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Everything posted by Avalanche110
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My 3090 Settings for my G2 (2.7.11)
Avalanche110 replied to speed-of-heat's topic in Virtual Reality
I have had Hyperthreading turned off for as long as I can remember. Just wondering what the general consensus is regarding Hyperthreading On vs Off. Thanks -
The AIRBASE name is the ships UNIT name from the mission editor. i.e A2ADispatcher:SetSquadron( "KUZNETSOV", "KUZNETSOV_01", REDFOR_NAVAL_A2A_DSIPATCHER_TEMPLATE, 6 )
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Hello, I would like to request a new Callsign be added for aircraft groups --CYLON-- It was used by RedAir in numerous REDFLAG exercises circa 2002 to 2006. Also its just cool. I have attached a recording from a red flag exercise, the Cylon callsign can be heard around the 4 minute mark onwards. So Say We All 316p209052002am.ogg
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U.S.A.F WEAPONS SCHOOL
Avalanche110 replied to Avalanche110's topic in User Created Missions General
Hello Everyone. The USAF Weapons School campaign has been updated to include the Mirage F1. You can download the latest Version here. https://www.digitalcombatsimulator.com/en/files/3313504/ -
I was trying to add client slots for mirage f1 to a mission. I noticed irregular behaviour that only effects the mirage F1. The mission editor condition "UNIT OUTSIDE ZONE" works with all other modules, but not the Mirage. Also noticed problems when using MOOSE to script a moving zone around the client. It works for all modules except the Mirage. I made a test mission that illustrates the issue. two units parked on the ramp, both inside a trigger zone. A message will appear if either unit is outside the trigger zone. Selecting the F-16C slot, No message is displayed. Selecting the Mirage F1, a message is displayed on mission start. TEST MISSION.miz
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That worked. looking forward to trying this out. Thanks Rudel_chw
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Does anyone have a working link to their discord server? All the links I have found come back invalid.
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In OB 2.7.11 some of the western side of the map has been removed. I have no issue with this, except that any late activated groups that were located in the region that has been removed are no longer accessible. The Units are still there, just cant physically scroll to there location in the ME. not an issue if its just a handful, But I have over 2000 late activated groups located in a region of the map that I can no longer access.
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U.S.A.F WEAPONS SCHOOL
Avalanche110 replied to Avalanche110's topic in User Created Missions General
@JeffreyC @Scotch75 The link to the modified file isn't working for me anymore. I will post a copy the modified LUA file. Replace the me_logbook.lua file in your C:/EagleDynamics/DCS World/MissionEditor/modules Directory me_logbook.lua -
U.S.A.F WEAPONS SCHOOL
Avalanche110 replied to Avalanche110's topic in User Created Missions General
Hello @Scotch75 I have fixed the F/A-18 Follow me vehicle blocking the runway in mission 1. I checked the rest of the missions, it seems it was only the first mission that was effected. Thanks for letting me know. The updated file can be downloaded here. https://www.digitalcombatsimulator.com/en/files/3313504/ -
U.S.A.F WEAPONS SCHOOL
Avalanche110 replied to Avalanche110's topic in User Created Missions General
Hello Scotch75 Can I ask what aircraft you were flying? -
Just went through the patch notes for 2.7.9.17830 It mentions there is a new key bind for "Minigun Fire", however I cannot find this in the list of key bindings.
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I am unable to fire the minigun in the gazelle. I have armed the master arm switch. Taken the gunners seat and toggled the "fire gun/rockets" key bind however nothing happens. is anyone else experiencing this? Also, I believe it was once to be possible to move the minigun with the mouse in VR. having the gun locked to your head movement is undesirable. Thanks.
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U.S.A.F WEAPONS SCHOOL
Avalanche110 replied to Avalanche110's topic in User Created Missions General
Hello JeffreyC. I have updated the Campaign for compatibility with 2.7.9 I have updated the MOOSE file, changed the airbase names and modified all of the "Follow Me" vehicles. The vehicles were disabling the runway for the instructor. I have also made a number of small changes to the clouds and changed the Tanker frequencies. Thanks again, It makes me very happy to know people are still enjoying the campaign. Latest version can be downloaded from here: https://www.digitalcombatsimulator.com/en/files/3313504/ -
I noticed that AI F-14A/B cannot use Aim-54 recently. I have tried many different options to get them to use Phoenix but nothing seems to work. They will only engage with Aim-7 or Aim-9. I have not seen this reported anywhere, I am interested to know if others are seeing the same thing. Thanks, F-14_BUG.trk f-14 test.miz
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Polychop Christmas Update 2021
Avalanche110 replied to Polychop Simulations's topic in Polychop-Simulations
This would be a Great addition. Thanks for the update Polychop. -
@Flappie i noticed a distinct change in the ground units path tracing in the latest OB 2.7.7 If you try the test mission I attached, you’ll see the ground unit path tracing is not smooth between waypoints. It jerks around and appears to defy physics at times. if you run the same test mission on stable, you’ll find it completes the course normally. The waypoints are issued Using the task “go to waypoint 12, go to waypoint 13” etc. when the units are following a normal set of waypoints ie. 1-2-3-4 path tracing is normal.
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@Flappie as I mentioned earlier, this is becoming less and less frequent in the last couple of updates. If I ran the mission 20 times, it might happen once. Several updates ago, it was a lot easier to reproduce. There is still some weirdness in the current build, just enough to irritate you but not enough to nail down what causes it. The best way I can describe it is on occasion, random units will "Break". Physics stops applying to them, their triggers and scripts do not execute normally and this can occur to both air and ground units. Also doesn't matter if the units were scripted or part of the ME. the mission I used is a monster, and not Ideal for reproducing bugs. Should you wish to try, PM me and I'll send you a dropbox link along with instructions on how to make the mission work. Thankyou and all the best!
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Hey @Flappie I tried renaming the DCS saved game directory, and multiple slow repairs. Neither was successful. reinstalled graphics driver, Pitool, and steamVR and that seems to have solved it. Thanks for your help
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DCS crashes when loading main menu in VR. 2D loads and works normally. Crash Log attached. Was working fine in VR on current OB now all of a sudden it crashes. Thing I have done: Uninstalled shader mod. DCS cleanup and repair. Deleted App data. Any help is greatly appreciated dcs.log