论坛答案
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Vibora的帖子在Any news on the Mirage F1M?中被标记为答案
Hi all. Here you have an update on our projects.
Work continues on all aspects: we keep advancing on coding for both the F1M, the F-104 and the radar upgrade, improving art, which includes pilot models, and progressing as well on several other improvements and features. In any case, it should be mentioned that some of these items are long term projects, not something imminent.
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Vibora的帖子在How to use AWACS' declare / correctly use iff?中被标记为答案
In the Mirage F1 other airplanes can see if we are friend or foe when setting the IFF, but we can't identify other aircrafts. There is no interrogation by itself. So, the 'AWACS Declare' is the only way to know if the target is friend of enemy, depending on the circumstances.
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Vibora的帖子在Error when selecting 2 or more pylons of rockets中被标记为答案
Fixed. It will be included in a forthcoming update.
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Vibora的帖子在2.9.18.12722 Hud is unreadable中被标记为答案
Fixed. It will be available in a forthcoming update.
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Vibora的帖子在Jettison covers not working in F1BE中被标记为答案
We have published it in our latest changelog:
Known issue: Jettisoning panel guards in F1BE are not working (clickability and input). It will be fixed in a forthcoming update. Meanwhile, the corresponding correct lua files will be provided in a DCS forum post.
Extract into your DCS directory, replacing the original files:
F1BE_jettisoning_panel_guards_patch.rar
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Vibora的帖子在Canopy close keybind not working中被标记为答案
Fixed. It will be available in a forthcoming update. Thanks for reporting it.
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Vibora的帖子在Graphics glitch with front canopy blown off on BE中被标记为答案
Fixed. It will be included in a forthcoming update.
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Vibora的帖子在Preset radio & sensitivity binds中被标记为答案
Fixed internally. It will be available in a forthcoming update.
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Vibora的帖子在Radio preset & sensitivity selector binds中被标记为答案
Fixed internally. It will be available in a forthcoming update.
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Vibora的帖子在F1EE & Pre-contact AR binding中被标记为答案
Thanks for reporting it. Done. It will be available in a forthcoming update.
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Vibora的帖子在Simplified firing safety doesn't work for F1 EE on multiplayer中被标记为答案
This was fixed according to the description shown in the following post:
https://forum.dcs.world/topic/372604-some-options-are-always-read-from-the-mission-now-dcs-29159408
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Vibora的帖子在F1 EE Light and panel lighting rheostat bug?中被标记为答案
Thanks for reporting it. Fixed. It will be included in a forthcoming update.
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Vibora的帖子在Navigation and formation lights not visible to other users in multiplayer中被标记为答案
Thanks for reporting it. Fixed. It will be included in a forthcoming update.
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Vibora的帖子在"Some options [...] are always read from the mission now." DCS 2.9.15.9408中被标记为答案
Txs for your report. This will be fixed in a forthcoming update.
Description of this fix:
Now global options will be taken from the server mission only for F1BE in multiplayer, and when it has 'Solo Flight' option disabled. In all other cases the options will be read locally. And of course, when a track is played, options will be read from the track.
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Vibora的帖子在Afterburner sound rework?中被标记为答案
Engine sound improvements and partial rework are planned.
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Vibora的帖子在Keybinding for radio operation中被标记为答案
Fixed internally. It will be available in a forthcoming update.
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Vibora的帖子在Immediate Fire Light at Engine Start F1EE中被标记为答案
You're starting with throttle at idle. It should be in the cut position. If you had the throttle at idle, before pressing the start button, you should set it to cut and make a crank before attempting the engine start.
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Vibora的帖子在BE-Variant. Front cockpit right canopy handle has no clickbox anymore..... left side works (minor inconvenience)中被标记为答案
It is fixed, see this report:
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Vibora的帖子在Unable to click on right handle of canopy when open中被标记为答案
Thanks for your report. Fixed. It will be included in a next update.
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Vibora的帖子在Keybindings inverted for "Master valve control switch"中被标记为答案
Fixed. Thanks for your report.
It will be included in a next update.
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Vibora的帖子在Caucasus "Mirage_F1EE Aerial Refuelling" instant action's tanker immediately executes sharp turns.中被标记为答案
Try the attached mission. ED must have changed AI tanker behaviour. Now, when the first waypoint (wpt 0) coincides with the orbit initial waypoint (at least in racetrack pattern) the tanker performs a turn to re-enter the orbit. What I did was adding a new waypoint (wpt 1) where the racetrack is started.
Thanks for reporting it.
The new modified mission will be included in a next ED's update.Instant_Action_Mirage_F1EE_refuelling.miz
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Vibora的帖子在Mirage F1BE Fuel transfer sequence selector switch中被标记为答案
Thanks for your report. The BE doesn't have that switch, so there should be no binding for it in that version. Fixed internally.
