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About wju
- Birthday 01/01/1969
Personal Information
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Flight Simulators
DCS
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Location
EU
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Occupation
officium rat
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not sure if it is intention, but as said in title: modifier defined in module is ignored by UI layer until is defined also within UI an example (see screenshots below) in module: custom modifier: VKB_BTN42 buttons binded: VKB_BTN42+JOY_BTN21 VKB_BTN42+JOY_BTN23 VKB_BTN42+JOY_BTN24 VKB_BTN42+JOY_BTN22 in ui layer: no custom modifier buttons binded: JOY_BTN21 JOY_BTN23 JOY_BTN24 then working butons are JOY_BTN21 - from UI JOY_BTN23 - from UI JOY_BTN24 - from UI VKB_BTN42+JOY_BTN22 - from module not working: VKB_BTN42+JOY_BTN21 VKB_BTN42+JOY_BTN23 VKB_BTN42+JOY_BTN24 these last three combos starts to work only when modifier VKB_BTN42 is defined in UI-layer, even though it is not used in UI. Is it intention? I use only two modifier DCS-wide, i.e. it is no problem to add it to UI, but some pilots may need more... thank you for your attention
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VR is hardware, truth; regardless most of VR´s problems come from its SW implementation. On the other hand, VR capability is DCS´s the core feature for all VR pilots.
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Multithreading Performance is Sensational in VR
wju replied to Flextremes's topic in Virtual Reality
significant CPU boost in my favourite CPU_Test mission, i.e. FW190A, Normandy Quick Action, Airfield attack - just before attack well done! -
please do not forget to share your frametime numbers after upgrade!
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thanks, I just wanted to know, how bad is my "stone age CPU" (intel i7 7820X 4.7GHz & 32GB RAM) Since this spring, I am hesitating whether wait another "two weeks" for multicore or go to CPU upgrade. the screenshot is with the same DCS settings as yours, OXR 100%, toolkit - all improvements off; I am pretty CPU bound here
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would You be so kind and share Your settings? (i.e DCS, OXR..)
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well, my espruino based "very ugly proof of concept" version is working! (left finger only so far, second espruino is on its way) the only issue was caused by my own stupidity; I have forgotten to plug bluetooth antena to motherboard and therefore spent two hours by thinking experimenting why espruino cannot be connected... As you can see, I have decided to build "ring" version with lipo battery (230mAh), as I hate gloves, battery can be smaller in the future, but this one was on my shelf the latching button swtitches on/off, where off can also be a charging mode; charging pins are not soldered yet. the only weird thing is when mouse becomes "white dot"; then it behaves oddly, i.e. moves with headset in oposit direction, (I understand why), but one can get use to it... anyway, guys @frenzon, @Sielu thanks for sharing!
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well, I have found the root of my problem - the second monitor. When switched off, then FingersApp works as expected. When is Fingers running, it even does not mind when I switch second monitor back on. Mouse cursor behaves as expected. Now its the time to build a mouse (wired version at first ) based on an Arduino.