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ironsavior

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  1. How does it work with VR and inside out tracking? Is it compensating for the platform movement?
  2. Sounds great, the only relief I have now is a glorified massage mat.
  3. I'll keep testing DCS during the day, I hope this was the root cause of my problems.
  4. I have the 1080ti Jetstream version It was clocked to 1873 MHz boost out of the box.
  5. Update regarding the DXGI_ERROR_DEVICE_REMOVED error. I have tried a couple of benchmark programs (Furmark and Unigine Valley) without problems, but I thought that they might not push the card as much as DCS. So I tried 3D Mark, and while the Firestrike (DX11) test ran ok, it produced some artifacts (green patterns and such). So I tried to underclock the core clock by 100 MHz. This made the artifacts go away. Note that the Timespy(DX12) test ran ok on stock clocks. I have not had any crashes in DCS since this underclock, not that I have played a lot but it "should" have crashed at least a couple of times. I'll report back after a longer session. Anyway, strange that Palit supplies the card with a clock that it cannot support out of the box. I think I will have to check with the vendor. Hope this can be of any help to other people.
  6. Keep calm guys. I know the driver crashes, but it only happens when I play DCS.
  7. Hi I have the same problem, DXGI_ERROR_DEVICE_REMOVED crash. Also on 1080Ti and VR (Rift). For me it started during the weekend 20180407. Since then DCS has crashed every time, sometimes quickly, sometimes I have been able to play for awhile. When doing some testing yesterday, I found out that it did not crash when turning shadows off, but quickly when enabling (have always had them on high, but also tried low yesterday). It was a short session so maybe it was not conclusive.
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