

dg6546
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Are you flying in Syria? I currently cannot fly in Syria because it will take all 32GBs of RAM and cause stuttering. It happens after the latest patch.
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Good luck with the headset after 1 year warranty... OpenXR is a must have. Before this come out the performance via SteamVR is so bad. 3dMitigo is QoL
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Can you kindly provide your settings of 3dmigoto and OpenXR? I found it is kinda hard to tune the color And I own a G2 too.
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This thread worth a nobel price! My vr experience of DCS had never been so smooth. Let me cry for a moment now.... Finally my 3080 is worth it...
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Sorry I forgot to set the permission. Now it's set.
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1. The waypoint is offset 50KM away from the actual waypoint. (input by KU into TSD) 2. My pilot cannot see any of the coordinates I create (by both store button and KU input), also DIR and route set are not visible to him. Track file is bigger than 5MB so I uploaded it to google drive. Thanks. https://drive.google.com/file/d/15ccMxnq1KrN3eMH3-0MDu1QTYAGwBtUl/view?usp=sharing
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After the hot fix it is unplayable now. I have got 32GBs of RAM, whenever I load into syria map it will consume all 32GBs of ram from my computer and started stuttering.
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I think it is desync issue. It works in single player / George but when multicrew in multiplayer, those missiles can't see the laser. I switched to other channels in my CPG seat (LRFD to B, missile channel pri to B), but my pilot still see channel A on hellfires. Here is a video on it: (It is not resolved please remove the solution tag)
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I think I did that and the missile cannot see laser return
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I guess I have to attach a track to get a reply. The track is bigger than 5MB so I uploaded it to google drive. https://drive.google.com/file/d/18DlIbbge3ShzKdoRj7kKD6LWwwRtxR6b/view?usp=sharing
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Some of the laser channel does not work atm. The missiles can't see lasers while set in those channels. I have set both LRFD and missile laser to the same code. I am sure the A channel is working, but like all others are not working. Also, the mask only render in one eye in VR.
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I have transitioned from opervr_fsr to vrprefkit. I would say the graphics of vrprefkit is not as good as openvr_fsr... Even I turned up the render scale to 0.9 and msaa 4x, the edges are driving me crazy. Am I the only one who finds this?
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Did the new update broke this mod? I got failed to compile shader error...