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FoxxyTrotty

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Everything posted by FoxxyTrotty

  1. Has anyone else noticed this strange behavior with the F15e (as far as I recall, I have only seen with the F1 Mirage). I only ever saw this on the F1 mirage until now. The behavior is very similar with & without the CAS switches. Also the F2 view doesn't show the flight controls doing anything that reflects what the aircraft pitch and moment is doing. Pulling any sort of move that requires more than about 50-60% stick movement, the aircraft (at various speeds) will suddenly begin pitching up and gain quite a moment in the process, but in a second (or less) with zero adjustment to control inputs, this moment will almost completely undo itself, in some cases, it will ever begin "rubber banding" back towards the way it came. It actually ruins a lot of the immersion and fun in flying the aircraft for me, and I was hoping this is something that's recognised and being worked on, especially as no other module in DCS suffers from this weird behaviour (aside from the old mirage - which has thankfully improved since release).
  2. It would be great to get some clarification on this, one way or tother please.
  3. OK I'm a very happy bunny coz I just flew my entire mission with extensive AG radar mapping without any hiccups using Single Thread version. I did get hit by some radar guided AAA as I was leaving the battlespace, which cause me right engine to flameout, and I limped home 150 mile or so on single engine, that (safety feature?) was prevented from using A/B. So the temporary workaround/fix for this issue, is to go single thread. And it painted some VERY bizarre angles along the way, especially during tight turns and such like. Just off topic a sec, but the F15's AG radar is by far the best in town, and opens up a lot of possibilities that weren't really available before, and I really enjoyed it. thank you very much for offering me this suggestion - after several CTD's within minutes of using the AG radar, this completely solved the issue. I was in the AO at least 20 minutes and it worked flawlessly
  4. Yep I'm using Multi Threading, none VR - I could list all my specs, but I get the feeling based on subsequent posts, and on the WSO thread radar ctd too, this is a AG radar painting issue (that may or may not be MT related - tell you what - i'll go fly the mission now in Single Player, and see if it crashes, as it happens every single time after just a few minutes) edit: on single thread and single player
  5. You don't need a 3 position switch, but you also can't accomplish a 3-switch-position-job (open/hold/close) using a single 2 position switch without a bit of "trickery"... so this isn't really a bug. You have 2 choices: 1) use 2x 2 position switches/rockets that do open/hold, and close/hold 2) watch the youtube video "DCS double your controls" and assign that process to a single 2 position switch. I hope this helps
  6. I realise this has been reported for WSO a couple pages back, but same things happens for pilot. Its easy to reproduce, just fly as pilot with the setup in AG and focus in on any area (I was doing a night time low viz bombing mission with just me, solo, an enemy sam, and enemy static targets) As i'm flying to avoid the sam site, the ground area in focus for AG radar mapping gets painted from all sorts of angles and stuff, to be expected, and after about 5-10 minutes of this, it CTD without fail. 1 time I was able to get a log (submitted) the other times, it crashes DCS so hard, there's no log.
  7. Please correct me if I'm wrong, but with conflicting information, depending where you look, It took me about a few minutes searching the forums to figure out why the new Normandy 2.0 map: a) Appears as though I already own it, and b) Is such a low quality mess (outside the original Normandy 1.0 area, on max settings - noneVR). This is not at all a criticism, rather something I feel ED or Urga (sp?) Need to make clearer, and fast, in order not to lose potential sales (the last thing you want is Normandy 1.0 users flying over the 2.0 map area, on YouTube, saying "this looks a bit naff") I think some PROMINENT official upfront note, perhaps in the in-game map info page, or homepage newsfeed, may help others, who don't always search forums or watch every single news update. I know I don't, I haven't the time. I came to the forum because I couldn't believe how bad the thing was I saw. In addition, my first 2 searches returned "basic stuff in the map is missing" and "it's a free 2 weeker that's been given". Both of these, as I understand it, are wrong, but I can see why people have said this, I might have assumed things much the same way, absence of further digging. Flying over London and Paris, obviously looks horrific below about 1,000ft - although the technology to allow people to fly over terrains they don't own, in a low quality mode is a great idea - it just needs making clear. Otherwise there will be people who thinks "this is rubbish" and won't buy the thing, as they might assume they're currently experiencing the product, as a free upgrade, or free for 2 weeks etc (after all, there's a key code!) All that said, the scale of the city (London and Paris) is once again something new. Sure it's mostly the same handful of buildings repeated in most cases, that's understandable, but at least they're not just copy pasted at 90' intervals over and over into adjacent squares, but have a much more natural flow about them, that can be at any angle, and there's no obvious pattern like in older maps (IE same 4 buildings always next to eat other in the same order). This is a good graphical improvement, and being able to do a knife edge manoeuvres through a few well known structure, is always fun, and bound to dominate screenshots and YouTube shorts for a week or two.
