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About TheFlyingGear

  • Birthday 10/08/1997

Personal Information

  • Flight Simulators
    DCS, FSX.
  • Location
    United States CA
  • Interests
    RC Planes, Cars, Motorcycles, and Aerobatics
  • Occupation
    Commercial Driver

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  1. Huh, okay I shall give that a try and see if my issues are corrected! Thanks..
  2. Hi, Recently updated to the latest OB build today December 23rd 2019 and loaded in with friends to go fly blue angels flight off the coast of Dubai next to the Burj Khalifa and anytime I'm looking at the City my frame rate will drop super low to the point the sim seems like its freezing but as soon as I look away towards water or up at the sky the frames go back to smooth and normal. I tried lowering different graphics settings to try and get a better fps result but it all stayed pretty much the same. FPS Looking away from the city ASW on 45+ and looking at the city the FPS Will drop below 10FPS. And recent flights on the 104th Phoenix server in the A10 with the new cockpit on PG my FPS was great and had no issues. That was prior to the recent update though. Any help or solutions would be awesome. Thanks My PC specs are: GTX 2060 Super 8Gb i5-9400f Corsair Vengeance LPX 16GB DDR4 3000Mhz DCS Install is on a Samsung SSD and my VR system is Oculus Rift Graphics Settings: Pixel Density is 1.2 Textures High Terrain Textures Low Civ Traffic Off Water Medium Visb Range Low Heat Blur off Res of Cockpit 1024 MSAA 2x DOF off Lens effect off Motion blur off SSAA off Grass 0 Trees 100% Preload Radius 24700 Chimney smoke 0 Terrain object shadows off Cockpit illumination off
  3. Hi with the most recent update my trim does not work, I tried different key binds and the trim hat in the aircraft itself even moves but the trim does not change pitch or roll even though the hat is moving. I also had this issue arise in the prior update in the A-10C but it seems to have gone away. If anyone can get this info across or provide a fix! I am on open Beta btw.
  4. Video demonstration of ground effect Bug Here is the video for the ground effect bug I made a thread about.
  5. Hi I would like to report an issue with the Hornet and its interaction with the ground. I suspect a issue with ground effect. The aircraft does not demonstrate proper ground effect when flying at 20Ft AGL and the lower you get the aircraft gets sucked into the ground. The aircraft tends to get sucked into the ground rapidly regardless of control input and it gets stronger as speed increases and altitude decreases. I suspect this issue has also been the reason my take off performance seems to be fairly extended. The best way to explain this is to experience it. Grab a hornet and attempt to fly 20Ft AGL and eventually you'll get pulled into the ground. The aircraft will be sucked into the ground. I'm afraid this kills the takeoff performance as well and might be the reason for the weird habit during bolters on the carrier making it the reason it's so hard to disconnect from the ground. Originally I thought this was related to the issue with the flaps bug, but now the flaps are fixed and work amazing so that tells me it's an issue all on it's own. If you can not replicate this issue please get back with me and I will submit multiple tracks demonstrating the issue. I will also have a video posted today June 19, 2018. Video link will be added later to this thread. Thanks! Here is the Video Link demonstrating the issue. reversege.trk
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