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Gunrun

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  1. Vista won't have any effect on how your games look. Try enabling Anti Aliasing in your graphics card control panel, this should improve graphics significantly
  2. I'm actually looking at getting either an x52 (the lack of force feedback might be an issue but all the extra buttons should be damn useful) or an MSFFB2 thanks to this thread, but I am unsure as to if it (the MS one) works in Windows Vista, as I read conflicting reports.
  3. Thanks for the explanation on rotor tilt. I still think it's a bit strange for Kamov not to prevent this, seeing as normally the helicopter has all its actions put through the autopilot before it actually does anything. I know for a fact that my stick can provide directional forces, as the force feedback test within the calibration software can make the stick move around by itsself, and the spring it does have is very weak. If I unplug the stick from its power I can tilt it and it will stay where it is tilted, so the spring doesn't recenter it. I suppose I shall just keep mucking around with the settings till I figure it out. edit: and I shall report back if I do, but if anyone else has this stick then please can you tell me the settings you use?
  4. I have a Saitek Cyborg Evo Force, a pretty basic force feedback joystick, and I'm having some issues with it. When I trim the chopper I have gathered that the intended idea is that the stick stays in the position you left it. Is this correct? Mine does not, it returns to the center, but has much less resistance in the direction I trimmed it. How can I make it so my stick stays still, if this is how it is supposed to work? If not what settings should I use anyway. Currently I have my settings at: Default Gain - 100% Spring Gain - 100% Damper Gain -100% Default Spring - 50% Default Spring is always on - unticked. I don't understand what all these settings mean, so any advice would be great, since right now I am totally failing to control this copter. As an aside I keep clashing my rotors together somehow (at least I assume this is what is happening. I hear a crunch and then in external view notice my props are much shorter than they should be :D). What am I doing wrong that causes this? I have never flown a copter in a sim before
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