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Amloris

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  1. The Georgia at War server dropped me after significant rubber banding started happening. The track file and log are provided in the attachments below. The lag was bad enough that I was only getting physics updates every few seconds; I watched as a Mig-29 took off while flying backwards at Anapa. I was disconnected shortly thereafter once I was in the air as the lag continued. Georgia At War v3.0.24_morning-20191015-171400.trk dcs.zip
  2. The "NAME" category for ground units is misspelled as "NAMF" in the mission editor on the English version. It is not an important fix, but now that I see it I can't avoid noticing it. Edit: On second glance this may be an issue with the container for the text clipping the contents at higher resolutions. The monitor used in this instance is 2560x1440.
  3. DCS Version - 2.5.4.30386 Problem: Anti-Air missile sites, such as the Hawk and SA-2, will not be rearmed after missiles are launched at targets. Sites within a couple kilometers of an allied airbase or warehouse capable vehicle (ex: M818 ) should be rearmed after expending munitions. This functionality has stopped working after the most recent update to the OpenBeta. The pictures below clearly show depleted blue coalition SAM batteries with M818 transports next to the launchers. Reproduction: 1. Set up a Hawk site:1 CWAR, 1 SR, 1 TR, 1 PCP, at least 1 launcher. Add a M818 next to the launcher(s). Spawn in enemy aircraft. Let the launcher batteries fire until depleted. Result: The Hawk site will not reload, even with an M818 present. The battery fails to rearm even if it is within 1km of an allied airbase. 2. Set up a SA-2 site: 6 launchers, 1 Fansong radar, 1 P-19 radar. Add a M818 next to the launcher(s) (if the site is on the blue side). Spawn in enemy aircraft. Let the launcher batteries fire until depleted. Result: The SA-2 site will not reload, even with an M818 present. The battery fails to rearm even if it is within 1km of an allied airbase. Either reproduction test fails to rearm the missile batteries in both single player and multiplayer. Conclusion: Rearming of missile based anti-air sites is not functional after the most recent update. If anyone else can reproduce this issue, please feel free to chime in. If this post belongs in a more appropriate location feel free to move it. The .trk file attached below highlights the issue. RearmingBug_Test.trk Regards, Amloris
  4. Greetings, I have been having an absolute blast playing this campaign. However, I have encountered a mission bug that prevents me from progressing further. Oil rig R-211 is completely engulfed by the forest, obstructing the landing pad, and making it impossible to drop off the cargo being transported from Apsheronsk. The pictures (hopefully attached below) should clearly show the landing pad, or, the forest that is covering the pad that is. I am running the 2.5.4 Open Beta, build 2.5.4.25729. I would offer the DCS log, but I accidentally restarted the game before I saved a copy of it. Hopefully this gives enough information to work off of; I am happy to try again to replicate the issue. As an aside, this campaign is absolutely superb. The myriad of voice overs, the interactive startup sequence, active civilian traffic, well designed briefings, and civilian nature of the campaign make it an absolute pleasure to fly. Keep up the excellent work, I would gladly pay twice as much for campaigns of this quality. Also, I am intrigued with how you managed to script the door opening animations based off of mission triggers (obtaining this capability has plagued my mind for the last couple of days). I know the animations for the MI-8 side door and clamshell door is #36 and #86 respectively, but I have yet to figure out how to trigger them based off of mission triggers! Regards, Amloris
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