Jump to content

Renko

Members
  • Posts

    130
  • Joined

  • Last visited

Everything posted by Renko

  1. Thank you for the transparent response, much appreciated. I'll buy it through HB store then
  2. If i may ask, why HB choose not to opt in on the ED Miles? Just out of curiosity, i was waiting to be released there to make the purchase
  3. nullIssue still present at version DCS 2.9.0.46801 Open Beta
  4. Yep, i'm using an AMD 5800X I think menus are ok. Only time i noticed those huge FPS drops were during those events. The keybinding and in the editor, like a month ago. Will test later to see if it happens in menus too Edit: First quick test. Seems that the menus are ok. Keybinding one too now, though the last time i spent much more time there binding all my modules. Editor maybe is related to selection of aircrafts that are clients. It was a public server mission
  5. I have still the same issue. Mouse is a G502. And in MT too. Few weeks ago before this update i had to rebind all my modules due to new HOTAS. While binding the menu become more a more laggy when you select things to keybind. As the OP describes it happened when you clicked to change those controls at first. Then it degraded to when you moved the mouse. I watched the FPS count and it dropped to around 20FPS And it happened to me too in the editor when i had to go throught some custom radio config on a mission with lots of airframes. I just took a screenshot from the editor with MT and ST, in that multiplayer server mission. In ST is less but the FPS drops when you select things in there. In MT goes down to 20FPS on average. To test it i just click and select some units on the ground one after other, and then the FPS drops So there seems to be some issue there (BTW i have my PC locked to render 60FPS max)
  6. Ok, thank you Since the manual didnt say anything about it like other items i assumed it was implemented. May i suggest to pass this info to BalticDragon so he can add the yellow disclaimer for user to know this is not implemented yet null
  7. I tried to use BOT for ripple bomb delivery and no matter the option selected it drops the first bomb on the desired impact point. null For example, here is a track with a payload of 5x MK84AIR with a BOT of 5 BOT_Issue.trk
  8. You cannot select the Bullseye on the UFC. At least the manual say to input on Menu2 the new point, but PB8 wont accept any new one. null And the info of Menu2 doesnt correspond with the actual BE. For example If you load the Mission Black Sea Patrol (Medium). The BE is the steerpoint 2, and you see the symbol on the TSD. But in the Menu2 remain as BE01
  9. Thanks, it should be that then Somehow I didnt saw that in changelog...
  10. Coolie hats on WSO station doesn't work for UP & DOWN to go through the PROG selected menus, in any of the displays. Both RHC and LHC
  11. When the airplane is cold&dark and with no power, if you move the Landing Gear Lever up you will hear the audio warning tone for Gear
  12. Issue still present at version DCS 2.8.5.40170 Open Beta
  13. Its an ongoing issue since many years Just do a quick google search and: https://letmegooglethat.com/?q=dcs+smart+scaling+site%3Aforum.dcs.world
  14. All liveries shows the 101st shoulder patch and the 229th Helmet patch With the only exception of the IAF and the Ghostriders Photo attached with an example of the Indian one where you can see clearly something is wrong with the luas, as they overlap
  15. Yes, can confirm its an issue on the new update Hapenned to all of F1 pilots i flew in the last Open Beta MT
  16. This happens to me when i'm on the air and try to change to spectators. When you get killed and then do that, DCS doesnt crash to desktop. And while you are on the ground it doenst. Only when you are flying In MT exe last open beta, but happened before
  17. For me is a no for the Attitude Hold, but yes for Force Trim. I can mantaining attitude in hover pretty well without much effort most of the time, or while flying My setup is (because i think is important in this discussion): - In special option i have Instant trim for cyclic, and no trim for peddals (peddals without trim springs and FBB) -CM3 base with 10mm stick extension -Warthog throttle -VKB T-Rudder peddals Tested always in Instant Action, Caucasus, Mission "AH-64D Runway Start" It did felt more sensitive last night. Today felt better, but i have a more agresive curve on cyclic axis in the Apache than any other helo in DCS. So it is more sensitive in some degree. But while testing i did notice something that changed, and that may add to the twitchy feeling. In the pedals it feels like the Heading Hold mode has more authority now. And it needs more input to move it. And when it kicks in its harder, making it wobble on the yaw For example, when you take off as soon as you are light on wheels it kicks in . Then as soon as you are on the air, suddenly it makes an input to the left. No matter if your rudder has no input, or if you are pressing it to the left/right. That didnt happened in the previous version 2.8.3.38090 Look at the image named Screenshots A. I tried to not make any inputs. Just collective Disregard this avobe because without Force Trim the FMC was struggling to correct that. My Bad, it was not a good example. Sorry And while you are hovering, using hold modes to achive a stable position, i noticed something too with the FMC cyclic channel. In the DCS 2.8.3.38090 Open Beta when you are stable, the Green cross from the FMC cyclic channel is outside the center. While in the current version is centered In the Screenshots B the most modern version is the one with the blue boxes I dont know if this adds to the discussion, but i found those changes on the behaviour of the Apache that may change the user experience. Hope it helps
  18. Sorry, i think i didnt express well myself You can keep the notes short its understandable of course. What i mean is to make an entrance here on the forums and explain in detail what is what, and what it does. Like you just did. That way we understand better what features we are gettting, and you guys as developers can explain yourself with more space and length. Thanks for the explanations about those features
  19. Fisrt of all, great patch released today on the F1! But i missed one thing. Some insight on what some of that features means or does For example this: Added control surface test. Or those: Implemented missile masking by aircraft body for radar missiles. Added harmonization time to missile locking. Added automatic launch for radar missiles. When this option is selected, the missile fires automatically when getting within missile range of the target. Added full functionality of Magic/SW on switch. I mean, most of the notes are self explanatory, but there are some like those above that the average user doesnt know what it does
  20. Thank you No wonder i couldnt find any bug report of that on "Bugs and Problems"
  21. Please, somebody move this post into the Bugs and Problems thread That way people can find it
  22. Me and other friends have issues too with refueling I even tried the Instant Action mission for AAR, and after contact the fuel enters. But after some time pass the tanker will say "trasnfer completed" and disconect, even i have roughtly only 1900 in the fuel counter. Something weird is happening In the manual there is no info on the procedure, just "Switching on the refuelling system with the transfer/filling switch..." So maybe there are other steps to make
  23. May i ask Raptor, if by that you mean that the laser its too scattered to get good returns. To range and designate. Meaning that after those 9999mts it not posible to use the laser to guide munitions ?
  24. @BIGNEWYMaybe the devs can answer if this statement from another thread explains that behaviour for the F1, should worth checking it out https://forum.dcs.world/topic/306244-no-radar-lock-or-missile-warning/?do=findComment&comment=5021020
×
×
  • Create New...