  8. Yeah I think that's a bug... I've seen this lately and it holds the high alphas near the ground (which I thought was maybe a "trick" to lul the player into a low speed/stall/spin to get manouvre kill) but it ends up hitting any thing in the way, be it a building, powerline, slight hill etc... No idea what they've done here, but the ace ai in F18 sucks right now
  9. After an almost 40gb update for DCS beta itself, I load the Apache and setup the controls 95% per Waggs video and found that side of things flawless. In an empty mission and a couple waypoints I begin in the air to get a feel, and first thing I noticed vs the other choppers is how little the control inputs are needed... I repeatedly found myself doing Huey/mi8/24 type movements of the controls, and see the Apache doesn't like this! It's very easy to roll 90'(or more) without even trying, because i added collective a bit too quickly. Watching Waggs videos, he would fly so... Slow isn't the word, but take a long to do his moves, never pitching more than a few degrees. I now see why. Thankfully it's very forgiving, I'm gonna guess the damage and overstress and FM is far from finished, but pulling out of a vertical dive at full power seemed no bother (try doing that in any other. It's also very forgiving at rough landings, again more than any other. In some combat, it wasn't immediately obvious how to get my gunner shooting, and befor I could figure out which step I missed, my right pylon went missing to some shots from a BMP. The chopper leaned as expected into the now heavier asymmetric left side. Overall its still very early access, I think I can understand why ED chose not to give a free trial to it at such an early stage, and I appreciate there is no way we could have had this 3 months ago. To all the hard work, especially from the unpaid alpha testers who been trialling and bug reporting getting it ready, thanks. Sound wise, the externals are really something. I look forward to learning it a bit more and top priority for me is adjusting to the high sensitivity on the controls. Try hovering, then in 1 go, adding power, pull back + right with left rudder.... that's some crazy move that highlights how sensitive this thing is. It's a decent starting point for very early day1 access. Thx
  10. Did you find what you were looking for bkrull? Let me know what modules, if any you still would like help with. I'm better with some than others, so I'll be happy to help if I can. No money required, happy to help if I can.
  11. I'm not sure if you read my comment quite right, I wrote the Starlin was the response to the tiger, but even if I had got my order mixed up, the Russian T34 was a good tank for the time and the most produced and feels missing from a ww2 assets pack that has a whole bunch of tanks, including the king tiger of which too few too late to matter much, but missing is the most heavily produced tank ever.
  12. If you look at aircraft numbers, it's a wonder Germany ever got anywhere. The RAF alone out produced the Luftwaffe year on year throughout the war. The RAF had around the same numbers of planes as war began.. but so did France. France alone had more tanks and more soldiers. So before America even got started, Germany was heavily out numbered, men, tanks, planes, ships, you name it, they had less... I know this is wondering more and more off topic, but trying to study the war objectively is really quite difficult. Often the official version of events on a certain issue, differs from the personal accounts of the allies and the axis, which oddly enough marry up much more often.
  13. There needs to be some sort of bug report / tracking implementation here, otherwise what's the point in people going to the effort of even reporting them. It seems like people have no idea if their bug is on a list, what priority, if any is given to that list.
