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ESzczesniak

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Everything posted by ESzczesniak

  1. As I'm endeavoring on my journey to move from Hub to Fork on DCS-BIOS and also start programming my own boards (servo gauges in particular), I have 3 questions: 1. Where's the best place for the most active support/help? I'm guessing there's a discord somewhere, but Googling "DCS-BIOS Fork Discord" didn't get me very far. 2. Is there a way to automatically connect the com ports? I've gotten far enough to use the multi-com-ports.cmd file, but I'd love to minimize anything I need to do beyond start DCS. 3. I'm having a problem with the connection to my Uno board only last a few seconds before getting "permission denied" in the connection window (screenshot attached). I had one connection earlier today that was stable, but that was it. It's been enough for me to almost have my first servo gauge running (F/A-18C Battery Voltage Gauge), but I'm not sure what to do about this once I try to start flying.
  2. Thank you! I've never fully spent the time to learn navigating GitHub and it showed!
  3. I came to find out I had been using the 4 year old hub rather than the new Fork to run a couple of my TekCreations panels. I think I'm about ready to try doing a few of my own servo gauges and have updated to the DCS-BIOS Fork. But I'm stuck trying to get BORT. Is this still the current program to monitor DCS-BIOS I/O. All I can find on the github is to download the source code. I don't see any setup programs or anything.
  4. I am brand new to exploring this utility. I'm struggling through the forum and posts to find details. For what I'm trying to accomplish, I think the presets and config files are what I'd be looking for, but am not clear exactly what "manage config folder" does, or how to create/adjust presets. I'm trying to accomplish... 1. After DCS update, copy edited default.lua in to the F/A-18C joystick folder or add 4 lines of code (to enable fuel dump and pitot heater for WinWing startup panel) And, launch DCS in 1 of 3 configurations... 1. Non-VR, non-Tobii eyetracker ("turn off" headtracker.dll in main bin folder, set displays.lua to file created from Winwing Simapp Pro for MFD's) 2. Non-VR, +Tobii (restore headtracker.dll in main bin file, set displays.lua to single screen) 3. VR (disable headtracker.dll, enable VR settings) Does anyone have any advice if DCS Update GUI Utility 1) can help with this, 2) what functions to use, and/or 3) help point me to documentation?
  5. There’s a reason the mission is often SEAD (suppression) instead of DEAD (destruction). Like almost all warfare, new technology doesn’t stay new very long and the opposition finds ways to counter the new threat. In the case of anti radiation missions and air defenses, it’s been learned to not make yourself a target long. Integrated AD’s can pass off from various emitter’s so none stay a target very long. And a competent crew sorts decoys rather well. So destroying the entire network is very challenging. However, if you accept the goal is simply to get the strike package through, you can force the network offline with enough SEAD assets. If you can keep enough HARM’s in the air, you can force the radars off for a short window to avoid destruction. Then add a bit of advanced jamming and some decoys, whatever radar sites do light up long enough to launch, may not launch on a very high PK solution. Hence the more common/practical mission being SEAD instead of DEAD.
  6. I am having an issue with some of my Winwing devices not showing in SimApp. This is apparently related to Windows updating the driver to some version that causes SimApp to not recognize it beyond as a USB game controller. In an FAQ they review uninstalling the driver, clearing the registry with a .bat file, and reinstalling... https://wwsimstore.com/view/help.html?nav=W3siaWQiOjIsInRpdGxlIjoiU2VydmljZSJ9LHsiaWQiOjgsInRpdGxlIjoiU29mdHdhcmUifV0=&id=d3d0NDU= I am on the latest build of Windows 11 and their instructions are not matching with what I'm finding. They direct to Window>Devices. I don't directly have a "Windows" menu option, and if I type devices, all I get is "bluetooth and other devices". The next steps are to open properties, select a driver tab, then uninstall. This seems most like the Windows device manager, but I can't figure out how I could possible identify a specific device. Under human interface device, I get a lot of generic names as shown in the attached picture. The game controller menu doesn't give me driver options. Can anyone help me with how to uninstall the drivers a game controller?
  7. If we are in the middle of the campaign and upgrades released, what is the correct upgrade process to not lose progress? Is it as simple as copying the new files? Also, I just re-downloaded the campaign about 5 minutes ago and mission 4 briefing still states push :20. Easy enough for me to cross it out since I saw the note for :30, but just FYI.
  8. Thank you all! I was looking for Bankler’s solution. I’m looking for how to add a JTAC/TOO coordinate waypoint for on-call CAS missions.
