Avalanche110 发布的所有帖子
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Since my previous post, I did a slow repair and made sure their was nothing in the SavedGames folder that shouldn't be there. I was able to reproduce the issue on first attempt. Client aircraft fell through floor of Nellis air force during cold start. Attempted to Save Track file, an error message Popped up saying it could not recover file from appdata, or something to that effect. I have attached, the logfile and TACVIEW file that shows player aircraft at -10,000 feet. I am going to delete the appdata folder and try again. FAULT-dcs.log Tacview-20231023-172613-DCS-RedFlag_v0.8.zip.acmi
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This concern had become far less frequent over the 2 years since this post was first published. However, from time to time it would randomly occur. However since 2.9 dropped, I am noticing it frequently now. While cold starting an aircraft, controls become unresponsive. On one occasion, Players aircraft fell through the earths crust and plummeted downwards. While Taxiing to runway, aircraft controls became unresponsive and aircraft slowly levitated off the ground. This issue only occurs when running Lua scripts (That I am Aware of). I ran the same mission and removed the lua scripts and their were no abnormalities. Some instability is expected when a huge update like 2.9 is released. I will post tracks as they become available.
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I noticed the new F-15E AI is unable to attack targets with Laser Guided weapons. All dumb bombs seem to work ok. Attached is a Miz file that demonstrates the problem F-15E_TEST.miz
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Thanks, I'll try it with Hyperthreading enabled.
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- performance
- steamvr
- (和4更多)
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I have had Hyperthreading turned off for as long as I can remember. Just wondering what the general consensus is regarding Hyperthreading On vs Off. Thanks
- 1,043篇回复
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- performance
- steamvr
- (和4更多)
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The AIRBASE name is the ships UNIT name from the mission editor. i.e A2ADispatcher:SetSquadron( "KUZNETSOV", "KUZNETSOV_01", REDFOR_NAVAL_A2A_DSIPATCHER_TEMPLATE, 6 )
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Hello, I would like to request a new Callsign be added for aircraft groups --CYLON-- It was used by RedAir in numerous REDFLAG exercises circa 2002 to 2006. Also its just cool. I have attached a recording from a red flag exercise, the Cylon callsign can be heard around the 4 minute mark onwards. So Say We All 316p209052002am.ogg
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My 2 cents: 1: Miltech5 BO-105 2: Polychop OH-58D 3: Urga media Afghanistan Map 4: (asset pack, god I hope it’s an asset pack)
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Hello Everyone. The USAF Weapons School campaign has been updated to include the Mirage F1. You can download the latest Version here. https://www.digitalcombatsimulator.com/en/files/3313504/
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I was trying to add client slots for mirage f1 to a mission. I noticed irregular behaviour that only effects the mirage F1. The mission editor condition "UNIT OUTSIDE ZONE" works with all other modules, but not the Mirage. Also noticed problems when using MOOSE to script a moving zone around the client. It works for all modules except the Mirage. I made a test mission that illustrates the issue. two units parked on the ramp, both inside a trigger zone. A message will appear if either unit is outside the trigger zone. Selecting the F-16C slot, No message is displayed. Selecting the Mirage F1, a message is displayed on mission start. TEST MISSION.miz
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That worked. looking forward to trying this out. Thanks Rudel_chw
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Does anyone have a working link to their discord server? All the links I have found come back invalid.
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In OB 2.7.11 some of the western side of the map has been removed. I have no issue with this, except that any late activated groups that were located in the region that has been removed are no longer accessible. The Units are still there, just cant physically scroll to there location in the ME. not an issue if its just a handful, But I have over 2000 late activated groups located in a region of the map that I can no longer access.
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@JeffreyC @Scotch75 The link to the modified file isn't working for me anymore. I will post a copy the modified LUA file. Replace the me_logbook.lua file in your C:/EagleDynamics/DCS World/MissionEditor/modules Directory me_logbook.lua
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Hello @Scotch75 I have fixed the F/A-18 Follow me vehicle blocking the runway in mission 1. I checked the rest of the missions, it seems it was only the first mission that was effected. Thanks for letting me know. The updated file can be downloaded here. https://www.digitalcombatsimulator.com/en/files/3313504/
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Hello Scotch75 Can I ask what aircraft you were flying?
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Just went through the patch notes for 2.7.9.17830 It mentions there is a new key bind for "Minigun Fire", however I cannot find this in the list of key bindings.
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I am unable to fire the minigun in the gazelle. I have armed the master arm switch. Taken the gunners seat and toggled the "fire gun/rockets" key bind however nothing happens. is anyone else experiencing this? Also, I believe it was once to be possible to move the minigun with the mouse in VR. having the gun locked to your head movement is undesirable. Thanks.
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Hello JeffreyC. I have updated the Campaign for compatibility with 2.7.9 I have updated the MOOSE file, changed the airbase names and modified all of the "Follow Me" vehicles. The vehicles were disabling the runway for the instructor. I have also made a number of small changes to the clouds and changed the Tanker frequencies. Thanks again, It makes me very happy to know people are still enjoying the campaign. Latest version can be downloaded from here: https://www.digitalcombatsimulator.com/en/files/3313504/
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I noticed that AI F-14A/B cannot use Aim-54 recently. I have tried many different options to get them to use Phoenix but nothing seems to work. They will only engage with Aim-7 or Aim-9. I have not seen this reported anywhere, I am interested to know if others are seeing the same thing. Thanks, F-14_BUG.trk f-14 test.miz
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This would be a Great addition. Thanks for the update Polychop.
