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congo

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    South of Kikwit in Bandundu Province
  1. On most conventional aircraft flying in the sub-sonic area with out computer assistance, ie most propeller and turboprops the horizontal stabilizer and elevator do not develop lift in straight and level flight, They create a negative lift in order to have longitudenal stability.
  2. Other areas of the map. These are textures taken from user made maps in IL-2 and ported over to the autumn textures in FC-2. I just use JSGME to swap them back and forth and I modified them to suit my own personal taste. So it was necessary to photoshop them before I put them to use. I also did some palms and desert plants as an adjunct to the ground textures
  3. The specific texture you are looking for is KA-50-PAINT1-DEF-04.bmp but it needs to be converted to use with CDDS explorer. If you pm me your email address I can send you dds file but you will still need to insert it using CDDS explorer. Inserting textures is pretty simple but you will need Modman with CDDS explorer. If you have it just open the Explorer and click on the file folder in the upper right hand corner and then navigate to the Bazaar/World/World Textures BMP3-------CDDS archive and the explorer will allow you to view,extract or insert textures into the archive. They do need to be in the proper format in order to do this which is dds.
  4. Should be in Program Files/Eagle Dynamics/FC2/Bazaar/World. Check to make sure that both the CDDS files contain all the same textures. Then copy world bmp 3 from FC2 to KA-50 maintaining the proper structure/ ED/FC2/Bazaar/World/world textures bmp 3 to ED/KA-50/Bazaar/World/world textures bmp 3. BTW if you have CDDS explorer you can extract the texture from the FC2 CDDS file and put it in the KA-50 CDDS file but you will need to convert the extracted bmp file to dds before doing so. And be aware that if your world folder contains any custom skins you may lose them when replacing with the FC2 folder.
  5. The updrafts are not produced by the Cumulus cloud. The cloud is a result of the upflowing column of air carrying moisture and debris aloft. The upflow is produced by heating of the earth and subsequent heating of air. Downflow is produced by cooling of the column.
  6. Locate the CDDS file in FC2 and copy it to BS and that should repair the pylon. I believe its in World Textures BMP3. If you have Modman installed use the CDDS explorer to find the file.
  7. I think he is looking for a way to prevent the sim from starting in the zoomed in view. The parameters for both of these lines 940 and 951 are already at approx 90.
  8. Look in your view lua file for this line, CameraViewAngleLimits[PlaneIndex.iKA_50] = {20.0, 120.0} First is zoom in view and second is zoom out view.
  9. Its for my own use as a lot of the textures were used in maps offered at other sites and I don't feel like tracking down the authors to request permission. I believe a large part of these textures were taken from google earth.
  10. I just incoporated some desert textures from IL2
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