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bni

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  1. So MSAAx4 can finally be used without horrible performance degradation, that is great news Interesting finding about PD and VRAM, and that you would need 16GB (almost no one has) or more to really crank it up. So I have 11GB VRAM, would PD 1.1 fit in VRAM? 1.2? Or would you leave it at 1.0 anyway to avoid stutters?
  2. Yes there are several youtube videos showing people removing the headstrap. There is even a audio connector right next to the hinge, making 3rd party halo strap replacements very possible, even without external wires.
  3. With the Rift S headstrap being removable, someone should make a helmet with built in speakers that can attach the Rift S main unit to the helmet. That would be very cool for flight sims and sim racing :-)
  4. Hi, Why isn't it possible to assign mouse button to most functions? Only a few are allowed in the mouse column. For example if I wanted to use the mousewheel to fine adjust throttle I cant. I fly exclusively in VR with right hand on stick and left hand on mouse to flip switches in the fully interactive cockpit.
  5. Yes Im sure I will eventually. I saw that monstertech has desk mounts with a optional mouse extension, would be ideal for VR I think. But it sure aint cheap ;)
  6. A bit harsh. Giving feedback is not the same as complaining. And actually VR + controller and mouse combo is not that bad. joystick in the wrong place physically, on the desk is not ideal either for VR. I don't have the space to properly mount a HOTAS, so this will have to do for now.
  7. The Chucks Hornet guide that I have found very helpful says this: If this is true then it should be there by default to make learning curve easier. Im talking about DCS learning curve here, not Hornet, that can be as hard as it needs :smartass: Cant right now, but not impossible to implement. Many other games sure make this work. In fact the buttons are triggers, even if they have a range like you point out. :thumbup:
  8. Im learning DCS and Hornet. Use VR mostly (Rift). Last time I spent any significant time with a flight sim was F/A-18 Interceptor. Its good to be back! I will note here some things that have really confused me as a beginner. 1. I struggled with the plane not being stable and wanting to turn to the right. I could not enable the auto pilot also. Then I read somewhere that a small deadzone need to be configured. I put in a deadzone of 4 on Pitch and Roll and that solved it. Why isnt this added by default? 2. I use VR, and for now using an Xbox controller I had lying around (I know!!). I use the left hand on the mouse with VR Zoom to flip switches etc. Xbox controller / mouse combo kind of works, except for one issue: Both trigger buttons cant be configured for anything. I want to have them for gun trigger and weapon release button but it is not possible since they seem to be recognized as axis controls only? 3. Why is the VR "head cursor" and mouse cursor one and the same? It makes it hard to flip switches using the mouse since I need to keep my head completely still. It should be possible to disable "head cursor" completely and be able to move the mouse freely independent of head rotation. 4. I have used "Fast mission" a lot, and I think that is great for some free flight. One issue I had difficulty with was to load on any weapons. Have to drop into the full mission editor for that. And although Im learing how to use the mission editor now, it is daunting at first to even find the weapons loadout. Maybe add an option to add some weapone already from the fast misson screen? 5. Its weird that Axis controls exists both on General and in the Hornet section also. Many times when setting up controls I changed in the wrong place, leading to the controls not being active in the Hornet. For beginners I think getting over the controller configuration hurdle is the biggest one, and I gave up several times, but came back a few weeks later.
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