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Spathiphyllum

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Posts posted by Spathiphyllum

  1. Just deleted my "stable" install to free up space for the Open Beta, in order to be able to use my "brand new" A-10 C II module.

     

    Downloaded the Open Beta installer without issues, but when the download actual download of the game starts, after selecting the installation directory, the thing is first "Checking for Updates" and then a pop-up message comes up:

     

    COULDN'T CONNECT TO SERVER

     

    Are there any server issues?

  2. Hi,

     

    I am wondering if the so-called weathercock stability is a thing in DCS, is this implemented and if not, I would like to request it as a feature as it is a vital factor for helicopter ops. The wind coming from behind -between about the 4 and 8 o'clock position can contribute to loss of tail rotor effectiveness. So far I have not been able to confirm that this is already implemented in the game, but maybe it is. Nevertheless, if not, please, consider adding it, thus further enhancing helicopter simulation.

     

     

    Thank you!

    • Like 2
  3. Although I have not yet purchased the map, I have been watching videos and reading reviews about it. There is one thing I truly don't like on this map and that is those small bushes that keep popping up near the aircraft as it proceeds along. It is a very "silly" solution to control the performance and keep the FPS at bay; thus reducing the draw distance of this particular type of vegetation because this way these bushes just appear out of the nothingness in front of the aircraft. This surely needs to be addressed.

     

    Please either increase their draw distance (significantly) or make them appear somewhat gradually because right now they just magically present themselves some 100-150 meters ahead of the aircraft. This was one of the first things I noticed when I started watching content showcasing this map and I said to myself, no way, how could the developers not make it more visually pleasing?

     

    This does not match the otherwise excellent map.

     

    5U56C47.jpg

  4. Dropping visibility to "medium" is not acceptable as a solution. In the Huey, I get 18-20 FPS lately, in the exterior view looking at the craft. The Viggen, giving me a pathetic 30 FPS in the cockpit, 18-19 in the outside view. And quite similar results with other modules. Something is clearly not right.

  5. I haven't played since late 2018 with a couple of exceptions back in 2019 but now that I wanted to return to DCS I immediately noticed that the performance is much worse than it used to be. I have a quite powerful PC and never in my entire DCS career had to complain about low FPS but this time it is really bad. SSLR off, MSAA off, SSAA 1.5 and all else maxed out but as I said, I always had these settings (minus the SSLR which I have no clue about, probably a new option) and my FPS were always excellent.

    So while the game looks really beautiful these days, unfortunately, the performance seems to suffer. I am hoping it will be addressed.

  6. Awful performance on Open Beta

     

    Hello,

     

    The last time I played was back in late 2018. Own most of the modules, never had and performance issues when playing DCS. I have a quite powerful computer so I actually never even expected any sort of performance problems, low FPS.

     

    A few days ago I bought the F16 module, hoping that it will give me some motivation to return to DCS.

     

    However, my initial hopes were immediately ruined by the awful performance. I have to admit I always played the game with all settings maxed out, the only exception is SSAA which I left on 1.5, MSAA is set to off and there is an option I never saw before, called SSLR, which I set to off as well. All else is set to maximum, but again, I never ever encountered low FPS in this game.

     

    This is not the case anymore. At Kutaisi airport, on the runway, daytime, in-cockpit I got 30-35 FPS and outside 15-25 only. Up in the air, at FL250, inside the cockpit only 50-60 FPS and when going to exterior view, only 20-25 FPS.

     

    But even without the FPS data, I can clearly feel when panning, both inside and outside of the cockpit that it is not as smooth as it used to be. I am using TrackIR and even when looking around, I can feel the inferior performance.

     

    I tested with the Gazelle and the F5 as well and I can confirm that the performance is much worse than I was used to in those modules too.

     

    I am not too sure what happened to the game during the past year and a half, it looks beautiful but the performance makes it a no-go for me as it currently stands.

     

    I am hoping that the game will receive further optimizations so that in-game FPS will soar once again.

  7. Hello,

     

    A very old request revisited.

     

    I heard there was a "major" update to the Mirage last autumn, so fingers crossed.

     

    Is it now possible to program a synthetic runway approach without preparing the destination runway in the editor in advance?

     

    This would be a very basic feature.

     

    As far as I remember, it was not possible the last time I checked, which is a shame, because a destination airport may change at any time due to a number of reasons (weather, being one but since we are talking about a military simulation, the pre-programmed destination airport might even be under attack and thus, unsafe to land at). This means if there is no option to program a synthetic runway approach on the fly, the whole thing is useless. And of course, it is also highly unrealistic that a pilot needs a "mission editor" to set up a cockpit instrument. This function should be 100% functional without any mission editor input.

     

    Please let me know if Razbam finally implemented this very basic feature.

     

    Thanks a lot!

  8. My opinion is that since this is present in the real aircraft and that it's already partially implemented they will finish the functionality.

     

    Also, quoting Zeus :

     

     

     

    We can see here VTH and PCN, the two systems that are concerned by the synthetic runway.

     

    It is not written if the synthetic runway is part of it, so I don't know for sure if it will be updated, but in my opinion it will :).

     

    --

     

    Off-topic:

    I only asked you for a source and then said you were stating your opinion, not a fact (as you provided no source).

     

    I did not want to attack you personally, sorry if it felt that way.

     

    Oh man if it happens the Mirage will be my favorite module. Looks like there is still a chance that it will come!

  9. It's not about pilots liking it or not. It's a feature in the Mirage and we are talking about a simulation here. Setting up the synthetic runway in an "editor" is totally unrealistic and pretty much useless as one can only set up one airport for the anticipated arrival. But what if the airport that was set up for synthetic runway ops has been bombed? Or the weather makes it a no-go? Then an alternate airport needs to be used. But that alternate cannot have a synthetic runway approach since it requires the editor. Sure, we can land using a standard ILS approach. Even better, we can land visually. And upside down. We can even stay in the air forever because it's a game. But I am not talking about this. I am talking about a feature which is there in the real aircraft and is partially simulated here, but this partial simulation is nonsense. Either it needs to be modeled properly, full-on, or no point adding it at all.

  10. Do we still need to use the Mission Editor in order to set up the synthetic runway for the approach or can it finally be done on the go, inside the cockpit, kind of ad-hoc?

    I haven't touched the Mirage for almost a year now and I can see it's being updated so I am wondering if this functionality is added already? It would be more than useful - what if there is a sudden change of destination - one has to have the ability to adapt to these changes and set up the systems in-flight - you can do it in real life too. I am hoping that this functionality's already added or will be added real soon.

  11. A superb AN-26 module would be awesome, not only as a civilian aircraft but also as a military / cargo aircraft to transport soldiers and equipment from A to B. It's cruising speed (around 450 km/h) would also perfectly suit the current maps such as the Caucasus and the Gulf, resulting in flight times up to 75 minutes depending on route / task.

     

    This modules, along with a much needed weather enhancement would surely put me back in front of DCS.

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