  14. There's no obvious way to make people go in, jump - I've explored the specials menus. unsure if this was scripted into the mission video (a sort of spawn parachuting pilot bailout script). At a distance it looks like troops jumping out. In any case, I'd love to be wrong, if anyone can tell the rest of us how to get people jumping out the c47/dc3
  15. I would really like to see this tank added to the pack, the Russian T34. For Germany, 80% of the landwar war, in terms of numbers, was against Russia on the Eastern front. Over 80,000 of these were built, outnumbering any other tank in the war by far, and it was good. Adding "the Starlins" which was the Russian answer to the Tiger would be a real bonus. Many thanks
  16. Have you ever noticed that many planes in DCS, like the F16, steer the "wrong way" when you pick up speed on the runway? this video highlights the effect, and goes someway to examine why: YouTube - F16 Steers Wrong Way on Runway? DCS
  17. Before watching this video, have a guess what you think the results will be, based on the following... You're in the aircraft (F14, F15, F16 or F18) flying over the open seas at around 10,000ft and you are totally alone up there. There are no allies, the only thing to perhaps call a friend is the nice weather... Somehow you are informed that south your position, an enemy SU33 is hot, flying directly towards you, at Angels 12 - or 12,000ft. What range do you expect to see him at?? Remember there's no AWACS or other datafeed, this is your RADAR alone. At least with your RWR, you know where to look, and you can focus up the RADAR accordingly, Hi PRF, narrow az sweep just how you like, and keep yourself slightly below the horizon, vs the SU33 to give your RADAR the absolute best shot at seeing him... Well this is what I did, I had an idea in mind, I was totally wrong, so I thought I'd make a video, I'm sure there are others, like myself, who've forgotten exactly what it's like to fight an enemy with zero datalink in the datalink capable aircraft in multiplayers (or at least with supporting allies). Have you got your guess(es) ready? This video covers all 4 in a single take,
  18. I had something similar happen a couple times during slick wing hi speed transit, coming off the burners and descending (mil power due to speed) I found it extremely easy to break the wings with zero warning. So much the first time it happened I was convinced this was some kinda glitch, but the second time, I wasn't even pulling hard, it was (I'm guessing here) the rapidly increasing IAS as I'm falling down through thicker air. I agree the whole issue needs reworking, and the best approach might well be some kinda roll of the dice. If you over G by 1-2G, basically you're extremely unlucky to have anything go wrong. At 2-4G you wanna be Poppin panels, and anything over thereabouts have a list of things chosen at random that MAY happen.
  19. Situation: Set Caucus map to winter, as its the only one DCS allows to set really cold in winter -12c (i think it was -12.4 but mission brief said -12c close enough)... I put all the warbirds out, cold n dark, and one by one I wanted to test the following, does it start? does it require warm-up? and here are the results for anyone's interest: Caucus, Jan 1, -14c with 5kts wind, turbulence 50, late afternoon. In all tests, I would start up (manual) and immediately takeoff (max 20-30sec for taxi). After takeoff power was set to Max Continuous. Any cooling flaps were used in auto mode (german), or as i deemed as required per temp gauges. All aircraft were flown at low level with max continous for at least 10 minutes before RTB. If there were problems and I had to change anything, it will be documented. Bf 109 K4 - Started only when using cold-start level by the throttle - once it started, no problems. I heard an unusual sound during the takeoff run that soon went away... insane performance. Minor dives were getting 700kmh IAS. Fw 190 A8 - Started no trouble, very strange sound on takeoff - I experienced an immediate loss of power (i guestimate about 50%) which never returned for the duration of the flight - due to the loss of power i had to run at 100% throttle, which it did for the duration. Fw 190 D9 - No problem at all at any stage, no strange noises, and increidbly powerful and responsive in the cold dense air. Mossie - Despite numerous attempts, I was completely unable to get this going in the conditions. P47 - This aircraft was the most interesting, and imo, has the best cold weather modeling... incredibly difficult to start, for those wishing to attempt this, I had to hold down the starter for at least 3x as long as normal, and stroke the throttle up and down as i'm trying to get it to catch without flooding it... Once it started i tried to take off, and immediately siezed the engine just trying to taxi. The oil pressure was reading max without even getting 1,000rpm.... I reloaded the situation and again it took ages to start, this time i waited for it to warm up, because the rpm has to be so low to not get the oil pressure going of the scale, it took even longer to warm up, as it warmed up a bit, the oil lubricated a bit better, the pressure came down a bit, i was able to crack the throttle a little more, which in turn gradually increased the speed at which it could be warmed up... once it was within limits, i took off without further