Jump to content

Darrylx444

Members
  • Posts

    112
  • Joined

  • Last visited

Personal Information

  • Flight Simulators
    DCS World, IL-2 BoX, XPlane 11, and many many more.

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Hmmm. I have no Khronos folder at all there in that path. Just an XRNeckSafer folder, and it's empty other than the default and desktop shortcut. No API layers.
  2. I don't think I had any prior installs. This is what it shows: XR_APILAYER_NOVENDOR_toolkit XR_APILAYER_VIVE_hand_tracking XR_APILAYER_VIVE_srworks XR_APILAYER_NOVENDOR_XRnecksafer I can only deactivate the last one using this utility. I don't know how to do anything about the others though.
  3. Hi Nobiwan. Sorry to bother you, but I am stuck.

    I just installed the latest XRNeckSafer yesterday, in order to be able to check six in the latest DCS World Open Beta (multi-thread, now natively OpenXR instead of OpenVR thus my old OVR Advanced Settings setup won't work).

    I could launch the app and bind some buttons, no problem. But when I tried to launch DCS, DCS would crash every time. The only way I could get DCS to work again, was to completely uninstall XRNS.

    I have read that some people install OpenComposite too. Is that mandatory just to use XRNS on the latest DCS, which already uses OpenXR natively?

    I'm using OpenXR Toolkit also, if that matters. Vive Pro 2 also.

    1. NobiWan

      NobiWan

      Hi,

      there is still some strangeness going on with XRNS and the new native DCS OpenXR version. For some people it works out of the box and others have problems like you have. I currently have about zero time to look into it, unfortunatly. However, it seems that the SteamVR version of DCS together with OpenComposite usually works fine with XRNS. Even in MT I heard. 

    2. Darrylx444

      Darrylx444

      OK, no rush, thanks for the reply anyway. I read today that somebody else said it works on their Quest 2, so maybe it's just incompatible with my Vive Pro 2? I never tried it before MT dropped.

      Some more data, for whenever you get time: When I select 'Show Active OpenXR API Layers' on the openXR tab, this appears:

      XR_APILAYER_NOVENDOR_toolkit

      XR_APILAYER_VIVE_hand_tracking

      XR_APILAYER_VIVE_srworks

      XR_APILAYER_NOVENDOR_XRnecksafer

    3. Darrylx444

      Darrylx444

      Also, I found out that OpenComposite is not compatible with the Vive Pro 2, per the dev on their Discord today.

  4. Me too. I just tried it last night for the first time on my VP2, but it crashed the new DCS MT OB on startup. Had to uninstall it to play DCS at all. Any luck yet on your end?
  5. Yeah, I just tried XRNS tonight, but it causes DCS to crash on startup. Had to uninstall to be able to play DCS at all.
  6. I just installed XR necksafer for the first time after this recent MT update. I set up some button bindings, but didn't even get to try it out because it causes DCS to crash to desktop every time on DCS startup, even if I don't run XRNS. The only way I could get DCS to run again was to completely uninstall XRNS. I also use OpenXR Toolkit, if that matters. Any advice?
  7. Thanks, I will try that tonight. How much does it help your FPS beyond what MT alone gained for you? I'm still trying to break even from the 30% loss ED's prior update cost me ages ago. I guess I'll have to find a good utility similar to necksafer that works in OpenXR too.
  8. The bad stuff from today's MT update, for me: 1) The openvr_fsr mod (by fholger) isn't compatible with this update, in either ST or MT. DCS won't launch with them enabled. So I lost a bunch of VR FPS from that, but gained a about the same back from MT, maybe a bit more. I'd really love to be able to use this mod again in MT, if possible. 2) Also, my home-brew "necksafer"-type setup isn't compatible now, so I can't push a button to check six like before. I'm guessing ED disabled SteamVR controller bindings or else OVR Advanced Settings, because it still works outside of DCS.
  9. I'm just using Simshaker for Aviators with SImshaker Sound Module as always. I've never touched the export.lua file.
  10. Thanks for the reply. I always have used the beta, and it is up to date. No error messages, just no shakes (except via test button).
  11. I've mostly stayed away from DCS for the last several months (since the VR performance tanked) but tried it again last night. But for some reason I can't get any SSA shaking in DCS now. Tried updating but same result. I do get the shake from the testing tool, but not in game. Settings all correct as usual. Tried a few different modules, nothing works. FWIW, SSW still works fine in IL-2.
  12. Thanks, this sounds promising for VR. I will try editing the graphics.lua and report back.
  13. It turned out that my cheap-ass transducer was falling apart. So I half-ass fixed it, and that solved my weak-ass shaking problem.
×
×
  • Create New...