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Legendofdino

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Everything posted by Legendofdino

  1. For those suggesting assignable parking spots on the deck of the SC, I see nothing but problems. In larger organized groups, that severely limits how many jets you can place on the carrier. Similar to a small airfield where there might only be 4 parking spots, you cannot place additional aircraft on top of those parking spots, just the 4 specific aircraft the mission maker designated. We fly in a wing of 40+ pilots. That requires some coordination on spawning to make sure we have some sort of order on the SC but we can continually spawn each individual pilots jet without hitting a hard limit based on assigned parking spots.
  2. Since release of SC, we haven’t gotten much in the way of features. Curious if ED could divulge on what’s currently being worked on and timeframes we can expect to see things such as deck crew wands during case III operations, case I marshal instructions and other features?
  3. I am fully aware that NTTR is considered feature complete as it is, but the question exists, why don't you capitalize on the fact that you have a map that could easily incorporate huge U.S. Naval air Stations such as Fallon, Lemoore, China Lake, etc. With the huge U.S. Navy virtual squadron presence here in the game, I don't understand why this isn't even considered.
  4. +1. Night time lighting is gorgeous, just missing the wands
  5. Perfect, thanks. I'm assuming the allen screws need to be removed and the stick just separates. We shall see I guess. Do you offer the models for download? I ordered thru your store before I dont have a printer but others in my group do have their own and would be interested in printing it themselves. Thank you sir! Great work.
  6. Hi, I just ordered the Thrustmaster joystick tailpiece 15° offset and was curious if instructions are included for disassembly of the hornet stick. Additionally, is this the correct option if I’m looking for the same angle as the original stick?
  7. It’s stopped working everywhere, even windows controller test menu. I’m gonna be super disappointed if this is isn’t something I can fix. Also I’m on OB
  8. So my wh throttle is approx 2 years old. I upgraded the joystick to a delta sim version abs have used it without issue for 1.5 years. Yesterday out of no where the x/y axis stopped responding. I’ve tried everything, unplugging, reinstalling firmware, calibrating and moving USB ports. Nothing fixes it and the odd thing is the button click still registers. I also swapped the old joystick back in and it remained dead. Anyone know if you can buy the control board separate?
  9. Hey guys, I’ve had my DS slew installed for approx 2 years. Today it disappeared from my hotas and stopped appearing under USB controller control panel. I tried unplugging and restarting to no avail. Any recommendations
  10. Thanks for the update Kate. Rather a smooth release than a bugged one. Please revisit the Hornets TGP undesignate and reset position behavior. There’s no way that undesignating a target should basically snowplo the cursor back to center. Especially when things such as the MAV Fs won’t lock a target until the TGP is undesignated. Thank you ma’am.
  11. Please please please ED, get your head movement game on par w Heatblur this year! It’s a small yet huge quality of life update for a game that’s already sometimes indistinguishable between real or not, but the pilot head movement makes it impossible to record any video without it looking awful. Love, Dino
  12. Having played a bunch of Escape from Tarkov I have grown to appreciate their quick menu for hand signals and think DCS could benefit as well. As we’ve grown to know, majority of communication between wingman is done via nonverbal Comms, IE Hand signals. You don’t necessarily need the F1 pilot model to show it but perhaps from the third person, the pilot chooses the side of canopy to display signal, cues quick menu, selects a command and model performs it. Just a thought.
  13. Sync feature between sam systems to form a IADS web. Trigger zones in shapes other than circles such a squares or custom pen tool to draw own trigger zones around a countries borders. Special option for smarter sam logic like turning search radar off when targeted by HARMs Ability to save multiplayer mission progress upon restart and resume with previously destroyed ai Better dynamic weather system More callsigns, I.e. hornet, harrier, and viper squadrons A mission planner for multiplayer missions so flight leads can create waypoints, set load outs and radio presets before launch. Neutral coalition with civilian ai aircraft, vehicles and people to create environments with risk of collateral damage ATIS Non static strategic targets such as the those already in game like factory, tv towers etc. New structures such as insurgent camps, military buildings etc
  14. Hey everyone, I'm looking to add some additional weathering onto my liveries. Does anyone have a template their willing to share for the jet and fuel tanks? Thank you!
  15. Yesterday night while flying I noticed across multiple MSI tracks which were showing on the radar page that if I TDC depressed over a trackfile the radar b sweep would scan rapidly over there area for. A few seconds then timeout and go back to searching. Previously the first depress would designate a LTWS trackfile followed by a second depress which would STT the track. This was not happening at all and only on 1 out of 10 tracks would actually find the target and go direct to STT.
  16. Thank you. I’m looking however for programming multiple targets via stores waypoints rather than thru the TGP.
  17. Hey guys, Was wondering if anyone’s found a way to program multiple targets using TOO mode and WPDSG. It seems when I try the TOO>WPDSG>PP>Step>Next WP>TOO>WPDSG method as with the TGP the coords just update to the last designation. In PP mode they vary but the coords are way off vs what the HSI data page shows. Is manually entering each in PP mode the only way?
  18. I believe the recce button is an event marker for the flight plan. I could be wrong.
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