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LF_Luftmanu

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About LF_Luftmanu

  • Birthday October 26

Personal Information

  • Flight Simulators
    DCS, Il-2
  • Location
    Spain
  • Interests
    Translation

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  1. I am really, really happy to see that engine runs, preflight checks now have a real meaning. THanks a lot HB!
  2. Pre ordered too!! Couldn't help but also bring my friends!
  3. Dear ED team and friends, I have been having a great time flying with George as my CPG and Pilot, but there are some items that I would like to comment on in the CPG part as a singeplayer user. Of course, I know this is EA so maybe they are already planned but there are two things that I would like to hear from other players or, if I am lucky, the development team. So far I am enjoying this module and in my opinion, the wait was been worth it. This is also why I am really excited to hear about this: The reason I write this is to explain a little bit one of my Wishes which sums up to Make George Slave his sensor to the player's selected ACQ. (This thread: https://forum.dcs.world/topic/295639-slave-george-to-selected-pilot-acq-waypoint-control-measure/) One: RIght now, the only way to make George use his sensors (and start looking for targets) is us looking at the place. This has worked really great with Petrovich, but the Apache is a different beast. This is why I proposed having a key (Maybe in the George Hat menu) to make him slave his sensors to somewhere. I think this could be done really simple by making him look in the selected pilot ACQ. As the helicopter system is shared, we could create points, target points (which I would write about later) or even the PLT point added by de pilot. To sum up, almost everything without the need to be us looking at it. It is also realistic as we are saying him: George, look at XX point and only one command needed. By this way, we could use the whole helicopter system and have more enjoying singeplayer experience. Two: There is also another thing that could be fullfiling and useful for a singeplayer / no human CPG flier. And it's the ability to command George to Lase a target if he spots it (adding another key in the same category as "Consent Fire" and another one to store them as Targets "Store Target" (Right now he says that but, probably is planned for the future). We can later, if needed, delete those points or edit them by ourselves in our TSD, so no more keys needed. If we are able to lase targets, we could also be able to buddy lase in a one human helicopter. Adding this to the other option to slave him to ACQ sources selected by the pilot, we could do tons of things that would be really great. For example, recce of a valley, store some targets and then, selecting them from behind the cover. Even, if we see something strange in one hill, duck for cover, use the PLT point and make George look at it when we pop-up again and save our virtual helos! The reason I write this here and not in Wishlist again is because I would love to hear about the dev team and of course, if other people are having the same "issues" I am. It is really early in the development but I am having a great time. Thanks team Kind regards and thank you all for your time,
  4. I agree. Petrovich and this was a great combo, but we need something more to tell George where to aim. Maybe add another kind of commands to store targets too? This would be really great for SP flyers or people who can't find a CPG. I hope they take a look into this. IMHO slaving into a ACQ source should be a great addition if done nevertheless.
  5. Dear friends, I have been having a great time with the AH-64D so far, but I believe that some options could be useful for George. Having to manually look at the point I want him to look and search for targets it's sometimes a little but troublesome. Having flown the F-14 from Heatblur and looking at their implementation of the Lantirn and Ai interaction I was wondering if the could have something similar. I think that having him looking at the selected pilot ACQ source would be great. You just select the point in mid-flight and then give him the command. You can also add Targets, Waypoints etc.... in only one key. Even the temporal PLT point. Please, take a look at looking more options for SP flyers. Kind regards,
  6. After some shots I am more than delighted. Thanks for the team and a big thumbs up for the fast "fix", even if more corrections or adjustments are coming. As other noted above, the missile is not as nervous and thus, does not lose huge amounts of energy. This has led to a more belivable performance with the last patch that adressed the drag issues. Having a blast this weekend for sure!
  7. Thank you @HB for a more realistic performing -54 down low. If the guidance issues are fixed, then we can enjoy a more accurate missile than before. I agree with @NeedzWD40 on his analysis. Sadly, I can't provide any tracks now. Kind regards.
  8. I would rather have a realistic Hind than "exotic" experiments. IIRC both the Viper and A10 can carry fictional or not approved loadouts. Even if the player has the ability to choose, I believe that they should stick with standard loadouts. 8x ATGM is enough taking into account you shold be flying at least in pairs. That's a lot of missiles. Sadly, we are used to unrealistic scenarios where unrealistic loadouts are more than justified.
  9. Thanks guys! This looks awesome. As an Spaniard I am very happy to see another aircraft of our national fleet being represented here! I was going to ask about the variants but I saw your comments. Hope more can be made! Best of luck!
  10. I just entered a server (it might be a old mission) but RWR not working...
  11. Hello, Easy to replicate. When on INTC mode, the UFCP panel for AP does not work. It does for A/G and NAV mode. Not sure if bug or feature. Kind regards, Manu PS: Oops, looks like I posted it on the wrong part, can't delete. Sorry.
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