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StarLightPL

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  • Flight Simulators
    DCS
  • Location
    Poland
  • Interests
    VR
  • Website
    https://youtube.com/starlightpl || https://twitch.tv/starlightpl

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  1. As I posted in other thread, just tried the current openbeta (2.8.3.38090) and I was pleasantly surprised by the performance I was getting in F18 on Caucasus free flight. From the settings you posted I have visibility at least High but MSAA off, clouds standard and anisotropic filtering 8x. I didn't install any OpenXR things though, just running with --force_enable_VR (so not forcing openxr). It seems to work.
  2. I assume this line in the log says it's starting in OpenXR: 2023-04-10 21:58:17.958 INFO VISUALIZER (Main): LAUNCH IN VR OpenXR: SteamVR/OpenXR : lighthouse
  3. OK, disregard what I wrote about reprojection. Just tested current OB build (2.8.3.38090), vanilla (no mods), and it has vastly improved so I could switch reprojection back to ON - Auto. There are some artifacts (especially on the external views), but the view from the cockpit is smooth again - at the cost of some squiggly HUD lines at times. It's worth it for me. I was even able to switch visibility back to Extreme, however it wasn't as smooth as on High. Will definitely have to play with the settings to establish a playable set... again I assume this in the log means it works in openxr now? SteamVR is set as OpenXR runtime by default. 2023-04-10 21:58:17.958 INFO VISUALIZER (Main): LAUNCH IN VR OpenXR: SteamVR/OpenXR : lighthouse Also loading seems to have improved, there aren't spikes when flying over Batumi on Caucasus in F18 free flight, previously it was almost always choppy when I descended to building-top levels. Overall very pleasantly surprised with the performance improvements. Maybe give it a try again?
  4. Are you using steamvr beta or stable? In beta, there's no option anymore, it is simply set and you are correct in thinking that you shouldn't have to do anything. I will check in a second on mine, so far I was running MT only with --force_enable_VR but you can also force openxr if needed. null
  5. That said, it seems SteamVR team is hard at work switching to OpenXR as a preferred API, so maybe things will (or have been) improved since. https://store.steampowered.com/news/app/250820?emclan=103582791435040972&emgid=3689049624610138402
  6. EDIT: something changed for the better since MT first launched, and I am now able to use reprojection without stutters. For me Motion smoothing was introducing severe fps fluctuations since ages now, so I have it force disabled for DCS. It gives me more or less stable 60fps in 120Hz mode of the Index. I tried 80 and 144, both introduce fluctuations. I also have SteamVR scaling pegged at 130% because 150% it wants is often too optimistic for my 3080 in general. Recently, SteamVR set itself automatically as openxr runtime, but some people on this forum got decreased performance when using openxr. Also what's interesting is, Motion reprojection seems to work better with MT version, but still is a source of frame drops on my i7-9700k. Oculus' ASW is much better than Valve's, sadly (compared e.g. on the Pico 4 + Virtual Desktop Streamer).
  7. According to this topic, you're better off running native openvr... while it lasts. This might be obsolete now, though.
  8. You can even disable canopy/mfd reflections from DCS Special menu now for F18 and F16.
  9. These days I myself use only 3dmigoto mod for haze removal and a bit of sharpening + simplex mod which is now ancient. But to be honest, vanilla DCS is pretty ok right now with a 3080. YMMV. Sadly 3dmigoto currently is not (yet) fully compatible with multithreading.
  10. I had a similar problem, in my case it was that I have installed SteamVR to my library folders, not into main steam folder. You can find where your SteamVR installation sits by going into steam library, selecting "tools" from the filter dropdown, and then right clicking on SteamVR and selecting "browse local files". This will show where it is currently located, but you only want the actual library folder (the one where the "steamapps" folder is located in), e.g. E:\Games\SteamGames, assuming the rest of the path is steamapps\common\SteamVR\ etc. This should do the trick, at least in my case it did - app recognized the library folder and is now again able to launch SteamVR.
  11. I recently found out about the mod, and downloaded it today. D'oh Good luck re-modding it Will wait patiently till it's fixed. powodzenia!
  12. Since nobody made that joke yet... I'm kidding of course. Looking forward to update and thanks for the wonderful app, it's a must-have! I've been waiting for that update notification everytime when starting the app and even check manually using the menu option for good measure
  13. Aren't the same things (sharpening and haze reduction) done by @lefuneste01's 3dmigoto vr mod? I'm setting up DCS after a break for VR with the Index and was wondering what's used currently. Sharpening, haze reduction and IC check pass are a must.
  14. Last version is from 6.6.2020 for 2.5.6.50321 . @Kegetys hasn't been seen on the forums since June 2020 ;( . I hope he's OK.
  15. Eh, I recently reported that as a bug... From the controls section there is no way to tell it would behave that way. Adding my vote in this, would be nice QoL. +1
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