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Avalanche110

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Everything posted by Avalanche110

  1. I have been using 2.7.3 since it was released without issue. Now when I try and load any mission on any map DCS Hangs on the loading screen. I tried a DCS repair however that did fix the problem. I uninstalled DCS and downloaded a fresh OB install. Same problem. Nothing has changed on my machine from when OB was working (as far as I know). I have a copy of DCS stable installed (specifically for these issues) and everything works fine in Stable. I have attached a copy of the DCS log. It hangs at the exact same point when trying to load any mission, on any map. dcs.log
  2. I have often questioned the AI F-14 engagement ranges, however. I find the AIM-54C Kill probability extremely low against fighter size targets. The problem is, regardless of engagement range the adversary starts dumping chaff the second the missile comes off the rail. this is similar to the problem the AIM-120's had prior to their recent update. I have seen an AI F-14B fire six AIM-54C at a target from 20 miles and every one missed. Generally, AI F-14's score most of their kills with Aim-9's once they have fired everything else at the target. I removed the opponents Chaff, and found the Kill probability to be much much higher and somewhere approaching what I would consider "realistic"
  3. Agreed. A big thanks to the E.D and the Terrain team.
  4. Just tried the Marianas for the first time. Took the Hind for a tour of Guam. Stunning map, really looking forward to future optimizations. Pimax 5k+ 11900k 64Gb of Ram 3090 Could not maintain 30Fps in VR. Dropped the visible range to medium and clouds to standard. Could not maintain 45Fps. Vram around 11Gb GPU utilization around 70-80% GPU frame time at 22ms CPU frame time at 8ms Same settings on Syria gets 60+ FPS in VR.
  5. A big Thank You to Silver_Dragon for keeping that thread going. Hopefully we get it back, or start a new thread. Information from all the devs is so spread out, I could never keep up without it.
  6. Getting back into the harrier. Haven’t flown it since 2018. im finding that the TDC slew axis is extremely difficult to use when mapped to a HOTAS warthog. i have tried reducing saturation and adding curves without success. im wondering if this is a Bug, if so what are other people using to slew their TDC
  7. As per Mi-8 manual, Courtesy of FoxTwo MAX RATED -990’c TAKE OFF -990’c MAX LIMITED cruise -955’c MAX CRUISE - 910’c CRUISE - 870’c
  8. Thanks @FoxTwo i didn’t think 900’ was excessive. Might be a EA bug. If it happens again I’ll report it as a potential bug
  9. Just wondering what systems are modelled and working in early access. I have skimmed the EA manual and watched the YouTube videos, im wondering if systems like radios, ADF,Doppler navigation, signal flares, are working in EA. (Is there an official list) most of the systems seem very similar to the MI8 so I should be able to fumble my way through them.
  10. Had an engine fire after about 30 minutes of flying. I was monitoring egt’s and had them around 900’ I read the early access manual but didn’t find any reference to engine temperature management. What temperatures should I be aiming for during takeoff, level flight and landing?
  11. Yes, well done team. The flight model is fantastic, really enjoying this module!
  12. Tested in 2.7.2 and found this is still occurring. I have only seen it occur to F/A-18C's. The other AI units I tested Taxi normally
  13. I tested this again after todays OB update (2.7.2) Unfortunately these parking spaces are still duplicated
  14. I tested this again after todays OB update (2.7.2) Unfortunately these parking spaces are still duplicated
  15. I had no Idea how deep this rabbit hole was. and most likely explains why we don't have one already. Yes I agree, But I believe Russia has changed some laws regarding the research of their military equipment, hence why BlackShark 3 was delayed. It could be difficult to recreate a K variant (even though we have a modern SU34) under these new laws. I look forward to more Cold war Era Modules and assets and its great to hear that we will be getting more soon. However ED has done a great job with modern Carrier aviation thus far. We have a new Kuznetsov Model and it would be great to be able to capitalise on that, especially with the Marianas map and Falkland Islands coming out which have vast ocean areas for Naval engagements. I must say though the Mig-29 Does look right at home on the Kuznetsov, even if its just a static object for now.Russian Navy.bmp
  16. Hello everyone. I would like to see the Chinese Liaoning and Shandong Aircraft carriers added to the Chinese asset pack. Along with the Shandong J-15 as a carrier capable AI aircraft. All of these assets share similarities to the existing assets in the Sim ( Kuznetsov and Su-33) and would make naval operations on the new Marianas map more immersive. Thanks
  17. Hello everyone. Would love to see a Mig-29K variant added to the sim that is compatible with the Kuznetsov. This would make good use of the new Kuznetsov Model and round out 4th gen naval aviation a little more. Thanks.
  18. Hello everyone. I have found that a late activated group given a follow command will RTB under the following conditions. Late activated Group is an F/A-18C or F-14A/B. Time of day is set to night. The closest airbase is a Carrier. the Follow command is issued after an option (i.e EPLRS ON) I have attached a Miz and Trk file that highlights this. 3 groups are set to late activate. The F/A-18 & F-14 immediately RTB. The F-16 executes the follow command as intended. If any of the above variables are changed then the F/A-18/F-14 will execute the follow command as intended. AI_FOLLOW_TEST.miz AI_FOLLOW_TRACK.trk
  19. I am sure E.D are aware of it and working to resolve it. I just hope it is improved before 2.7 is moved to Stable.
  20. +1 I reported this a couple of weeks ago also.
  21. Hello everyone. I had my dedicated server crash today. This is odd, because I have never had a server crash before. not sure what to make of it, or how to debug it. I was the only one on the server. I have attached the server log. Any and all help is greatly appreciated. Thanks. dcs.log
  22. @BuzzLine I have attached the Debrief and a copy of the log file. These were recorded with (one) of your fixes applied. Again, thanks for all your efforts! dcs.log Debrief.log
  23. Hello everyone. Like many others have already reported, I have been having problems with the End mission button. I only experienced the problem in a campaign I made myself, and the problem only occurred after updating to 2.7 I read on the forums and in the patch notes that this was fixed in 2.7.1.6430 The button End mission doesn't work if a map object was destroyed - fixed. However I have found that the issue is still occurring. I was able to fix the problem in OB2.7.1 by editing the me_logbook.lua as per @BuzzLine's instructions (thanks Buddy) The mission in question does not have any map objects destroyed ( I think ) The mission does use alot of scripts to spawn units, that might be another cause of the problem. I have a trk file, however it was a long mission and is over 30MB. I don't think It will be useful for debugging. https://www.dropbox.com/s/9eu8tui26fgier0/End mission button innop.trk?dl=0
  24. Hello @toutenglisse Thanks, I didnt know that it was working with the hornet. I recall that LGB's were not working for AI (that was probably years ago know) So I always gave them GPS guided munitions. What prompted me to write the post was watching an F-14 repeatedly miss with LGB's. I tried your test mission with an F-14 and the LGB's do not track. I tried a number of other AI aircraft and they all seem to work fine. Thanks for pointing that out. I can go back and diversify some loadouts. Sadly, the F-14's will have to stick to dumb bombs.
  25. I have a question regarding AI aircraft and using Laser guided weapons. For the longest time I have noticed that when AI Use LGB's the weapons do not track the target and miss by a significant margin. I Assume that its because the AI aircraft are not using their laser designator. My question is, Is their a way to get AI aircraft to emply LGB's successfully? Is it possible to have another unit buddy lase targets for AI aircraft? Any help is always appreciated
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