  9. This must be a stupid question, but all the YouTube videos about adding a waypoint that I've found so far add the waypoint to a sequence (HSI->Data->WPSEQUFC->INS...). How do I just add a waypoint in to the navigation system outside of a sequence? I'm think about if I were to add a JTAC target, or a specific IP, etc.
  10. I just got Tobii Eye Tracker and am experiencing this too. In the past I'd used Track IR and could pause the head movement and use the POV hat. I never got TrackIR feeling natural and fluid. So after some years, I tried Tobii Eye Tracker and this feels more fluid. I had assumed it would be the same...I could pause and use the POV. Unfortunately it is not. I'd love to find some workaround to make it work this way. Without that, I'm unlikely to ever use any head tracker. Extremes are just too hard to move your head and still look at the screen.
  11. This problem almost certainly relates to me trying to setup Tobii Eye Tracker last night. I stopped short of fully setting it up while I trouble shoot the mounting solution. However, the software was installed (Tobii Game Hub and Tobii Experience) Prior to this (and continuing at present), I have used a HAT switch on my joystick to pan the view, with a joystick button to center the view. Now when I enter the cockpit, I am unable to pan. There's a slight twitch in the direction I press, but the camera immediately locks/recenters. I have tried, and reviewed the following: 1. I have disabled Tobii Eye Tracker for DCS (in the Tobii Game Hub) 2. I have quite both Tobii Game Hub and Tobii Experience 3. I have ensured the HAT switch and center view remained mapped to the view pain 4. I have made sure the joystick button mapped to "center view" is not stuck. 5. Tried Alt+C and RCtrl+Num0 based on a couple threads I found, but without any luck. Can anyone help me "unstick" the view so I can pan with the HAT switch as I normally have in the past? Even once I get Tobii Eye Tracker setup, I'd like to be able to pause the eye tracking and pan the view. While I've found head trackers to not be ideal for large angles, such as switches in the back corner of cockpits.
  12. Thank you! Guess I’ll wonder if I want to get one of those or not. I like your idea, but I have a PS5 controller with buttons in the trigger too. So maybe it’s not worth the cost. It’s seeming to me Xbox may treat the hat as a 4 way hat and synthesize the diagonal. positions digitally. All I can see in the Windows software are the cardinal directions and I don’t think there’s a way to remap the extra paddle buttons on the Xbox Elite 2 from the controller itself.
  13. May I ask what controller you have? And on the software side, are you mapping this on Xbox Accessories? Is there a place you have to activate 8 way vs 4 way?
  14. Would you be able to tell me how you mapped the extra paddles to a diagonal press? I have a Xbox Elite 2 controller which has 4 paddles. When I try to configure these in Xbox accessories, I only see the 4 cardinal directions available to map to on the DPad. In the Windows "game controllers", the DPad shows as an 8 way hat switch. Just can't figure out how to map the paddles to those directions.
  15. Thank you! Obviously I could be wrong, but the articles I was reading referred fairly interchangeably between PS4 and PS5, so I am suspecting they work pretty similar.
  16. How does the PS5 controller work? Does it show up as a joystick in the DCS and allow you to assign from controls menu? Or do you need some other software? Google talks a lot about having to use a Steam plugin (and only works in steam) to have a PS5 controller work in Windows, but also are referencing AAA titles, not DCS. I don't own either console, so I would be purchasing a controller just for this and can choose the best suited. It sounds like the PS5 is a little better function with the buttons in triggers, but I also like the idea of straightforward controller assignment without extra software.
  17. I think I understand the differences in aiming the rockets using the pilots HMD (LOS reticle sets the target point) vs coop TMD or other sensor sets the target, drive to the solution. How does one switch between these two modes? I had been thinking maybe sensor select to TADS vs HMD, but that doesn't seem to work. I eventually somewhere got from COOP to P-HMD, but had lost all logic and was just starting to push almost anything. It seemed taking George out of rockets was the thing that did it, but there was still another click or two. Can anyone help me with the logic of when either mode is activated and/or inactivated? Thank you!
  18. A bit delayed reply, but thank you all for the feed back! Is there anyone who has used the T-50CM2 without an extension who feels the stick travel is too limited? I'm likely to be using this for at least a while without an extension, possibly forever. The only drawback I can see at all for the T-50CM2 is the reduced travel if used without extension. If this isn't much of an issue, then maybe there's no down side at all. By the time I'm spending this kind of money, I'd rather take time to save up the extra 100 euros for the better base. So while money doesn't grow on trees, I don't see the cost as a drawback.
