will see 20+ regulars show up and fly. We have looked at what we do, where we are at and how we want to handle potential new members going forward. Basically if you can read the description in the multiplayer server list and can make your way onto our discord channel, jump in and fly you are more than welcome. If you want to camp on our discord channel and just watch and not participate then TFK is not the place for you. We worked out of our core group everyone has spent a shitload of money and time to be able to enjoy this hobby at the level we are flying at, we are not a school, we are not a place for people to live vicariously through us, but again if you can figure out how to jump on our discord and get involved you are more than welcome. Regular flight nights include: Choppa Tuesday! starts 20:00NZ Training on Thursday - various formats including 'Fuel School', Tac form practice, navigation exercises and weapons practice etc... Starts 20:00NZ Sunday night main mission, a new mission every week incorporating most aircraft types. Starts 20:00NZ Our dedicated server has unique missions you will not find on any other server. Ole mate Rhino has put this video together that sums it up pretty well. Enjoy!
  8. This week we are starting TFK fuel school. If you want to practice or learn how to air to air refuel come and get involved. Boom or drogue both will be catered for. Air refueling is a great skill to master, especially when flying in a multiplayer environment when long range missions depend on it, it is a very rewarding experience to see a number of divisions gather on and quickly top everybody up and push on in a expeditious manner. Come and get involved if you want to get this skill routine rather than stressful. Jump on the TFK discord on Thursdays at 20:00NZ.
  9. Cheers Pie, if your in the region or even if your elsewhere in the world and would like to participate here is the discord channel link https://discord.gg/4cSCqCz7 Main mission starts 20:00NZ on Sunday but there are a few missions this time around so it will probably be a bit of a weekend full of flying. War birds are go!
  10. Would be a fantastic feature, especially smoke and fire effects.
  11. Thanks a lot for your incite toutenglisse, I really appreciate the effort. Glad to know the unit inside zone is not able to do that and Im not going crazy! I will have a play around with the script and see what I can get to work. Thanks again!
  12. Hmmm, it would appear I still dont get how this trigger works, any further explanation would be very welcome. The latest attempt to have this Unit inside moving zone work for one of my missions has the following scenario. A vehicle convoy moving along carrying POW's, when the lead vehicle is destroyed I want friendly troops to spawn around the destroyed vehicle/ convoy as a sort of POW rescue scenario, I am using the CTLD script and the ctld.spawnGroupAtTrigger("blue", 2, "spawn1", 0) function. I can get the spawn on destroy part to work fine, but damned if I can get the moving zone to attach to the lead unit and every time the lead vehicle is destroyed the troops spawn where the trigger is placed in the mission editor. Doing my head in, but am I asking too much of this trigger or do I just fundamentally not understand what its function is how to set it up? Thanks.
  13. For the last 15 years TFK has flown an annual mission on ANZAC Day to pay tribute and say thanks to our current and former serving personnel in the New Zealand and Australian defense forces, this year will be no different.
  14. Yes the multicrew in the Huey has added another level to the ability to pick up pilots now, this is us from last week. Multicrew Huey SAR! - YouTube
  15. Your best bet would be to try and get CTLD working, then you can do exactly what you want too do. It should be as easy as loading Mist first as a mission start, do script file trigger then load CTLD as say a once, time more = 2, do script file trigger. Just make sure you name the unit name of the Tarawa the same in the appropriate place in the CTLD script (in pickupzones) before you load it and your away laughing.
  16. Yep this is an absolute gas! Check out our Choppa Tuesday account... So much fun tonight Multicrew Huey SAR! - YouTube Sorry not sure how to imbed the youtube video in this new forum format (or to be honest the old way)
  17. You could randomize and save as a template pretty easily. Combined with the uncontrolled check box with each group (that you can use in a trigger later on to activate them if you desire) and its up too you how deep down that rabbit hole you want to fall. For example you can set a trigger to mission start, action Flag set random value. then for example, Flag 1 Val lim min = 1 Val lim max = 4 (or anything you like) that gives a 1 in 4 chance of what ever you set in your spawn in trigger - say Flag 1 = 3 Group activate xyz. Combined with using the Random function you can on top add another percentage of things spawning in. It can be a bit of work but will achieve exactly what you want. The most important thing using this method is naming groups and units clearly so you can navigate to them easily and accurately.
  18. Glad to see mostly everyone is really enjoying multi crew! I am really enjoying the increased scope of the missions now possible. Last night we flew in a dedicated JTAC to the AO, dropped him off, dropped him some vehicles and spent the rest of the night supporting him. Picking up downed choppa crews they can now jump in and ride home with you, how cool is that!
  19. +1 for the TPR's, the fine control for warbirds and choppas is just amazing! Until I got them I had no idea it could be this good. Excellent product.
  20. New invite here: https://discord.gg/ES9ERUqj Choppa Tuesday is set for a massive shot in the arm with multi crew in the Huey, we are set for some really cool missions utilizing that feature. Fun times ahead!
  21. The cool thing is now we have someone to flick the switches and turn the dials while we are flying!
  22. Finally today we got the multi crew experience many of us have been waiting for for a long long time. My first experience tonight was a heck of a lot of fun! We (The Flying Kiwis) filled a couple of Huey's to the brim and headed out, the inter aircraft banter was gold, the reactions within the aircraft to events made it really feel like we really were one crew in our own aircraft, dyeing together was tragically awesome. In all it has opened up so much scope for our missions and enjoyment of DCS. Sunday nights mission we are going to ferry in a JTAC, he will do his job on the ground, then we will pick him up and take him home, how cool is that! One really cool thing to do (in VR) is if your in the copilot seat stand up and walk down the back of the choppa, freakishly realistic experience, my pilot started to maneuver and I had to yell at him that I wasn't holding on to anything! It really was cool to plonk myself down on the seat next to the door gunner and poke my head out. Thanks for finally solving this riddle ED, it was not a wasted effort! So what cool experiences have you guys had?
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