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DoctorK

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  1. OK, I see what you mean now. Well, at larger delta H, 1 click angle increment will be smaller. This means you will have more overlap when scanning the extremes. So you don't have to worry about the gaps.
  2. You don't need any complicated math to move the scan zone. You only have to look closer to the scan coverage bar on the HUD. Note the bar length represents the vertical scan coverage, 10 degrees. In this example, you can read the scan elevation coverage is from about 20 to 30 degrees and the HUD view coverage is from about -7 to 13 degrees. Yes, the radar is scanning the area above the HUD. When you move the elevation angle to scan broader volume, memorize the last bar coverage first, then increase/decrease the height offset so that the new coverage has some overlap with the last coverage. By this method, you can scan broader volume easily and efficiently without any gaps.
  3. EDIT: Sorry, I was wrong. I assumed it was unfixed like many other bugs of HSI, AOA gauge, Flight director in HUD, Backup speed meter...
  4. Kuky is right. Looks like the cdds name in graphics.cfg is missing. Reinstall the mod again, or add the cdds name manually. The red line is needed in Config\graphics.cfg. And you don't need Aero's textures to see my mod. Those are not part of my mod, just a expansion.
  5. It's my mod without Aero's mod mixed.
  6. The one big restriction of the lighting is the needle color which is hard coded and can not be changed. So, I chose the needle color as the mod's light color. It's less orange than the original and the gauges match perfectly to the needles. I also changed the way of textureing. Whereas the original replaces the lit parts with the night textures, my mod adds the highlights only. By this change, the color looks more natural at various situations. You can see it in these examples. Original Mod Original Mod
  7. Maybe you guys don't know there are some additional files for Aero's mod posted here. http://forums.eagle.ru/showpost.php?p=868353&postcount=53 I should have said my mod + Aero's Modman pack + Aero's additional files + AeroUpgrade is what you want.:doh:
  8. You have to install Aero's mod, too. My mod + Aero's mod + AeroUpgrade is what you want.
  9. Oh well... Forget everything, and put the TGAs in the attached zip into Temptextures folder. I fixed the files for you. AeroUpgrade.zip
  10. No. You want to change Aero's BMPs to TGAs.
  11. I think Aero is working on it right now. Anyway, you have to change the texture names and types. Follow the list of changes shown below. And, when you change BMPs to TGAs, do not forget adding an alpha channel first. F-15-CDU.bmp > F-15-CDU.tga F-15-FUEL.bmp > F-15-FUEL.tga F-15-HUD-CONTR.bmp > F-15-HUD-CONTR.tga F-15-MPCD-DISPL.bmp > F-15-MPCD-DISPL.tga F-15-RADAR.bmp > F-15-RADAR.tga F-15-SPEED.bmp > F-15-SPEED.tga F-15-TEWS.bmp > F-15-TEWS.tga
  12. The real HUD does look like these. Yes, it's beveled. But you still see the upper surface because of the light refractions. See this diagram. I changed the texture names and types to isolate the shared files and/or add the alpha channel. I masked out the part of the rail over the indicator to reveal it. Here is the complete list of changes. This is described in the mod readme, too. A-10-ALT-PLASHKA.bmp > F-15-ALT-PLASHKA.bmp A-10-ALT-PLASHKA-N.bmp > F-15-ALT-PLASHKA-N.bmp A-10-ALT-PLASHKA-TEN.bmp > F-15-ALT-PLASHKA-TEN.bmp A-10-ALT-PLASHKA-TEN-N.bmp > F-15-ALT-PLASHKA-TEN-N.bmp A-10-RUCHKA.tga > F-15-EMG-OPEN.tga F-15-CDU.bmp > F-15-CDU.tga F-15-FUEL.bmp > F-15-FUEL.tga F-15-HUD-CONTR.bmp > F-15-HUD-CONTR.tga F-15-INSTR-11.bmp > F-15-BKUP-GYRO.bmp F-15-INSTR-11N.bmp > F-15-BKUP-GYRO-N.bmp F-15-KNOPKI.tga > F-15-HSI-RING.tga F-15-KNOPKI-N.tga > F-15-HSI-RING-N.tga F-15-MPCD-DISPL.bmp > F-15-MPCD-DISPL.tga F-15-PRIBORY-2.bmp > F-15-PRIBORY-2.tga F-15-PRIBORY-8.bmp > F-15-HUD-FRAME.tga F-15-GLASS.tga > F-15-HUD-EDGE.tga F-15-PEREPLET.bmp > F-15-PEREPLET.tga F-15-RADAR.bmp > F-15-RADAR.tga F-15-SPEED.bmp > F-15-SPEED.tga F-15-TEWS.bmp > F-15-TEWS.tga ILS-REFLECTION.tga > F-15-HUD-GLASS.tga KOMPAS-PLASHKA-MIG.bmp > F-15-COMPASS.bmp KOMPAS-PLASHKA-MIG-N.bmp > F-15-COMPASS-N.bmp ZERRKALA-BLIK.tga > F-15-MIRROR.tga
  13. I brighten the rail a bit. See the first post. The collaboration is welcome. You can combine my work with yours.
  14. F-15C Cockpit Upgrade for FC2 and 1.1 EDIT: Slightly brighter version 1.01 is available. Visual Upgrades: - New HUD - New Canopy Frame - New Mirrors - New Gauge Light Color - Improved HUD Control Panel Outline and small refinements everywhere. Functional Upgrades: - Fully Visible Annunciator Panel - Corrected ADI Waterline - Recalibrated Speed Meter ModMan compatible. Normal Version; http://www.lockonfiles.com/modules.php?name=Downloads&d_op=viewdownloaddetails&cid=269&lid=1772&title=F-15C%20Cockpit%20Upgrade#dldetails http://www.filefactory.com/file/b1cdb43/n/F-15CockpitUpgrade101.zip Fake Mirror Version for those who don't use mirrors; See the second image attached. http://www.lockonfiles.com/modules.php?name=Downloads&d_op=viewdownloaddetails&cid=269&lid=1773&title=F-15C%20Cockpit%20Upgrade%20with%20Fake%20Mirrors#dldetails http://www.filefactory.com/file/b1cde7c/n/F-15CockpitUpgrade101FakeMirrors_zip
  15. The black line problem is due to how the pixels are interpolated at the texture edges. The opposite edge pixels of the texture will be used as the 'neighbor' pixels. I attached a alpha channel comparison between the original and Ricardo's texture. In the original, you can see some narrow black area at the right and the bottom edge to prevent the black line. So, Richardo can do the same to solve the problem. I also attached a temporary fix as a zip file. Place the unzipped tga in Bazar\TempTextures. Don't forget removing the file when Ricardo has released the new version. PRIBORY-09-27.zip
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