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Becks

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Everything posted by Becks

  1. You can do this in-game.. just add the the pinkie-switch as a modifier
  2. Ok I apologize.. It is highly likely that for xp32 you wont get any real multi-core-cappable DX-drivers.. I remember of hidden experimental driver switches.. Sure they would (I highly guess).. normally every game (excuse me) gets one or more patches/updates.. it is a typical thing and everyone knows that.. And maybe it wasnt just a load-balancing problem on OS-side? I've seen a lot of programs crashing or having poor performance on multi-core machines.. the main problems are mutual-exclusions and synchronisations in case of resource-accesses (like data-structures or APIs/drivers) and lack of "real" parallism.. its easy to create a new thread, but splitting up the big thing into pieces is quite difficult.. Anyway, BS is running great on multiple cores.. :D
  3. Hi everyone, I am still trying to tweak the graphics.cfg and the options.lua files, but I didnt manage to figure out the meaning of all switches/options and their particular ranges, e.g. what are the following options doing? graphics.cfg: - EffectOptions - AdvancedEffect - RenderEffect - CivilianRoutes - ShadowLevel - LightsLevel - MirrorsLevel - TextureLevel - Exhaust Some parameters avail in options.lua seem to be doubled, which to use? e.g.: - effects - lights - water - heatBlr (==Exhaust?) And for the "views"->"cockpit", should I turn "mirror" and "reflections" on? Or may these not working correctly? What about Anti-Aliasing and Anisotropic-Filtering? Thanks a lot in advance! Great sim! Becks
  4. no you dont need to.. setting the processor affinity via task-manager is possible from xp-sp2 through xp64 up to vista btw. I am using xp64, but as for the others, there is no other way than waiting for DCS.exe to be spawned and then manually setting the proc-affinity to dual+ core.. I hope the programmers will fix this soon..
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