issue - i didn't time the process, but expect at least 5 minutes warm-up and thats if you're willing to nurse the engine as it happens - and much longer if you dont. P51 - This aircraft I didn't even bother attempting to start without a couple seconds of "oil dillute" and then "primer" presses.. That said, it then started fine, and took off instant without any issue or noticeable detriment - that said, the oil pressure was off the charts right away, but there was absolutely no negative impact from having glue-like oil rammed through the system. Spitfire - no cold weather controls to speak of engine wise, I just did the normal start and instant go, and there was exactly like the P51 - zero consequences, and an insane oil pressure readings. Other things of note: All aircraft with oil pressure readings, showed extremely high pressures, as you'd expect. With the exception of the P47, and possibly the Fw 190 A8, there was no consequences at all from jamming this through the engines... I was unable to test the mossie on this. Engine thrusts - I was able to get the highest readings inside the cockpit I had ever seen, be that "boost" or "manifold" or "ATA" - in all cases, minus the A8, the engines produced record breaking amounts of power... Couple that with the thick dense cold air, the props were able to take huge thick dense slices of air as well, mix that together, it was mind boggling amounts of performance, that if anyone saw, would have been the german pilots on the eastern front back in the 1940's. With Mw50 and some climb tests, it was not far from being sabre/mig15 like. Couple this with the massive amounts of grip/lift generated by the wings, it was to make very tight turns and quick sharp moves, especially with the german A8/D9 that was able to exploit the electric trim assists. End of aircrafts report Other thoughts - I would like ED to come up with some kinda standard with regards to the cold weather, and props in general. For example, does oil need to warm up gradually to avoid it forming up bubbles, or not? Does cold weather/icing affect the ability to start an aircraft, or not? While some of things wont matter to some, in any multiplayer environment where a cold-n-dark startup is order of the day, it makes a massive different to hop into a spitfire, or 109 K4 and be in the air inside 60-70seconds, vs say the P47 - which forces you to watch the temps. If you're still reading, well done
  20. yeah it does thats why so many new players fall down inside their own downwash - aka VRS
  21. you know if you look into the whole ground effect thing, and airliners flying 100kts above max speed, it quickly... oh wait, i forgot this ain't conspiracy anon!
  22. the props in DCS are easily the best combat flight sim, flight models available on any game/sim i've test (xplane is not combat sim)... There is adverse yaw, and Nealius is right, you need to get into the settings/special/ specific module/ because by default, DCS has enabled "noob settings" for all ww2 props, namely 100% takeoff rudder assist, and in fight auto rudder. every single prop has these 2 settings and if you disable them, you'll get your adverse yaw and so forth... I made a video about a year back, where i exploited the opposite of adverse yaw (ie i jammed the airlerons so they wouldn't work -option in failures- and used purely the rudder to steer the aircraft around the pattern into land... the same set of forces, from the other side being explloited to achieve this)
  23. I'll add as a long term (5 years) VR user in DCS, this has always been an issue. Its not EVERY aircraft swap, but certainly going in and out of the datalink type ones doesn't seem to help much. The VR frame rate issue (been in forums for years) was described years ago, as i experience, that over time / aircraft swaps, degrades, an on occasion, massively like you describe, cut in half - to resolve this, alt-tabbing out of the game, to ANY other window, for example spotify, click on the window and just do a simple action, i just resize it by any given amount - alttab back into DCS and fps issue is fixed... its done this for years. not sure how or why, when the Ctrl + (numpad 1-5) manipulated DCS/VR options on the fly, it was enough to just cycle ASW off and on, and didnt need to tab out... Anyways, im not adding much other than let you know this is a very long-term issue, and the fix if swapping a/c is a quick alt tab and mess around in another window a few moments and tab back in - beats reloading DCS anyways!
  24. May I just add - It's long been a running theme that RivaTuner (and other GPU overclocking utils) has caused a lot of issues when running alongside DCS (and i think Xplane 11 come to think of it)... To resolve that issue, do the overclock /fan as desired and then quit the tuner BEFORE even starting DCS... no idea why this made a difference, was a huge one for me. I'm very reluctant to mess with the power services, because my system is set to run on low power, both CPU/GPU unless certain apps are loaded, and then clock rates and voltages etc crank up. No need to be running at full/overclock when i'm watching youtube or doing a bit of photoshop etc.. I know some dont mind 24/7 full power, but for me, the heat and such it generates as well as component life (lost a 1080 that way, i'm almost sure of it).
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