  19. @LeCuvier Thank you on both counts! I thought those are the lines I had created, but such is coding I guess...a missed comma or period or something small could have done me in!
  20. I have the Winwing throttle, startup, takeoff, and combat panels. The throttle and startup panel are fairly new acquisitions. All works well except the fuel dump and pitot heat switches in DCS is read as a toggle. The switch needs to be cycled off to on to turn on, then cycled fully off back to on again to turn off...which also leads to the physical position being out of sync with DCS. I thought I knew how to fix this, as the takeoff panel has similar issues with the launch bar and bypass switch. I was able to easily edit the default.lua to have retract and extend as separate commands rather than retract/extend as a toggle. However, I am having issues with the fuel dump and pitot heat. The lines I believe are relevant from default.lua are: {down = fuel_commands.DumpSw, up = fuel_commands.DumpSw, cockpit_device_id = devices.FUEL_INTERFACE, value_down = 1.0, value_up = 0.0, name = _('Fuel Dump Switch - ON/OFF'), category = {_('Left Console'), _('Fuel Control Panel')}}, and {down = elec_commands.PitotHeater, up = elec_commands.PitotHeater, cockpit_device_id = devices.ELEC_INTERFACE, value_down = 1.0, value_up = 0.0, name = _('Pitot Heater Switch - ON/AUTO'), category = {_('Right Console'), _('ECS Panel')}}, I edited these creating two different lines each. I changed the name in on to on/on and the name in the other to off/auto. I assigned values of -1.0 and 1.0 (it seems these may have to be trial and error, but I started here). The result was that even the original toggle command for each disappeared from the DCS controller assignments menu. I undid these edits and stopped at this point, coming here for advice. I appreciate any assistnace! P.S. Is there a better way to paste these command lines? I've seen other posts where they in a gray box without automatic "word wrap" to a new line.
  21. I'm thinking about moving to a Virpil Base from the TM Warthog. I just upgraded to a Winwing Super Taurus + Startup Panel/Takeoff/Combat Panels and have a set of Crosswing MFG pedals with damper. So it seems like the stick is the outlier. I fly the Hornet almost exclusively, so would be planning to use my TM Warthog Hornet stick on a Virpil base. I'm trying to figure out the WarBRD vs T-50CM2 base. It seems the difference heavily boils down to use of extensions or not. I know the T-50CM2 comes with more cam and spring options, as well as about 5 degrees less travel (16 or 17 vs 22). I use a standard Monstertech table mount for my stick, so the excessive height with desktop use is a bit of a moot point. Does anyone have advice if I should plan for an extension in the future? The WarBRD base seems the most drop in for my current setup. And if this is all I'll ever use, no need to overspend. However, I don't know how much value an extension may or may not add and keeping this option open would be good. The only downside beyond cost I could see for the T-50CM2 is the decreased travel if I never move to an extension. So to put it mildly, I'm torn and would appreciate any feedback.
  22. I am hoping that someone here with more knowledge than I could help me reconcile these two scripts. I have the Winwing Combat and Takeoff panels, as well as a StreamDeckXL. Each of these relies on a script to display the output. This means the lights on the Winwing combat panel, and gauge output displayed on Streamdeck--primarily UFC data fields for me. The following is my Export.lua contents: -- load the DCS ExportScript for DAC and Ikarus dofile(lfs.writedir()..[[Scripts\DCS-ExportScript\ExportScript.lua]]) local wwtlfs=require('lfs') dofile(wwtlfs.writedir()..'Scripts/wwt/wwtExport.lua') If I repair the lua in the Simapp, then add the DCS exports ABOVE the wwtexport, I got things to work for one flight. But then somewhere through running DCS or more likely the SimApp, I ended with an LUA that looks like this: local wwtlfs=require('lfs') dofile(wwtlfs.writedir()..'Scripts/wwt/wwtExport.lua') -- load the DCS ExportScript for DAC and Ikarus dofile(lfs.writedir()..[[Scripts\DCS-ExportScript\ExportScript.lua]]) local wwtlfs=require('lfs') dofile(wwtlfs.writedir()..'Scripts/wwt/wwtExport.lua') Now, at this point even if I delete the extra wwtexport added, the winwing panel lights don't work. The Streamdeck has always worked as long as the DCS-Export script is anywhere. But the only way I can consistent get the Winwing panel lights to work is repairing the LUA and adding nothing back. Any suggestions to what I can do to get these two to play along nicely? My serious DCS simming is in VR, but I'd still like to have the lights if at all possible. A lot of my "academic" trial and error (i.e. learning new systems) I do in 2D where it's easier to read all the gauges.
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